Wizard mechanics benefits over sorcerer?


Advice


I have seen that many wizards don’t choose their spells daily because of the downtime it represents. Instead many wizards just choose the same spells every day! If that is the case what are the benefits of playing a wizard instead of a sorcerer especially since a sorcerer can cast more spells daily.

Also I wonder: If I multiclass a wizard / sorcerer those spells that I know as wizard will count as being known as sorcerer?


why they play a wizard is so that they can switch a few spells in the morning.
Most wizards of course have their usual setup, but sometimes when you know what's awaiting you, you just change those that become useless (scorching ray against fire elemental etc.) and take those that work better (gust of wind against flying swarms).

Also at later levels perhaps you want to change the setup and while sorcerers can switch a very few spells from time to time, wizards can change more. Remember that sleep spell when encounters include lvl 6 and above? There are more spells like that.

So all in all, while it is true that you don't need a complete change every day, a sorcerer is sometimes just not enough.


What downtime does it represent? It takes the same amount of time to memorize your spells whether they are the same as the previous day's or not.

Regardless, the Wizard still has several advantages. You get your new level of spells a level earlier, you will have a greater variety of higher level spells sooner, and you can more easily switch things out of your daily choices if they aren't working well or are no longer relevant at your level. Oh, and you will have a bit easier time with magic item creation. But to gain full advantage, choosing spells for the occasion really is recommended.

Quote:
Also I wonder: If I multiclass a wizard / sorcerer those spells that I know as wizard will count as being known as sorcerer?

No. So completely, utterly no. If this was the case, a one level dip into Wizard for a Sorcerer would create something with the advantages of both classes. Really, horrendously overpowered.


Also in some of the odd levels Wizard can have just as many spells if not more spells than the sorcerer and earlier access to higher level spells.


If they actually cast their spells, it takes no more in-game time to prepare new ones than it does to re-prepare the old ones. If they're only casting half their spells, they could save half an hour by not chaging the ones that didn't get cast; but that should usually be insignificant.

No, a Wizard/Sorceror doesn't get to cast his Wizard spells as Sorceror spells. Having them in your spell book =/= having them in your soul.
The other way around doesn't technically work either, although you could write a scroll of a Sorceror spell and then copy it into your Wizard spell book.


A player who just wants to be a combat caster is far better served as a sorcerer. A player who wants support/utility spells or who wants to get into crafting is better suited for the wizard class.

What you see often are players who think the variety is good but then end up with only a few spells and act like a sorcerer. Players who dislike the record keeping or play with DMs who don't hand out scrolls are going to have a problem playing as wizards.


A trick I've used as a wizard is to leave a few spell slots open. Then, when you encounter a situation that needs a certain spell, it's just a few minutes to prepare it.

Dark Archive

darth_borehd wrote:
A trick I've used as a wizard is to leave a few spell slots open. Then, when you encounter a situation that needs a certain spell, it's just a few minutes to prepare it.

Yep, 15 minutes minimum, free of distractions and inclement weather with their book and sufficient light.

I rarely have had a GM allow us 15 minutes (150 rounds) of peace and quiet when faced with a situation that requires magic, but it is possible.


artificer wrote:
I have seen that many wizards don’t choose their spells daily because of the downtime it represents. Instead many wizards just choose the same spells every day! If that is the case what are the benefits of playing a wizard instead of a sorcerer especially since a sorcerer can cast more spells daily.

I used to do this. As a wizard, I got spells a level earlier, and had more variety.

A sorcerer who can spam Lightning Bolt won't find that useful when taking on a thieves' guild or being attacked by half-blue dragons, but a wizard who prepped 3rd-level spells that attack a variety of saves and use a variety of damage types doesn't face this problem to nearly the same extent.

Being able to switch spells on some occasions is also handy.

Quote:

Also I wonder: If I multiclass a wizard / sorcerer those spells that I know as wizard will count as being known as sorcerer?

No.

Mort the Cleverly Named wrote:

What downtime does it represent? It takes the same amount of time to memorize your spells whether they are the same as the previous day's or not.

The OP doesn't mean in-game downtime (probably), but the time it takes for the player to select spells for the day. (My current PC is a druid, and since there's not that many good druid spells, picking spells for the day is hard. Sometimes I put 1st-level spells into 2nd-level slots because there's just not enough good 2nd-level spells going around.)

Sovereign Court

I know people who will prep a few different spell list for various stations (travel, city, dungeon, boats, etc.) but just the same spells every day? That's honestly just a waste. Those people probably should be playing sorcerers if they don't want to be strategic about their spell lists.

Research being one of the hallmarks of the wizardish type character, it's important to ask questions about what your doing, where your going and then put some thought into your spells for the day. There are a good amount of knowledge skills and divination spells that are there to help as well. Take advantage of them, ask your GM questions about what's going on, where your going and the like.

After all, a prepared wizard is still one of the most dangerous things in the game.

Scarab Sages

Richard Leonhart wrote:

why they play a wizard is so that they can switch a few spells in the morning.

With the advent of Paragon Surge, sorcerers can now acquire ANY spell on their spell list at the cost of a single action and a 3rd level spell slot.

Wizards still need down time and the spell must be in their spell book.

Dark Archive

Artanthos wrote:
Richard Leonhart wrote:

why they play a wizard is so that they can switch a few spells in the morning.

With the advent of Paragon Surge, sorcerers can now acquire ANY spell on their spell list at the cost of a single action and a 3rd level spell slot.

Wizards still need down time and the spell must be in their spell book.

where is that from?

Shadow Lodge

I looked that spell over (Advanced Races) it doesn't grant a spell it grants a +2 to dex and int and access to any feat you qualify for for a min/level. I see no way it would give you a spell.


Seriphim84 wrote:
I looked that spell over (Advanced Races) it doesn't grant a spell it grants a +2 to dex and int and access to any feat you qualify for for a min/level. I see no way it would give you a spell.

You use it to take Expanded Arcana, giving you a spell or two of your choice. There was a thread about it here. While I still think Wizards are better, I can't imagine a Half-Elf Sorcerer not taking that ridiculous spell.

Shadow Lodge

Kimera757 wrote:
A sorcerer who can spam Lightning Bolt won't find that useful when taking on a thieves' guild or being attacked by half-blue dragons, but a wizard who prepped 3rd-level spells that attack a variety of saves and use a variety of damage types doesn't face this problem to nearly the same extent.

Of course, a decent sorcerer isn't going to pick just one type of 3rd level spell to know. And if spamming Lightning Bolt is useful, then he can do so. The wizard can only cast it as many times as he has prepared it. Then he has to be content trying to cast Dispel Magic at the barbarian that's currently engaged in removing his face.

Shadow Lodge

I see. Yeah that makes sense. Pretty brutal technique. Its nice and ads a lot of versatility. Thanks for the heads up :)


MurphysParadox wrote:


What you see often are players who think the variety is good but then end up with only a few spells and act like a sorcerer. Players who dislike the record keeping or play with DMs who don't hand out scrolls are going to have a problem playing as wizards.

WEhy does a GM have to hand out scroll for wizards?

They have scribe scroll feat.

Sorcerers on the other hand profit a lot from scrolls, as they then can throw spells they do not know.


As someone that frequently plays wizards, I love scrolls because that's a new spell for my spellbook. Then I can cast it as often as I like, rather than just once, destroying the scroll in the process. (Should it matter, I do have scribe scroll and can replace the one I used to write it in my book as well.)


Kthulhu wrote:
Kimera757 wrote:
A sorcerer who can spam Lightning Bolt won't find that useful when taking on a thieves' guild or being attacked by half-blue dragons, but a wizard who prepped 3rd-level spells that attack a variety of saves and use a variety of damage types doesn't face this problem to nearly the same extent.
Of course, a decent sorcerer isn't going to pick just one type of 3rd level spell to know. And if spamming Lightning Bolt is useful, then he can do so. The wizard can only cast it as many times as he has prepared it. Then he has to be content trying to cast Dispel Magic at the barbarian that's currently engaged in removing his face.

Mind you, a sorcerer only knows one 3rd level spell at first and by the time he gets a second, the wizard already has at least two 4th level spells.


Wizards can have many "support" spells, which aren't useful on the battlefield but during prep or in controlled situations like Planar Binding, Create Demiplane, Geas.

Shadow Lodge

That's true. But unless he's willing to simply pour money into scroll scribing continuously, every "Create Demiplane" that he memorizes is spell slot lost to a spell that could have been useful on the battlefield. And let's quit pretending that the game isn't primarily about what goes on in the battlefield.

Shadow Lodge

Umbral Reaver wrote:
Mind you, a sorcerer only knows one 3rd level spell at first and by the time he gets a second, the wizard already has at least two 4th level spells.

I've talked a little bit about what I've named "Wizard Entitlement Syndrome" before, but unfortunately, some of the worst and most damaging examples of this were the designers of 3.0. I mean, they did this to the sorcerer back when she didn't even have the bloodline abilities to act as a half-way mitigating factor to her nerfed spell progression.

I personally think that even with the bloodline powers, the limit on spells known is sufficient mitigating factor. The delayed spell progression just smacks of "Wait! This new sorcerer class might just approach the level of the wizard in power. Quick, let's nerf it somehow!"


Create Demiplane + Plane Shift/Gate (optional Bullrush) can be a very effective way to deal with foes.

Planar Binding can help you during your next fight.

And sroll scribing is a good way to deal with your reduced spell per day.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Wizard mechanics benefits over sorcerer? All Messageboards

Want to post a reply? Sign in.