Newbie query: Making a splash at a convention PFS table?


Pathfinder Society

Silver Crusade

While I'm not new to tabletop play, I am completely new to PFS play, specifically at large conventions, ala Gencon.

Can anyone who is an old pro at this give us newbies some suggestions of how to make a bit of an impact during our first couple PFS games at convention? Whether that's roleplaying tips, general build tips, or whatever. Not looking to be an attention hog, but rather someone that was more than a PFS number. :)

How do you create a memorable experience at a Gencon PFS table?


Just be a team player, share the spot-light, encourage others. Don't haggle with the GM and slow down the game too much. Know your abilities well so you don't have to look them up all the time. Have books or whatever you're using handy. A little bit of humor goes a long way. Use good tactics, but do it cooperatively, like setting up flanks for the rogue, leave the archer a good shot so he doesn't eat -4 cover for shooting past you, stuff like that. If you have buffs and heals those are all welcome.
Im definitely not an "old pro" at PFS. These are things I noticed after playing A bunch at a small Con last week.

Sczarni 2/5

While I've never been to Gencon, my experience at Paizocon taught me that the players that are most memorable are generally memorable for roleplaying reasons. Or because they were horrendously obnoxious and made me want to strangle them. I remember those guys, too. (Though I recommend not attempting to emulate them.)

The people most memorable to me are the ones that RP their characters well, contributing to the in-character experience I was able to enjoy. Those that my character bickered with, kicked back and laughed with, or fought back to back with in a heroic fashion. Those are the characters I remember.

I also sometimes remember particularly well-built characters. However, being more of a roleplayer myself, it's far more likely that I'll remember a character that made me laugh or grind my teeth and shake my fist at, than I would someone exceptionally well built.

My advice, on these grounds, would be to try to get into character. And run with it. Have fun! Let your character's personality quirks shine, and their personality flaws stand out glaring at everyone to take notice of.

Are you the brave, selfless, golden-hearted party member that would lay down their life for even the most cowardly and scheming member of the party? Or are you the arrogant, proud, braggart that talks big and ends up having to turn tail and run when your boast is bigger than your bite?

Sczarni 2/5

Grimmy wrote:

Just be a team player, share the spot-light, encourage others. Don't haggle with the GM and slow down the game too much. Know your abilities well so you don't have to look them up all the time. Have books or whatever you're using handy. A little bit of humor goes a long way. Use good tactics, but do it cooperatively, like setting up flanks for the rogue, leave the archer a good shot so he doesn't eat -4 cover for shooting past you, stuff like that. If you have buffs and heals those are all welcome.

Im definitely not an "old pro" at PFS. These are things I noticed after playing A bunch at a small Con last week.

Also, all of these things. These are great advice.

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In the introductions try and find something memorable about your character. "I am fighter with a greatsword" will not be remembered after the game where as, "This is Vera. I won her on my last day of fighter school. Graduated top of my class. Well, second in the class" then hold up a hand with four fingers.

Dark Archive 3/5 **

Curaigh wrote:
In the introductions try and find something memorable about your character. "I am fighter with a greatsword" will not be remembered after the game where as, "This is Vera. I won her on my last day of fighter school. Graduated top of my class. Well, second in the class" then hold up a hand with four fingers.

Then, when the party comes across the beautiful damsel that is throwing herself at your party leader, offer Vera the Greatsword in trade to said leader for her.

Sczarni 2/5

bdk86 wrote:
Curaigh wrote:
In the introductions try and find something memorable about your character. "I am fighter with a greatsword" will not be remembered after the game where as, "This is Vera. I won her on my last day of fighter school. Graduated top of my class. Well, second in the class" then hold up a hand with four fingers.

Then, when the party comes across the beautiful damsel that is throwing herself at your party leader, offer Vera the Greatsword in trade to said leader for her.

Yes, because that always works, as Jayne so aptly demonstrated.

Just make sure she's not a succubus in disguise... Or make sure she is, depending on your preferences.

5/5

There's a similar question with great advice here :)

http://paizo.com/forums/dmtz677p?New-to-PFS-character-advice

The Exchange 5/5

Pathfinder Lost Omens, Rulebook Subscriber
Nani Pratt wrote:

There's a similar question with great advice here :)

http://paizo.com/forums/dmtz677p?New-to-PFS-character-advice

Linktified.

5/5

Thanks, honey! :P

Silver Crusade

Aw cheers, all! Hugely helpful.

5/5 *

Nani Pratt wrote:
Thanks, honey! :P

lulz

Scarab Sages 1/5

Winter_Born wrote:

While I'm not new to tabletop play, I am completely new to PFS play, specifically at large conventions, ala Gencon.

Can anyone who is an old pro at this give us newbies some suggestions of how to make a bit of an impact during our first couple PFS games at convention? Whether that's roleplaying tips, general build tips, or whatever. Not looking to be an attention hog, but rather someone that was more than a PFS number. :)

How do you create a memorable experience at a Gencon PFS table?

Take a Master Summoner and see how many monsters you can put on the table at one time.

Very memorable, just not in a good way.

4/5 *** Venture-Captain, Arizona—Tucson

If you want to be memorable in a good way, be a helpful, encouraging team player, as noted above. Relax, make some mistakes, and have fun.

Also, you may want to cultivate some quirks or interesting details about your character. You probably don't want to overdo it unless you're a frustrated theater major or wildly extroverted (Theocrat may someday forgive me if I mention his character Goldfrapp, the naked Taldoran halfling: The poster child for over-the-top roleplaying...).

When it comes to tactics and preparation, Painlord has posted several threads with helpful suggestions.

Grand Lodge 4/5

James MacKenzie wrote:

If you want to be memorable in a good way, be a helpful, encouraging team player, as noted above. Relax, make some mistakes, and have fun.

Also, you may want to cultivate some quirks or interesting details about your character. You probably don't want to overdo it unless you're a frustrated theater major or wildly extroverted (Theocrat may someday forgive me if I mention his character Goldfrapp, the naked Taldoran halfling: The poster child for over-the-top roleplaying...).

When it comes to tactics and preparation, Painlord has posted several threads with helpful suggestions.

Heh. I have had to play with Goldfrapp, the naked Taldoran Trebuchet. I would be more willing to play with him if he weren't the poster child for multi-class weakness. Last I heard, he was around 10th level, with no more than 3 levels of any one class, and few, if any, of his classes are full BAB.

Year of the Shadow Lodge:
You know things are not looking good when a character whose dump stat is Charisma, with one level of Cleric for the Domain abilities, has to actually use his sole Channel Energy to help keep someone and their Mount/Animal Companion alive.... But maybe it was just the high level swarms that decided that G and his lion tasted good, and neither could make the Reflex save to remove the lingering effects...

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