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Okay, so in one of the campaigns I’m playing there is a very real possibility of death for my Sorcerer, so I wanted to make a backup character just in case. I plan on him being a ranged combatant and a melee combatant. I also want to get my sneak attack off by using Vanishing Trick (which goes up to Invisible Blade).
I’m going for good damage output but he doesn’t have to be supper min/maxed. Any and all Piazo material is okay. Also, almost everything I have down is negotiable with the exception that I want him to be a Ninja.
Halfling: 7, 18+2, 12, 12, 12 16
1. TWF
2. Vanishing Trick
3. Double Slice
4. Pressure Points
5. Point Blank Shot
6. Finesse Rouge
7. Precise Shot
8. Combat Trick (Piranha Strike)
9. ITWF
10. Invisible Blade
Equipment: 62000gp
+1 Agile Wakizashi x2
25 MW Shurikens
+4 Belt of Incredible Dexterity
Other Stuff…
Melee
Standard: +16 Agile Wakizashi (1d4+11, plus Sneak Attack and Pressure Points)
Full Attack: +14/+14/+9/+9 Agile Wakizashi (1d4+11, plus Sneak Attack and Pressure Points; 18-20/x2)
Range
Standard: +16 MW Shurikens (1, plus Sneak Attack and Pressure Points)
Full Attack: +14/+14/+9/+9 MW Shurikens (1, plus Sneak Attack and Pressure Points; 20/x2)
I plan on taking Improved critical at 11th lvl for the Wakizashi, and during full round attacks I can use a Ki point to get an extra attack.
So what do you guys think?
Edit: Also he will most likely be 7lvl when he starts so I'm not to worried about the order of feats up until then, I was just too lazy to do anything before 7lvl in a logical order. Also, I was hoping to find a more efficient way to do a full round attack with thrown weapons. I want agile daggers but those are to expensive to be throwing 4 of them every round I'm at range.

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Okay, so I was thinking of how to improve the melee and increase the number of attacks I could squeeze out of it. If I switch to a Ratfolk, and pick up the Tailblade as well as taking the Mother's Teeth Religious trait I can get two more attacks.
And just for kicks I will give myself a Agile +1 Tailblade, and an AoMF +1
Melee
Standard: +16 Agile +1 Wakizashi (1d4+11, plus Sneak Attack and Pressure Points)
Full Attack: +14/+14/+9/+9 Agile Wakizashi (1d4+12, plus Sneak Attack and Pressure Points; 18-20/x2); +9 Agile +1 Tailblade (1d2+12, plus Sneak Attack and Pressure Points; 20/x2); +9 +1 Bite (1d2-2, plus Sneak Attack and Pressure Points; 20/x2
So my equipment load out would be as follows:
+1 Agile Wakizashi (x2) ~16300gp
+1 Agile Tailblade ~ 8150gp
+1 AoMF = 5000gp
+4 Belt of Dex = 16000gp
Total ~ 45450gp
That leaves me about 16500gp to spend on other fun stuff like armor and poison and now I have 6 attacks on a full attack action that essentially looks like +14/+14/+9/+9/+9/+9. On top of that I can use Vanishing Trick to have Greater Invisibility for 10 rounds.
Edit: if I drop Precise Shot and Deadly Aim I can take Sharpclaw and Multiattack, my Full Attack action looks like the following +14/+14/+14/+14/+9/+9. Throw in some boots of haste and you have one hell of a rouge.

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I'd ditch the bite. AoMF for one attack is not worth it, and it's a trait for a religion you probably don't want to be associated with unless you're in an evil party.
Ratfolk also has +int instead of +cha like the halfling. While that's usually a better mental stat it's not so good for a ninja.
I thought the religion might work for some background fluff like my tribe views ourselves as monsters and blah blah blah... Also the stats aren't that hard to redo to make it work with +int instead of +Cha. AoMF is expensive for one attack, but I was thinking that an extra 5d6 plus 1 Str or Dex damage would be nice. I'm just not sure if it is worth 5000gp like you said.