DM Immortal's Blood Red Roses: A Skull & Shackles Campaign (Discussion)


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Male Elf Paladin-3

Sorry about my own tardiness in posting folks. I have explanations, but few excuses.


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19

Hey guys, Immortal has family over, so he won't be able to post until tomorrow.

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

Thanks for the heads up Rain.


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19

You're welcome, Var. :)

A courtesy heads-up: From my 16th December 2015 to 8th January 2016 (in the U.S. 15 Dec to 7 Jan) I will not be able to post/play in any of my games as my niece and nephew are arriving from the US and staying with me. We will be sightseeing and undertaking lots of travel and family time. I'm sorry for the long absence, but I will return to the boards once they leave to return home. Please bot Rain over this period. If there are a lot of posts over that 3 week period, I may need a summary as I won't be able to catch up on all the posts I've missed.

I will be able to post up until the 15th December.

Thanks,
Rain.

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

Have fun Rain and I think all of us will be busy for the next couple weeks.


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19

Thanks, Variel.


Island of Empty Eyes Map Current Map

Unacceptable Rain! I am the only one allowed to visit from the US! Who are these people? Have they been vetted properly? Where are their credentials? Most importantly do they have 5 extra tickets? ;-)


AC20 (T 16, FF 14); HP 86/86; saves F +6, R +16, W +7; bab: 6/1; melee 8/1(+13/8), ranged +12/7; CMB 8, CMD 24; speed 30; init +6(+8); perc +11(13)(+15) mp 2/5 | kitsune rogue (pirate)/7; bard(sea singer)/2
skills:
acro 21(23,26), appr 11, bluff 6, climb 11, dd 17, disg 5, esc art 10, fly 9, intim 8, k local 5, k geog 6(8), ling 8, perc 11(13,15), prf: harm 8, prf: act 8; pr: sail 11, sm 2, soh 13, spcrft 6, stlth 19(21)(23), swm 10

Have fun Rain, we'll miss you but it sounds you will definitely have your hands full! Happy Holidays!


Island of Empty Eyes Map Current Map

Sorry for the delay everyone. Small family get together turned into half the family coming. Just recently escaped and I will move you all on.


AC20 (T 16, FF 14); HP 86/86; saves F +6, R +16, W +7; bab: 6/1; melee 8/1(+13/8), ranged +12/7; CMB 8, CMD 24; speed 30; init +6(+8); perc +11(13)(+15) mp 2/5 | kitsune rogue (pirate)/7; bard(sea singer)/2
skills:
acro 21(23,26), appr 11, bluff 6, climb 11, dd 17, disg 5, esc art 10, fly 9, intim 8, k local 5, k geog 6(8), ling 8, perc 11(13,15), prf: harm 8, prf: act 8; pr: sail 11, sm 2, soh 13, spcrft 6, stlth 19(21)(23), swm 10

lol- family has a way of grabbing our attentions, doesn't it? no problems, Imm, we understand... the holidays from thanksgiving on thru christmas are pretty much like this on and off for most of us I think... lots of family obligations.

Oh, and since tonight is the first night - happy chanukah to all who celebrate it.


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19

Var, did you go 50-50 on the purchase of the new silk sails with Rain? :)


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19

Thanks, Jiro. Happy Holidays to you, as well. And to everyone else. :)

Immortal, I think it's better that you come at a different time with your family and that way I can concentrate wholly on you guys. ;) Hope you enjoyed your "small" family get together. :)

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

Yes Rain I did. It is not on the loot list yet as I have been too busy but I have it jotted down in my notes. Hopefully that is something I can get done tonight and get it all updated.


Human - (Status: normal) Varisian Sorcerer 5 (HP: 56/56, AC:21(14/19[+2]) /F:8,R:8,W:9 / MP: 5/5 / Init. +2 / Perc. +5/6(3))(Jack's Perc: +13/+15)

Sup, just checking in... I should be back on and active on Wednesday or thursday, but I'm having a slow morning so far, Knock-on-wood, so Imma start catching up while I got time, if things don't pick up here.

Var, I'm also gonna check Wrath and Winter, but same issue of not being done with school stuff and being at work atm

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

No problem. Just about to start combat in Wrath and Winter they are dealing with the aftermath of your faerie fire spell.


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19

Var, did you/we want make subtle inquiries into The Brine Banshee as Rain and Variel move about or wait until after meeting with Dindreann?

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

Might as well. Sounds like a good use of the time we have.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
DM Immortal wrote:
4. I have been pretty patient with everyone so far in their schedules and such but just "needing some space" especially after that just happened a couple of weeks ago isn't going to work for me. I can't have this yo-yoing back and forth. That said I am going to need a definite answer on if you are quitting or not. If yes, that sucks but ok. If no, then good but I need the complaints about how the game isn't what you want it to be to stop. I am the gm. I decide the pace of the game.

Okay, no worries.


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19
Immortal wrote:

Arriving in the morning you receive word that Dindreann will meet with you at midday. That said you have several hours left before the meeting to do whatever you wish.

Since the time line is mixed up now that Adular has handed the idol over to Dindreann and she has given him the info she promised us before the designated meeting time, what reason would the rest of us (not including Jiro who's already there visiting the kitsune courtesan) now have to go to the Calistran Temple? I had wanted to have Rain ask Dindreann if she knew anything about the Brine Banshee during the midday meeting ...Perhaps Adular can ask since he's there and it's already playing out. I cannot see Rain wanting to visit the Temple just because -- really isn't her "scene". Immortal, can you remedy this time disconnect please so we can meet up/carry on as we had planned?


AC20 (T 16, FF 14); HP 86/86; saves F +6, R +16, W +7; bab: 6/1; melee 8/1(+13/8), ranged +12/7; CMB 8, CMD 24; speed 30; init +6(+8); perc +11(13)(+15) mp 2/5 | kitsune rogue (pirate)/7; bard(sea singer)/2
skills:
acro 21(23,26), appr 11, bluff 6, climb 11, dd 17, disg 5, esc art 10, fly 9, intim 8, k local 5, k geog 6(8), ling 8, perc 11(13,15), prf: harm 8, prf: act 8; pr: sail 11, sm 2, soh 13, spcrft 6, stlth 19(21)(23), swm 10

Potion - Cure Moderate Wounds
Scroll - Invisibility
Scroll - Knock
Scroll - Wall of Force
Scroll - Water Breathing
Wand - Shield (19 charges remaining)
Cloak - Resistance +2
Rope - Rope of Climbing

These are things we can use... I see no reason to sell them... seems wasteful. HOw about waiting to make a decision until all can be in on the discussion? No need to push things along at such an accelerated rate...


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
Seijiro wrote:

Potion - Cure Moderate Wounds

Scroll - Invisibility
Scroll - Knock
Scroll - Wall of Force
Scroll - Water Breathing
Wand - Shield (19 charges remaining)
Cloak - Resistance +2
Rope - Rope of Climbing

These are things we can use... I see no reason to sell them... seems wasteful. HOw about waiting to make a decision until all can be in on the discussion? No need to push things along at such an accelerated rate...

Well, we've had that stuff for almost a week and no one seemed interested in claiming any of it. The way I see it, if someone IS interested in it, then by all means lay claim to it and that's all good.

Personally I think that keeping the scrolls is the real a waste as we can already cast those spells and we could swap them for things to buy (such as components). That said; how many extra spells do we need if we already have people on board who cast them? The way I see it, that's even more true with the healing potion.

Also, the Wand and Cloak are useful; but do we really need a Rope of Climbing when multiple party members can already naturally Fly and just fly to an area and tie a rope to something for the rest of us to climb up?

Personally I don't think the scrolls/potion and (possibly) the rope would be necessary for the ship. But again, if anyone would like to claim that gear personally then no worries :)

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

Varied already claimed the wand as soon as it was identified. As for the rest, extra spells and extra healing is always welcome. You never know when you are going to be in a protracted battle or multiple battles in the same day and need back up spells. I would recommend holding on to them.

The rope of climbing might be decent for Adular or Dhaavan should they want to take it.

I misinterpreted the mundane items to be the hat, periscope and spyglass earlier.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
Variel Nightstorm wrote:

Varied already claimed the wand as soon as it was identified. As for the rest, extra spells and extra healing is always welcome. You never know when you are going to be in a protracted battle or multiple battles in the same day and need back up spells. I would recommend holding on to them.

I misinterpreted the mundane items to be the hat, periscope and spyglass earlier.

You didn't misinterpret those things Variel; that's literally the mundane gear Horatio has already sold :)

The current value of the scrolls/potions -

Cure Moderate Wounds nets out 150 GP
Scroll of Invisibility - 100 GP
Knock - 100 GP
Wall of Force - 625 GP

Net total: 975 GP worth of items... or 1,950 GP if we bought all that.

To be fair that only really nets us (roughly) 169 GP a piece.

That being the case, I guess that keeping it may not be so bad :)

Still, there is some other stuff to consider:

Still, there is a lot of other stuff that we could be offloading at this point, such as:

- an alchemists laboratory (crude)
- a mithral dagger set with a quail egg sized aquamarine gem (non-magical but no appraise check has been done on it)
Finally, we could try selling the Enemy Boat which we captured. As far as I can tell we may not have room for it on our ship, except to tow it and it's roughly 500 GP if we don't want it (we do have 2 other longboats we picked up, too).


AC20 (T 16, FF 14); HP 86/86; saves F +6, R +16, W +7; bab: 6/1; melee 8/1(+13/8), ranged +12/7; CMB 8, CMD 24; speed 30; init +6(+8); perc +11(13)(+15) mp 2/5 | kitsune rogue (pirate)/7; bard(sea singer)/2
skills:
acro 21(23,26), appr 11, bluff 6, climb 11, dd 17, disg 5, esc art 10, fly 9, intim 8, k local 5, k geog 6(8), ling 8, perc 11(13,15), prf: harm 8, prf: act 8; pr: sail 11, sm 2, soh 13, spcrft 6, stlth 19(21)(23), swm 10

if it comes down to it, Seijiro would love the cloak of resistance +2 to aid his poor saves (fort and will), and the scroll of invis could come in very handy... and I'm sure someone could use the healing potion, and the other scrolls as well.. I see no reason to sell any of it... and the rope of climbing could come in handy for those who don't have great climb skills... not all of our party can fly - Seijiro can't, neither can Adular I don't think nor does Horatio and I don't know about Dhaavan. He didn't take angelic blood at first level, so he can't ever take the angel wings feat, so he'd need the spell fly to be able to do it, and he's not a good climber. I say keep the magic items and sell plunder if we're that short of cash.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
Seijiro wrote:
if it comes down to it, Seijiro would love the cloak of resistance +2 to aid his poor saves (fort and will), and the scroll of invis could come in very handy... and I'm sure someone could use the healing potion, and the other scrolls as well.. I see no reason to sell any of it... and the rope of climbing could come in handy for those who don't have great climb skills... not all of our party can fly - Seijiro can't, neither can Adular I don't think nor does Horatio and I don't know about Dhaavan. He didn't take angelic blood at first level, so he can't ever take the angel wings feat, so he'd need the spell fly to be able to do it, and he's not a good climber. I say keep the magic items and sell plunder if we're that short of cash.

No worries; in retrospect selling the potions/scrolls isn't that big of a deal financially.

As for the rest of the stuff; if anyone wants to claim it, that's fine with me; I just think there's better things to have which we could craft.

Meantime, the cloak is pretty expensive; is anyone even able to afford something like that?

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

Just for clarification the 5 plunder are sold for 1150 gp each?

Also Flynn the cloak of resistance +2 only costs 2000gp. You are 16 gp shy so within your price if you want. Variel will cover the balance till you are back in the black.

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

Immortal how much were the earrings that Rain received as a present?


AC20 (T 16, FF 14); HP 86/86; saves F +6, R +16, W +7; bab: 6/1; melee 8/1(+13/8), ranged +12/7; CMB 8, CMD 24; speed 30; init +6(+8); perc +11(13)(+15) mp 2/5 | kitsune rogue (pirate)/7; bard(sea singer)/2
skills:
acro 21(23,26), appr 11, bluff 6, climb 11, dd 17, disg 5, esc art 10, fly 9, intim 8, k local 5, k geog 6(8), ling 8, perc 11(13,15), prf: harm 8, prf: act 8; pr: sail 11, sm 2, soh 13, spcrft 6, stlth 19(21)(23), swm 10

I think with only a +3 fort and +4 will SEijiro needs the cloak more than Horatio does, but if he really wants it - go for it, I won't fight you for it, lol... there will always be another, or Dhaavan can craft one when there's time maybe


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
Variel Nightstorm wrote:

Just for clarification the 5 plunder are sold for 1150 gp each?

Also Flynn the cloak of resistance +2 only costs 2000gp. You are 16 gp shy so within your price if you want. Variel will cover the balance till you are back in the black.

Regarding the Plunder: That’s correct; all 5 Points of Plunder for 15% above the total selling price (unless I misunderstood, and secretly it was 10 Plunder Points ;)

Regarding the Cloak: I didn’t realize the cloak was only for saves, I thought it was for AC. As it stands Horatio has the lowest AC in the party, barring Dhaavan, so having a bonus on AC would be nice. But when it comes to money, Horatio’s spent quite a bit of his loot on equipping Amen-set so she won’t be lagging behind the others and killed outright.

So yeah; give the cloak to Seijiro – no worries. However, if there’s any way I could pick up something to boost my AC a bit, I wouldn’t turn it down.

Regarding Potions and Scrolls, Wands, Rods, and so on: Are those “Ship’s Property” or are individual people simply allowed to keep them for their own? I’m not really interested in any of them now, I’m just curious for how those things are divided in the future.

Regarding Loot in General: So I took a glance at the “Circlet of Speaking” in the book and it’s listed as 4,800 GP. I couldn’t find any version of “Circlet of Speaking: Minor” (as opposed to major?).

Also, you said the price of the Cloak was 2,000 but the book has it set at 4,000 so I’m kind of confused as to what’s up.

Also, the Dagger: So yeah; regarding that non-magical Mithril Dagger with an unidentified gemstone in it. Do we know the value for that dagger?


Island of Empty Eyes Map Current Map

The circlet of speaking minor is a magic item i made up that is more limited than the other one.

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

Thanks Flynn but I wanted to make sure that we did get the 1150 from Immortal.

As for the loot list, if there is anything that is a consumable item then it is up for grabs without it coming from your share of the loot. That is how we have been working it thus far.

Since Dhaavan can craft wondrous items and I can do armor and weapons we marked it so that items were claimed at half cost.


Island of Empty Eyes Map Current Map

You are correct, 15% above the normal sell price.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
Variel Nightstorm wrote:
Thanks Flynn but I wanted to make sure that we did get the 1150 from Immortal.

Well, he did say we would - but no worries for checking.

Personally I'm still curious as to the value of the dagger.

Variel Nightstorm wrote:
As for the loot list, if there is anything that is a consumable item then it is up for grabs without it coming from your share of the loot. That is how we have been working it thus far.

I didn't know that. Cool, thanks!

In which case I think I'll take that Potion.

Variel Nightstorm wrote:
Since Dhaavan can craft wondrous items and I can do armor and weapons we marked it so that items were claimed at half cost.

How long has that been going on? Just curious, but it kind of effects how much my relative value is, especially as I have to pay to equip my cohort/companion out of pocket. Up until lately all the gear I've purchased for her has been the full book price.

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

Purchased gear is still at full price. Only found gear is at the reduced value as it is not always exactly what you would like to have. It has been going on for a while this way.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
Variel Nightstorm wrote:
Purchased gear is still at full price. Only found gear is at the reduced value as it is not always exactly what you would like to have. It has been going on for a while this way.

So the magical revolver and pepperbox pistol were considered to be found gear, though, right?


Human - (Status: normal) Varisian Sorcerer 5 (HP: 56/56, AC:21(14/19[+2]) /F:8,R:8,W:9 / MP: 5/5 / Init. +2 / Perc. +5/6(3))(Jack's Perc: +13/+15)

Imm, when I get home tonight, I'd like to post up an infamy check as Dhaavan action in port in quant. I'll write up the post at home

I'd also like to make sure with the party that we have crafting supplies.

Var, didn't see your take, still debating the Cha path power or crafting... Leaning toward crafting so I can make everything!

I'll be on later but am still catching up.

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

Horatio was the revolver and pepper box found as loot or found in a shop in port? Only items found as treasure are at half price.

Dhaavan I took the Champion path with extra speed and power attack as the feat.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
Variel Nightstorm wrote:
Variel ontemplated the effects of a jury rig wand in combat. While it would work on weapons and ammunition it would get real expensive to have it do anything else. I simple casting would only fix an item that weighed 2 pounds. Not much that is going to do in the heat of combat. Nice idea though Flynn.

Nuts, I forgot that. Oh well, no worries :)

Actually, to be honest, for some reason I had it in my head it would work for the level of the caster casting it, not the price of the wand. But yeah; that’s a pretty expensive price for something that can only work on 2 Lbs.

However, that does take me to some questions -

Quick Follow-up on Spell Effects:

So let’s say I cast a Level 1 Spell (Cure Light Wounds) on level 1. It heals 1d8+1.

If I cast it on Level 2 it heals 1d8+2.

If I picked up a scroll that grants me a Level 2 Spell, I’d need to be on Level 3 formally before I could cast Level 2 Spells, correct? So wouldn’t that mean if I bought a Wand/Scroll that was designed for someone to cast a Level 2 Spell, that my “Caster Level” would be equal to Level 3?

In short; if I paid for a Level 2 Version of the Scroll “Cure Light Wounds” (which would be 150 GP for a Level 2 Cleric Scroll) it SHOULD heal someone 1d8+3, not 1d8+2 – because that’s the appropriate Caster Level to cast Level 2 Spells?

This is kind of important as it will effect some decisions for cost about ideas below.

For now I’m assuming that a scroll for a Level 2 Spell for a Cleric means that if the Duration of the Spell lasts “1 Minute Per Caster Level” then it would last 3 Minutes, not 2 Minutes, as a Level 2 Spell means the Caster is at Level 3?

I’m also assuming if I chose a Level 2 Spell at Level 4 Caster Level (which would cost 700 GP for the Scroll) that the duration would last 7 Minutes (as you need to be Level 7 to Cast Level 4 Scrolls)?

If someone could clarify this, that would be great.

Meanwhile, I used to play Clerics way back in the day but I have generally forgot how to put them to better use then I have been. That being the case, I’ll put my “Cleric Hat” on see if I can think of any useful Scrolls/Spells that might be handy while we’re in port to buy.

See you all soon!


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)

As an aside; scrolls aren’t that expensive it seems; it might be handy to pick up the following scrolls, then (if possible):

1. Make Whole: It’s only 150 GP for Cleric version; could be useful is we get our sails attacked again, or our rudder cable, or our wheel, or even our siege guns. It takes 10 Minutes to cast, but if we’re in the middle of the Ocean and we don’t have it memorized and we’re in a hurry, it could be handy to have.

2. Endure Elements Communal: Check out the “Communal” part (just scroll down a bit; it’s the level 2 Version). This is also only 150 GP; but it could be handy if we’re stuck in a really hot jungle and we need to make Fortitude Saves while the officers are exploring.

3. Flotsam Vessel: This will let us put 2 Characters on it who need help. We can all swim, and our Handy Haversack will probably negate the need to carry 300 pounds of gear on a raft, so to be honest it’s not really that hot – but for only 150 GP I figured I’d toss it out there to consider.

4. Magical Siege Engine: Now I think this one is key, to the point that I had Amen-set memorize it. However, I’d rather have her memorize other spells then this; but imagine we’re being attacked by some magical Sea Creature of heavy proportions which needs magical weapons to fire? We have someone dash to the appropriate Siege Gun and cast this scroll and suddenly our Siege Weapons can now do Magical Damage to a creature that’s only effected by Magical Damage. It’s a level 2 Spell so it should last 3 Minutes which is 180 Rounds of combat.

For 150 GP I’d even like to get more than one of those scrolls.

5. Life Pact: This is another one I’d love to pick up for Amen-set, as it feels like it’s custom made for her. In short, it lets her read the scroll and select multiple allies 25+5 feet per caster level (at "level 3 Casting that's up to 35 feet). The rules seem unclear if the allies have to remain 30 feet from her, or just be at the casting, though.

Point is; if Amen-set casts it on her and 4 other Front-Line Fighters (if it was scribed as a Level 3 Scroll for 375 GP) then if someone like Rain was dropped to Negative 20 HP, then the other 4 People who have the spell on them would each lose 5 HP so that Rain would still be alive and Stable at 0 HP. Meantime, if during the same Round Variel also dropped to Negative 15 HP (and he was one of the recipients of the spell) then the remaining 3 members who were on their feet would just lose another 5 HP and Variel would be in the same condition as Rain.

This is so good I may just have Amen-set memorize it outright; but I feel like there are better offensive spells to memorize instead; though imagine how the fight against that thug on the docks would have gone if we had used this spell?

That said; what do you guys think of this spell via a scroll? The Level 3 Version is only 375 Gold and it would target 5 Players and last 5 minutes.

6. Track Ship: We don’t really need this scroll, but if the guy that Rain mentioned is really hot to find this ship, he may have a piece of it somewhere. In which case we could just have the spell memorized and track the ship? But not really worth it as a scroll; but could be handy later…

7. Summon Monster 2: Again, this is only for emergencies, but after the issue with the fog on the ship that blinded us and the fire which pretty much destroyed out MW Silk Sails in only 3 Rounds imagine if we had a Water Elemental to extinguish the flames, or an Air Elemental to get rid of the Fog? They’re only 150 GP – and while we already have people with those spells memorized, having an extra Elemental around just to deal with our own ship burning or fog seems like a pretty handy option to invest in if our primary casters are busy with direct threats.

8. Weapon of Awe: Right, so basically this works the same as Magic Siege Engine, except it only grants +2 to damage and not a +1 to hit and Damage. But at the same time, it also says “Any weapon” which leaves it open for a lot of creative interpretation.

9. Shield Other: Basically it’s like Life Pact above, but it only has a range of 25+5 Per Caster Level and can only be used on 2 People and damage is split equally.

However, the recipient also gains a bonus of +1 Deflection Bonus on AC and a +1 Resistance Bonus on all Saving Throws.

For 150 GP if we have our primary healers in the back line cast this on our biggest “Front-Line” fighters than that means that (theoretically) Rain and Variel could enjoy a +1 to all their Saves and AC and if they get hit for 30 Damage they only take 15. Meantime, the appropriate casters (who should be in the back and in safety and not getting hit anyway) aren’t so pressured to use Healing Magic that round and can instead focus on Offensive Spells to drop the enemy, then just heal the wounded in a big group with a few simple Channel Bursts.

It’s just my opinion but I’d rather keep the damage “spread out” so that multiple people only take “moderate” damage instead of one or two people taking tons of damage because one Channel Burst from Adular can heal 4d6 to everyone in the burst (including him) with an average of 14 HP. If we have someone like Variel take (for example) 30 Points of Damage it would normally take a Wand of Cure light wounds (with an average of 4.5+1 HP healed) a total of 3-4 uses to get him up to speed.

10. Water Breathing: Only 375 for a Cleric Scroll; but if we all need to head below the water in a hot pursuit, this is really useful to have. The duration for one level 3 scroll is 10 hours – so we should be able to divide it up pretty equally among the Officers.

At 375 GP I wouldn’t mind having a few of them in the hold for emergencies, as it would free up a Spell Slot for our Casters; but that’s just me.

11. Magical Vestment: A level 3 spell, it lasts 5 hours and it will grant +2 Enhancement Bonus to AC to anyone you cast it on. If we ever need to go off into a trek on some island to explore (or an undersea romp with threats below the water) using this on a few heavy hitters can’t hurt.

12. Sky Swim: Cheaper than the “Fly” spell as it’s a cleric scroll, not a Wizard. Also, you’re using your “Swim Skill” to move, not your “Fly Skill” (does anyone even have ranks in Fly at this point?). Unfortunately you move at your “Swim Speed” so that kind of sucks. Anyhow, just a thought…

13. Wind Wall: Again, something we’d probably never need, except for a rare emergency, but it could be handy to have in a pinch in our stores below.

Summary

So I wouldn’t mind the following:

1. Make Whole: 150 GP
2. Magic Siege Engine: 150 GP (possibly 2 Copies for emergencies)
3. Life Pact (level 3 Version): 375 GP – could be handy in a heavy fight
4. Summon Monster 2: 150 GP – for elementals to clean up fire hazards and other problems
5. Shield Other: 150 GP (I wouldn’t mind getting 4 of these; but it’s only a suggestion)
6. Water Breathing: 375 GP – frees up a spell slot for Adular and it’s pretty handy to have around in an emergency

That would net us a total of 1,800 GP total on Scrolls (less if it was bargained down) but again, they’re just suggestions.

What do you guys think?


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19

Happy Holidays/Merry Christmas to you all. :) I'm off the boards for three weeks starting tomorrow.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
Rain Taneththir wrote:
Happy Holidays/Merry Christmas to you all. :) I'm off the boards for three weeks starting tomorrow.

Have a great vacation, Rain!


Island of Empty Eyes Map Current Map

hey guys sorry for the slow posting I'm traveling on business and as such haven't had much time to do posting or check my notes please bear with me and I will resume normal posting on Thursday evening after I get back from my trip I'm a post between now and then but it will be sporadic


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)

Quick Question for GM (and anyone else, too):

Many people will be out of town for the holidays and unable to post.

As of right now we know that Rain will be gone for roughly 3 Weeks as of now and won't be able to post. There may be other people leaving town during that time, too.

Is it possible that any/all PC's who won't be able to post can remain "on the ship" as an NPC while the others continue?

This way we won't have to NPC a player who is unable to post for days or weeks at a time (which can be somewhat complicated in combat). As for "In-Game" reasons they'll simply be "guarding the ship" until the PC is actually able to return to the boards.

Does that seem okay with everyone?

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

Take your time Immortal as we are all busy and tis the season to be of schedule and bombarded by family.

Horatio, I am up for whatever Immortal wants. I will be gone this weekend myself with family but still should be able to post at night late.

as for your previous post I thought I responded to it but apparently did not.

I am thinking that from here on out all plunder should go to the ship. that would allow us to upgrade the ship with materials and items along with having funds available for restorations, healings, and resurrections. I could see having a scroll or 2 of make whole available. Water breathing and summon monster 2 has too low of a duration as a scroll. Life pact sounds good but shield other no as I don't want our healers taking more damage than necessary. I don't want them to fall and be unable to heal because of damage I took. If we have funds for the ship then Variel can enchant the weapons to make them magical. It would take 2000gp and 4 days per siege weapon to be enchanted. Not too bad if you ask me to put them on the cannons at least.

If we get back to Quent and sell the last plunder this way thenwe would easily have enough to make some upgrades and purchases you recommend. It may even be possible as we are gaining crew that we could purchase another ship to double our fleet or have another ship as a back up.

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

Immortal I took off 1 months of supplies and 1 point of plunder for the month. We still have 2 months of supplies left I show and 7 plunder! Hopefully we can find a ship after Ollo and plunder it to get our plunder up and sold to make our ship magical.

Magical sails, rudder, and wheel would help the hardness and hitpoints and make them that much more durable!

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

I know Dhaavan did some infamy work in Quent but was there any infamy gained from completing the tests to become free pirates or from the defeat of the Wreckers?

We are at 23 including Dhaavan's work just now.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)

I’ve always been of the mind that a cut of our loot should go to the ship itself, but I feel like all of the plunder seems like a lot. Still, if everyone is cool with that, I won’t protest.

As for the scrolls; most of those were meant as contingency plans. As in – last minute stuff that no one would bother memorizing.

I did like the idea of enchanting one of our siege guns, though. Unfortunately, The only issue with actually making a siege weapon magical (other than the base cost of the gear) is that – depending on which direction we’re facing – we might have the wrong siege guns enchanted. Anyhow, it was just a thought but it might be useful to consider for the long run.

Meanwhile, while we consider options for the ship in general, here’s a few minor ones worth thinking about – especially considering how cheap they are.

Magically Treated Control Device: The ship's steering wheel or tiller is magically treated, doubling its hit points and hardness. This improvement can only be added by a spellcaster with the Craft Wondrous Item feat.

Requirements
Craft Wondrous Item, Craft (ships) DC 15; Cost: 1,000 gp

Broad Rudder: A wide rudder makes a ship more nimble, granting a +1 bonus on all sailing checks.

Requirements
Craft (ships) DC 16; Cost: 500 gp

As for what’s going on with our current quest – based on the map we got there’s literally dozens of cool sounding places to check out!

For example, I saw on a map that there was some place called “Fort Benbem” – I’m not sure what kind of troops are guarding that (or how many), or how sturdy the base fortifications are (I think the Hardness of the stone may be upgraded with some basic “Craft: Masonry” checks, but that depends on how strong the defenses are, and if we can take it ;)

The point is; imagine if it had places for cannon on the parapets – not to mention well fortified watch towers situated around a good sized-garrison; plus, based on it’s location it would put us square in the middle of the action!

And what about the “Obelisk of Wonders” – I have no idea what that is, but it reminds me of something out of Robert E. Howard’s The Black Stone; maybe some kind of dark cults related to it? Point is: it just sounds awesome :)

None of this counts what’s on the island itself. For example – the “Lake of Scales” makes me think of something like “Loch Ness”. But in our case, what if the “Monster” is actually some ancient dragon who is ready to befriend us after we prove our worth by exposing our magical bloodlines to her via some kind of test of sorcery or might? Or what if the “Scales” were really referencing some kind of Merchant Consortium who did their secret business in the deep jungles and were protected by the Pirate Lord who guards the island?

Anyhow, the point is; there’s so many great things to see and explore. I’m really excited to see what happens next! :D

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

We have the broad rudder already and yes if we give more to the ship in terms of the plunder then we could afford the upgrades and have Dhaavan be working on those.

Horatio was there anything that you needed enchanted from Variel as far as weapons or armor goes? If not then I will assume that Variel is done with his weapon and able to work on it to make it a +2 weapon.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
Variel Nightstorm wrote:

We have the broad rudder already and yes if we give more to the ship in terms of the plunder then we could afford the upgrades and have Dhaavan be working on those.

Horatio was there anything that you needed enchanted from Variel as far as weapons or armor goes? If not then I will assume that Variel is done with his weapon and able to work on it to make it a +2 weapon.

Well, there's tons that I'd like; but I can't really afford what I'm interested in with the money I have.

Maybe if I'm able to start earning more money in the future; then yes; but for now I'm really just too poor to afford anything.

Thanks for the offer, though!

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