
MC Templar |

I would say disjunction would have no effect.
Disjunction"spells and spell-like effects are unraveled and destroyed completely (ending the effect as a dispel magic spell does)"
Eidolon "The eidolon cannot be sent back to its home plane by means of dispel magic, but spells such as dismissal and banishment work normally."
Anti-magic field specifically calls out its effect on summoned creatures, so I would say the eidolon would be temporarily suppressed on the synthesist until it left the field, at which point it would instantly reappear.

Ganny |

The only reason I ask is because the Eidolon has a lot of abilities that are Su, but as far as class abilities go it is untyped.
It is an interesting question, if nothing else.
@MC Templar: Since an Anti-Magic Field suppresses an eidolon as if it were a magically summoned creature, wouldn't that mean the Disjunction would work on the Eidolon just as it would a summoned creature?

MC Templar |

The only reason I ask is because the Eidolon has a lot of abilities that are Su, but as far as class abilities go it is untyped.
It is an interesting question, if nothing else.
@MC Templar: Since an Anti-Magic Field suppresses an eidolon as if it were a magically summoned creature, wouldn't that mean the Disjunction would work on the Eidolon just as it would a summoned creature?
No, only because of the language in Eidolon descriptions that says they are immune to Dispel, combined with Disjunction's description that it interacts the same way Dispel does.
That is the only reason, it seems when the Summoner class was created, how one goes about removing their class feature was considered by the authors and limited intentionally.

Skylancer4 |
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I thought a Ninth Level Wizard/Sorc Spell would have that effect, much in the way a 7th Level Wizard/Sorc Spell might have a similar effect. Apparently I was mistaken.
The level of a spell is pretty irrelevant to what it does. Just because a spell is two levels higher doesn't mean it should do/trump something a spell of lower level does, especially when its intended use might be different.
That is one of the core limitations of a spell caster, choosing the right spell for the right situation is imperative for being a useful participant to the group.

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Ganny wrote:I am also really loving Disjunction.That's a dangerous, dangerous spell to love. You can kill a PC using any old spell, but Disjunction will completely destroy one. Try playing a 17th level character with no magic items sometime.
For a few minutes:
All magical effects and magic items within the radius of the spell, except for those that you carry or touch, are disjoined. That is, spells and spell-like effects are unraveled and destroyed completely (ending the effect as a dispel magic spell does), and each permanent magic item must make a successful Will save or be turned into a normal item for the duration of this spell. An item in a creature's possession uses its own Will save bonus or its possessor's Will save bonus, whichever is higher. If an item's saving throw results in a natural 1 on the die, the item is destroyed instead of being suppressed.
A item will be destroyed only if you roll a natural 1 on the ST.
Every item will have a will ST. If it is a appropriate level encounter we can suppose a minimum ST of +5 (class) + 4 (cloak of resistance) +1 (wis) +2 miscellaneous effects for a total of +12, and a DC (against an almost maximized foe) of 10 +9 (spell level) +13 (int 36) = 32
Most of a fighter or rogue stuff will cease tu function.
A better preparated guy will have a ST in the low twenty, with a 50/50 chance of saving every time he roll.
The spell can be devastating on the combat effectiveness of most classes, but it is hardly "destroying" a character.
Remember that it is a 40' radius burst. It is never wise to be bunched up when attacking a spellcaster.

Skylancer4 |

Ganny wrote:I am also really loving Disjunction.That's a dangerous, dangerous spell to love. You can kill a PC using any old spell, but Disjunction will completely destroy one. Try playing a 17th level character with no magic items sometime.
Been humbled by an acid fog in a 3.5 20+ epic game, entered a fairly large room, went for the bait and tripped a trap that filled the room and locked the door. No save, no SR, reduced vision and movement, to top it off EVERYTHING takes damage...which means gear. Pretty much only the heavily enchanted metal weapons and some parts of our armor survived with acid damage ignoring hardness. We barely made it out and had to pop Heals like candy to do so.
We don't use the spell (as most of the party doesn't want to risk destroying loot) and the DM hasn't ever used the spell again on us since.

james maissen |
when he walks into a Disjunction,
You don't walk into a Disjunction... Disjunction walks into YOU!
Kidding aside it's a burst, not an emanation. The duration is the duration of the suppression and not the duration that the field is affecting new items.
My suggestion if you are running a campaign that has a summoner, or if you will run NPC summoners. Make a list. They have a good number of rules' exceptions built into the class. Understand how each works, but have a handy list to remind you where they diverge from normal rules.
-James