New Magic Items for Fighters - Enhancing Class Abilites


Homebrew and House Rules


I've seen a lot of magic items that enhance class abilities for paladins and Clerics, but not much love for fighters. I've been toying with the idea of making Fighter Only magic items that give access to certain combat feats, such as improved disarm, without needing the prereqs. Any one think that this is a bad idea?


Gloves of dueling. Why would fighter want anything else? :P


Drejk wrote:
Gloves of dueling. Why would fighter want anything else? :P

I think the biggest problem is that plain Fighters don't actually have that many abilities to boost in the first place. They have Weapon Training, Armor Training, and... that's really it...

Sure, I suppose someone could come up with something for Armor Training, but what could you possibly make that isn't already covered by Armor Training itself or by maybe Mithral?


Which explains why there is so little Fighter-specific items. It would be hard to justify why that particular item would be usable only by Fighter.

Some ideas for Fighter-specific items:
- weapons that gain additional bonuses from Weapon Specialization.
- items that enhance Disruptive and feats that require Disruptive as a prerequisite.


As far as justifying why the Magic Items only work for fighters; they're supposed to be the masters of combat, why whouldn't they have magical items that grant bonuses specifically to them?
I'm not suggesting handing out Greater Weapon Focus in a pendant, but things like Improved Disarm, Trip, Grapple and other combat manuever related feats.


The sash of the war champion increases bravery and armor training by 4 levels. Now a rules question; if I forfeited those two things mentioned would this item give me access to them?

RPG Superstar 2012 Top 16

No, you actually have to have a level in them first. It's not a monk's belt.

A Helm that turns your Bravery bonus into a morale bonus on Will saves, and immunity to fear.

Armor that turns your Armor Training into a straight up dodge bonus, instead of higher Dex limit.

Armor that grants you a bonus to str or con = to your Armor Training.
Boots that grant an enhancement bonus to speed = 5xyour armor training.

A Helm that improved your mental stats = to your Bravery bonus.

Bracers that made your Weapon Training bonuses effectively an enhancement bonus for any weapon, enabling you to pick up a non-magical item and punch DR or hit incorps.

Bracers that both apply weapon spec to all your weapon groups, and set your Weapon groups all equal to your primary weapon group.

A saddle that allows you to swap out some of your combat feats for any/all of the Mounted line of combat feats while you are riding.

A scabbard that lets Improved Critical apply to all your weapon groups.

A headband that gives you an extra skill point and class skill for every point of Bravery you possess.

Armor that adds your Armor Training bonus as DR.

A belt that treats your class Weapon Training as an enhancement boost to Str, Con and Dex. The greater version applies it at +2.

Alternatively, a belt that adds your weapon training to Str and Dex, and Armor training to Con, on top of the bonuses it normally grants, up to a total maximum of +8.

A Jingasa that improves its Luck bonus to AC to equal your Bravery bonus. Truly for the fortunate soldier!

etc etc

there's a lot you can do with class abilities.

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