![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Goth Guru |
![Male human on stilts](http://cdn.paizo.com/image/avatar/carnival.jpg)
The midge pixie: Some are born tiny and this can actually help them survive. Archtype classes(Druid based) would include natural things such as plant, animal, water, and light. Their arrows are magical, and would have the same affect on M sized foes as a 'normal' pixie arrow would. Animal companions could include squirrels, mice, and insects.
Please consider for Dwarves the Earth mage. That's a wizard with the school focus of elemental earth.
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Icyshadow |
![Kobold](http://cdn.paizo.com/image/avatar/LORD2.jpg)
+1 to this thread and all within it.
I might find some use for those Minotaur archetypes thanks to one of my homebrew races being related to them.
The Dreadnaught Cavalier archetype might be good for one of my races, though thematically they are not similar to Ogres.
Lastly, the Drider archetypes will see use when it comes to another one of my homebrew races, which are similar in appearance and anatomy.
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Oceanshieldwolf |
![Hoary Muntjac](http://cdn.paizo.com/image/avatar/9HoarynMuntjac.jpg)
@Goth Guru: Love the name of the midge pixie and cool ideas for companions. And I'll pass the Stonemage over to Elghinn. He actually likes dwarves!
@Icyshadow: Thanks for your support, and glad you found some of these useful for your campaign. If you have time and inclination, let us know how they go!
Yeah, the Dreadnaught can totally be ported to another race. I am working on an Ogre warwitch that has a small goblin as a familiar...
@Elghinn - small typo - your Elven RA's are available to dwarves! I knew I hated dwarves, now they're stealing from the elves... Also, where is the spirit of the waters alternate racial trait?
Great elves, and great archetypes!
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Elghinn Lightbringer |
![Sir Holton](http://cdn.paizo.com/image/avatar/8.SerHolton.jpg)
just a thought but couldn't the forbidden bloodline be a stand alone bloodline like the human imperial one? I don't know if a bloodline by itself deserves a whole archetype.
It could, but it is supposed to be an elven only bloodline. I should have stated that in the description. I could have swapped out a bunch of abilities, but decided to incorporate them into a bloodline instead.
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Elghinn Lightbringer |
![Sir Holton](http://cdn.paizo.com/image/avatar/8.SerHolton.jpg)
@Goth Guru: Love the name of the midge pixie and cool ideas for companions. And I'll pass the Stonemage over to Elghinn. He actually likes dwarves!
Yeah, I'll work on the Earth Mage over the next week or so.
@Elghinn - small typo - your Elven RA's are available to dwarves! I knew I hated dwarves, now they're stealing from the elves... Also, where is the spirit of the waters alternate racial trait?
Great elves, and great archetypes!
Oops, fixed that on my master doc. The spirit of the waters alternate trait is already an official alternate elven trait. It's on the SRD of in the ARG under the elf description.
I'll put it here for easy access.
Spirit of the Waters: Some elves have adapted to life in tune with the sea or along the reedy depths of wild rivers and lakes. They gain a +4 racial bonus on Swim checks, can always take 10 while swimming, and may choose Aquan as a bonus language. They are proficient with longspear, trident, and net. This racial trait replaces elven magic and weapon familiarity.
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
toastwolf |
![Wolf](http://cdn.paizo.com/image/avatar/11550_620_21wolf.jpg)
toastwolf wrote:just a thought but couldn't the forbidden bloodline be a stand alone bloodline like the human imperial one? I don't know if a bloodline by itself deserves a whole archetype.It could, but it is supposed to be an elven only bloodline. I should have stated that in the description. I could have swapped out a bunch of abilities, but decided to incorporate them into a bloodline instead.
i am pretty sure its implied when listed with racial archetypes(see human/imperious), what i was concerned about was the very, err..."complicated" relationship sorcerer archetypes have with each other and quite honestly i would love to see a wildblooded adaptation of this. speaking of which, if you did do that, maybe it could have fluff based on sorcerers who live for magical duels instead of anti sorcerers.
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Elghinn Lightbringer |
![Sir Holton](http://cdn.paizo.com/image/avatar/8.SerHolton.jpg)
i am pretty sure its implied when listed with racial archetypes(see human/imperious), what i was concerned about was the very, err..."complicated" relationship sorcerer archetypes have with each other and quite honestly i would love to see a wildblooded adaptation of this. speaking of which, if you did do that, maybe it could have fluff based on sorcerers who live for magical duels instead of anti sorcerers.
How would you wildblood adapt it? Just trying to figure out where you're going here.
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
toastwolf |
![Wolf](http://cdn.paizo.com/image/avatar/11550_620_21wolf.jpg)
toastwolf wrote:i am pretty sure its implied when listed with racial archetypes(see human/imperious), what i was concerned about was the very, err..."complicated" relationship sorcerer archetypes have with each other and quite honestly i would love to see a wildblooded adaptation of this. speaking of which, if you did do that, maybe it could have fluff based on sorcerers who live for magical duels instead of anti sorcerers.How would you wildblood adapt it? Just trying to figure out where you're going here.
with only a slight twist on where the fluff lies, you could change your sorcerer from the "i am the antitheses to magic" to "i am a natural at magic dueling" but i feel the third level power and class skill don't fit this thought. it probably would be spellcraft for the skill but i am not sure of what to use for the trap thing.
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Oceanshieldwolf |
![Hoary Muntjac](http://cdn.paizo.com/image/avatar/9HoarynMuntjac.jpg)
Well thank you for gifting me the Expanded Spell-less Ranger from KQ. Do you know I haven't even had a chance to look at it yet!!!
Just trying to finish off an adventure, then it's top of the list. And I'm closing in on the vegepygmy Botanomancer (Druid) and Phytosynthesist (Summoner). Also working on a wight Ranger RA - the Spawnsire [EDIT] oops forgot the Inquisitor - Banewight! ;)
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Dustyboy |
1 person marked this as a favorite. |
![Gnoll Mutant](http://cdn.paizo.com/image/avatar/PZO9226-Gnoll.jpg)
Fetchling monk/ninja SHADOW STYLE DUELIST (Reduces Ki and replaces uncanny dodge, adds knowledge(Planes) and utilizes more shadowy abilities to the ninja,)
In place of Uncanny Dodge "A Shadow style duelist" gains the benefets of Uncanny Dodge while in darkness, in addition he gains phasing for xround/day scaled with level while in darkness"
In place of improved uncanny dodge "A shadow style duelist gains the benefits of Improved uncanny dodge while in darkness, and also gains the ability to see in magical darkness"
In place of the reduced Ki points
"A shadow style duelist may expend x ki points to use darkness as a spell like ability xtimes/day" at tenth level, additional Ki points are barred from being gained and "A shadow style duelist may instead cast deeper darkness x times a day"
Racial Favored class bonus: add 1% to the miss chance against you in dim light or darkness
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Dustyboy |
![Gnoll Mutant](http://cdn.paizo.com/image/avatar/PZO9226-Gnoll.jpg)
also,sorry to double post but
So, I was looking at this as a joke and slowly thought it could be kind of funny/cool.
First off
Extraplanaar CAT
A Felomancer replaces his Eidolon with the druid's animal companion for place of stats, but it retains its max attack progression and its
The Felomancer is also required to pick one of the cat animal companions, they gain their advancements.
The evolution pool is lessened by five to make for this accommodation.
Summon Cats
This ability is the same except that the Felomancer summons as follows
I: Common cats +1d4 common cats
II: Cheetahs+ 1d4 common cats
III: Lions +id8 common cats
IV:Dire Lions +1d12 common cats
V: Dire Tigers +1d12 cp,,pm cats
VI: Dire tigers + 1d20 common cats
VII Dire Tigers +1d20 +10 common cats
VIII Dire tigers 1d20+ 20 common cats
IX Dire Tigers +2d20+ 30 common cats
at tenth Level, the felomancer gains a cat familiar in place of Aspect
at sixteenth level the felomancer gains Evolved familiar twice, and Improved familiar (Must be elemental, and a cat) in place of merge forms and greater aspect
This is a really rough idea I cooked up as a bit of a joke.
But I sort of want to make this, willing to do this one?
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Oceanshieldwolf |
![Hoary Muntjac](http://cdn.paizo.com/image/avatar/9HoarynMuntjac.jpg)
Hi all, been a bit busy with a few things...
HERE you'll find the first in a series of racial variants to the gauntlet witch I contributed to Kobold Quarterly #23.
This is a human variant, in coming weeks look out for gearforged, huginn (tengu), minotaur, kobold, elf, dwarf, dragonkin, gnoll, tiefling, goblin, aasimar, dhampir and darakhul plus a couple of straight Prestige Classes linked to gauntlet witches of any race. Sorry Teiidae, no lizardfolk as yet! ;p
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Oceanshieldwolf |
![Hoary Muntjac](http://cdn.paizo.com/image/avatar/9HoarynMuntjac.jpg)
Part II of Full Sleeve Midgard (Midgard variant racial options for the gauntlet witch from Kobold Quarterly #23) is live on the KQ blog! This week, gearforged and huginn:
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Oceanshieldwolf |
![Hoary Muntjac](http://cdn.paizo.com/image/avatar/9HoarynMuntjac.jpg)
Part III of Full Sleeve Midgard (Midgard variant racial options for the gauntlet witch from Kobold Quarterly #23) is live on the KQ blog! This week, the kobold trapgrip gauntlet witch and the minotaur storm-arm:
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Oceanshieldwolf |
![Hoary Muntjac](http://cdn.paizo.com/image/avatar/9HoarynMuntjac.jpg)
And yup, blowing the horn again!
Part IV of Full Sleeve Midgard (Midgard variant racial options for the gauntlet witch from Kobold Quarterly #23) is live on the KQ blog! This week, the Dragonkin scaleclaw witch and the ferocious Gnoll half-kote witch:
These two are a couple of my favourite treatments, though the elf, dwarf, tiefling and goblin variants are also quite interesting. According to me. :)
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Oceanshieldwolf |
![Hoary Muntjac](http://cdn.paizo.com/image/avatar/9HoarynMuntjac.jpg)
And more racial variants for the Gauntlet Witch!
Part V of Full Sleeve Midgard (Midgard variant racial options for the gauntlet witch from Kobold Quarterly #23) is live on the KQ blog! This week, the Elven Filigreed gauntlet witch and the formidable Dwarf hammerfist witch:
The pic for the female filigreed gauntlet witch was waylaid, but should be on the post soon...
(And no jokes about the ubiquitousness or over-use of filigree - this ain't RPG Superstar 2013!)
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Goth Guru |
![Male human on stilts](http://cdn.paizo.com/image/avatar/carnival.jpg)
http://en.wikipedia.org/wiki/Filigree
Go to Filigree
The Drow rod of betrayal is now bone wraped in black Mithral filigree, depicting every slight Ebon Dark suffered.
The Rod of Betrayal allows worshipers to polymorph a friend, ally, ect, into a spider monster, such as a drider. by betraying someone before they betray them, the worshiper avoids being tested by Ebon Dark. I don't know if Pathfinder has the rights to the spiderleg horror.
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Oceanshieldwolf |
![Hoary Muntjac](http://cdn.paizo.com/image/avatar/9HoarynMuntjac.jpg)
Part VI of Full Sleeve Midgard (Midgard variant racial options for the gauntlet witch from Kobold Quarterly #23) is live on the KQ blog! This week, the Tiefling Demonhand witch:
Really liked creating this one, and next week's vril-powered goblin wasteland witch cranks the gonzo to 11!!!
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Oceanshieldwolf |
![Hoary Muntjac](http://cdn.paizo.com/image/avatar/9HoarynMuntjac.jpg)
The final article, Part VII of Full Sleeve Midgard (Midgard variant racial options for the gauntlet witch from Kobold Quarterly #23) is live on the KQ blog! This week, the Goblin Wasteland gauntlet witch:
Look for more variants here in future...
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Oceanshieldwolf |
![Hoary Muntjac](http://cdn.paizo.com/image/avatar/9HoarynMuntjac.jpg)
@Foghammer: I know you were interested in a tougher, magusesque witch - here's a link to the Genius Guide to the Hellion. My own similar concept is still being hammered out...
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Foghammer |
![Droogami](http://cdn.paizo.com/image/avatar/A3_Library_Battle_highres2.jpg)
@Foghammer: I know you were interested in a tougher, magusesque witch - here's a link to the Genius Guide to the Hellion. My own similar concept is still being hammered out...
I'll have to check this out, especially if I get snowed/iced in tomorrow. Thanks! And keep that iron in the fire. :)
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Oceanshieldwolf |
![Hoary Muntjac](http://cdn.paizo.com/image/avatar/9HoarynMuntjac.jpg)
B-but the only fungus I've written about recently was applauding Creighton Broadhurst's inclusion of deadly fungus in his new Raging Swan Dungeon Dressing: Sarcophagi product. [EDIT - and that was over on the KQ msgbrds] ;p
Oh, there was that vegepygmy Summoner racial archetype I submitted to Wayfinder #8 way back when - is that out yet? Love to see if it got accepted...
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Foghammer |
![Droogami](http://cdn.paizo.com/image/avatar/A3_Library_Battle_highres2.jpg)
@Foghammer: I know you were interested in a tougher, magusesque witch - here's a link to the Genius Guide to the Hellion. My own similar concept is still being hammered out...
Is it too soon to pester you for that aasimar racial archetype for the gauntlet witch?
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Oceanshieldwolf |
1 person marked this as a favorite. |
![Hoary Muntjac](http://cdn.paizo.com/image/avatar/9HoarynMuntjac.jpg)
Okay, this one's for Foghammer, a racial variant for the Gauntlet Witch from KQ #23 and in the same vein of the variants linked upthread. Hope you like it FH!
Whether heaven-born, god-blooded or otherwise celestially-touched, skysoul witches roam the mundane world as shining exemplars of extra-planar power and otherwordly purity. Either in service to their own gods or for more prosaic lords, skysouls are so called for their ethereal nature and unmistakeable aura, though they have been known as skyscions, skykissed and heaven’s grip witches. Wielding their formidable soul bastions skysoul witches remain inviolate and impregnable even while tossing their foes about like so much chaff.
A skysoul witch’s soul bastion has the following modifications:
A soul bastion is composed of equal parts hardened adamantite and pure celestial energy provided by the very life source of the wearer, forming a symbiotic link that cannot be severed by mundane means. As a consequence, the soul bastion only weighs only 8lbs and grants the wearer +1 to attack rolls, DR 1/- and the soul bastion’s armor check penalty is also reduced by 1.
A soul bastion being composed of the skysoul’s innate life energy and not being sentient in and of itself does not confer the lore, legend lore, telepathy or teleport abilities. Moreover, the pain clasp and improved pain clasp abilities are modified (see Heaven’s Grip and Heaven’s Fall, below) .
Presence: The soul bastion is a reflection of the Aasimar’s own force of will and personality, an extension of the aasimar’s soul and destiny - as such it does not have an Intelligence, Wisdom or Charisma score of its own. It nevertheless has an ego score as normal that applies to the Heaven’s Grip and Heaven’s Fall abilities below.
Celestial Strike (Su): This functions as the default gauntlet witch’s aegis strike, but the skysoul witch may sacrifice spell energy to gain 1d6 temporary hit points or to add 1d3 hp damage to her heaven’s grip per spell level sacrificed. Temporary hit points remain for a number of rounds per day equal to the skysoul witch’s level + Intelligence modifier.
Celestial Vitality (Su): At 3rd level the soul bastion is treated as if it had the lifesurge weapon special ability with regard to saving throws and temporary hit points only. In addition, any temporary hit points received from a creature, ability or spell with the [good] descriptor or the aasimar’s own deity (whether via spell or divine intervention) treat the soul bastion’s enhancement bonus to be doubled.
Essence store (Su): At 5th level, the soul bastion prevents the aasimar from feeling the effects of age as if under the effects of lesser age resistance; if the aasimar has the immortal spark alternative racial trait, the bonus to Knowledge (history) checks and save against death effects becomes +3.
Heaven’s Grip (Su): At 5th level the soul bastion’s critical threat range is doubled against undead - this does not stack with the keen special ability or Improved Critical. In addition, the skysoul witch can choose to make a pain clasp against undead that, if successful, deals 1d8 points of positive energy and the undead must make a successful Will save (DC 10 + ½ soul gauntlet’s ego score, rounded down) or be staggered for 1d6 rounds and suffers diminishment* 1. At 14th level this improves to diminishment 2.
Heaven’s Fall (Su): At 9th level the skysoul witch can elect to cause the victim of an improved pain clasp to be grappled rather than staggered. On another successful CMB check at any time during that grapple, the victim can be hurled up to 30’ further away, taking damage as if from a 30’ fall.
Armor Training Variant:
Celestial Bulwark: At 14th level the skysoul witch can gain increased celestial resistance at the expense of her normal hex gained at 14th level. Her resistance to cold, acid and electricity increases to 10. However, if the aasimar has the celestial crusader, deathless spirit or exalted resistance alternative racial trait, she gains the celestial resistance aasimar racial trait instead.
Note: Though extremely rare, evil skysoul witches are not unknown. In this case Celestial Vitality still functions as normal – a [good] descriptor or the aasimar’s deity is required to gain the indicated benefit.
*New Condition:
Diminishment: An undead creature that is taking diminishment damage takes the listed amount of damage at the start of its turn. Diminishment can be stopped by the application of negative energy or a DC 15 Heal check administered by an undead source. Some diminishment effects cause ability damage or even ability drain. Diminishment effects do not stack with each other unless they deal different kinds of damage. When two or more diminishment effects deal the same kind of damage, take the worst effect. In this case ability drain is worse than ability damage.
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Oceanshieldwolf |
1 person marked this as a favorite. |
![Hoary Muntjac](http://cdn.paizo.com/image/avatar/9HoarynMuntjac.jpg)
Hi y'all. I'm making an application to join a Midgard PbP here on the boards, and the races allowed include Slyphs and Oreads. I was a bit ho-hum about each of these races, and wanting to get some gauntlet witch action going I proposed the tiefling, aasimar and elven variant. DM Nighstkies says elf variant is fine, tentative on the tiefling and no aasimars BUT I can use the Aasimar Skysoul (previous post here) and apply it to either Sylph or Oread.
Strange thing, Skysouls are a perfect fit for much of the flavor of Sylphs! Who knew. Anyway, I got inspired looking at the ARG and quickly tweaked up the Oread Earthborne - borrows a lot of chassis from the Skysoul and steals/tweaks the Dwarwen Hammerfist's Earth Shaker and Aftershock abilities.
Also note that the Skysoul borrows heavily from the Aasimar writeup in the ARG, as does the Oread from the Oread writeup in the ARG. I'll likely also do a "variant variant" of the skysoul for Sylphs, though I'll likely keep the name and rename the Aasimar skysoul. So confoooozed right now!!!! ;P
Anyhow, here's the
Oread lore mentions the origins of tectonic gauntlets as a bestowal of greatness on a particularly gifted or fated oread during momentous times in oread society – either in order to complete monumental tasks or to stand against the enemies of the earth. The earthborne witch is a formidable foe and a firm ally, turning the very earth into dust or providing much needed cover for her allies.
An earthborne witch’s tectonic gauntlet has the following modifications:
A tectonic gauntlet is composed of equal parts hardened adamantite and living crystal provided by the very life source of the wearer, forming a symbiotic link that cannot be severed by mundane means. As a consequence, the tectonic gauntlet weighs 20lbs and grants the wearer DR 1/- and the tectonic gauntlet’s armor check penalty is also reduced by 1.
As a tectonic gauntlet is composed of the earthborne’s innate life energy and not being sentient in and of itself, it does not confer the lore, legend lore, telepathy, or teleport abilities, nor does it possess the drain husk ability. Moreover, the pain clasp and improved pain clasp abilities are modified (see Earth Vortex and Reverberation, below) .
Presence: The tectonic gauntlet is a reflection of the Oread’s own force of will and personality, an extension of the oread’s soul and destiny - as such it does not have an Intelligence, Wisdom or Charisma score of its own. It nevertheless has an ego score that applies to the Earth Vortex and Reverberation abilities.
Gemshard Aegis (Su): The tectonic gauntlet is a versatile protector and weapon, able to create fleshgem spikes, or crystalline armor plates or even to flare out and protect the earthborne’s nearby associates. This functions as the default gauntlet witch’s aegis strike, but the earthborne witch may sacrifice spell energy to gain a +1 bonus to AC or add 1d3 hp damage to her heaven’s grip per spell level sacrificed. Armor class bonus remains for a number of rounds per day equal to the earthborne witch’s level + Intelligence modifier.
Additionally, as a free action, before using any of the tectonic gauntlet’s other abilities, the earthborne witch may choose an adjacent target and how much of the tectonic gauntlet’s enhancement bonus to allocate at the start of her turn. The target’s AC bonus lasts until the wearer’s next turn or until the wearer and the target are ever more than 5 feet apart, at which point the target’s bonus ends and the tectonic gauntlet’s enhancement bonus works normally for the earthborne.
Earth Patina (Su): At 3rd level the tectonic gauntlet can cause the oread to become covered in camouflaging lichen that is calming to animals and fey. Using a swift action the earthborne’s coloration changes to match her surroundings and she appears less threatening to creatures of the earth. This grants the earthborne witch a +2 bonus to Stealth and confers a +2 bonus to Handle Animal checks as well as Diplomacy and Bluff checks when the earthborne is treating with animals, fey or earth elementals.
Earth Vortex (Su): At 5th level the tectonic gauntlet can cause the ground to churn either in a 5’ wide, 30’ long line; a cone 20’ long and 20’ wide at its end point; or a 15’ radius surrounding the earthborne witch. All creatures must make a Fortitude save (DC 10 + ½ the tectonic gauntlet’s ego score, rounded down) or fall prone and take 1d6 points of non-lethal damage. Additionally the area affected becomes difficult terrain for a number of minutes equal to the earthborne’s level, after which the ground returns to normal. An oread who has the treacherous earth alternative racial trait increases the distance of the line, cone or radius by 5’.
Reverberation (Su): At 9th level, the earthborne witch may choose to take a standard action to set up a series of reverberating, jolting shock waves – this functions exactly as earth vortex only the initial effect lasts for 3 rounds +1 round for every two earthborne witch levels. During this period, the DC is 12 + ½ the earthborne witch’s level and any prone creatures must make a similar Fortitude check to stand up. Additionally, they take 1d6 hp of non-lethal damage per round.
Armor Training Variant:
Diamond Carapace: At 14th level the earthborne witch can gain increased resistance at the expense of her normal hex gained at 14th level. She gains resistance to cold, fire and electricity 5, and her acid resistance increase to 10. If the oread has the granite skin alternative racial trait, her natural armor bonus increase to +3.
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Oceanshieldwolf |
![Hoary Muntjac](http://cdn.paizo.com/image/avatar/9HoarynMuntjac.jpg)
Sorry Teiidae, been caught up with schoolwork AND working on some freelancing/3PP AND looking to publish some stuff myself. I do have a backlog of RAs to finish though, and I do know you were wanting a Lizardfolk treatment of the Spell-less Ranger....
Can't get you any firm timeline on new stuff, sorry! I do have a break in a few weeks from school....