
Devilkiller |

Man in Black - Your comments seem quite critical and not very helpful. Not using Burning Hands isn't really much of a plan on how to play MT. Relying on Obscuring Mist to deal with swarms might be a flawed plan too.
First off, you are incorrect about swarms being either mindless or susceptible to weapon damage. The very first swarm I ran across when checked the PRD was the Bat Swarm, which has Int 2 and immunity to weapon damage. The Bat Swarm also has blindsense, so Obscuring Mist seems unlikely to fool it. Actually, I missed another swarm which came before that, the Army Ant Swarm, which has the Scent ability. That makes it another swarm which probably wouldn't be fooled by Obscuring Mist. Next up is the Centipede Swarm, which could use Tremorsense to detect foes through Obscuring Mist.
The list of swarms which can defeat your tactic goes on an on, so if Piazza2425 listens to your advice we'll probably all end up stumbling around in the mist getting eaten by swarms while we yell at him for not using Burning Hands on them. On the other hand, I just realized that maybe you could be somebody from our own group messing around with us rather than a serious participant in the conversation. That would be pretty funny, actually.

Piazza2425 |

XD
You really think so Devilkill? Are you thinking about the same person I am? LOL
Anyway, Devilkiller is absolutely correct about how you are going about it A Man In Black.
Yeah patience with the character is not at the forefront atm.
So Devilkiller, what do you think about me being more CC/debuff/buff and less damage? I mean I'll still have some obviously, maybe like 67/33. I definitely will have options, although, I will need time to sit down and research spells since I do not get the freebie's that the wizard class provides once I go MT.
Man in Black - Your comments seem quite critical and not very helpful. Not using Burning Hands isn't really much of a plan on how to play MT. Relying on Obscuring Mist to deal with swarms might be a flawed plan too.
First off, you are incorrect about swarms being either mindless or susceptible to weapon damage. The very first swarm I ran across when checked the PRD was the Bat Swarm, which has Int 2 and immunity to weapon damage. The Bat Swarm also has blindsense, so Obscuring Mist seems unlikely to fool it. Actually, I missed another swarm which came before that, the Army Ant Swarm, which has the Scent ability. That makes it another swarm which probably wouldn't be fooled by Obscuring Mist. Next up is the Centipede Swarm, which could use Tremorsense to detect foes through Obscuring Mist.
The list of swarms which can defeat your tactic goes on an on, so if Piazza2425 listens to your advice we'll probably all end up stumbling around in the mist getting eaten by swarms while we yell at him for not using Burning Hands on them. On the other hand, I just realized that maybe you could be somebody from our own group messing around with us rather than a serious participant in the conversation. That would be pretty funny, actually.

Lazurin Arborlon |

I know its been touched on here but I would like to reiterate a bit. The best MT's have ever seen are not blasters or even really particularly interested in directly damaging foes. What they are fantastic at is being situational skeleton keys. Load up on buffs, problem solving spells, spells that alter movement, control battle, and counter what enemies throw. I promise you if you do this you will shine.
The party will love you, velvet ropes will part and GP will fall from the heave..aghem
But seriously strongly consider a support and problem solver role, I have seen this played to amazing effect and not only did the party really value the contribution. but the DM had fun trying to throw things the players way and see if he could come up with soloutions.
As to builds, I would go meta magic especially things like extend and maximize. It will help close the gap on the numbers game your currently losing by dual classing. Also a couple of cheap wands will be more than sufficient for those occasional moments when you need to blast away.

Devilkiller |

Lazurin - Metamagic is definitely a great idea. That's why I think the Rods will help a lot. It is just a shame that he can't craft them until 11th level. Which metamagic feat (if any) to take at 7th level and which ones to get from the Rods starting at 11th could certainly be open to debate.
Piazza2425 - The MT will probably be the only PC capable of delivering damage with a touch attack or AoE. That could be critical against foes with very high AC, so I wouldn't sell it short. That said, most of your spell slots overall probably won't be damage spells, especially on the Cleric side. You do need to fill those Evocation slots though, so you might as well fill them effectively!
With the ability to Scribe Scrolls and access to both Wizard and Cleric spells you should eventually be able to create kind of a Swiss Army Knife effect by having the right spell available for every situation. Honestly if you're crafting wands and rods you probably won't have much time to research spells. I'm sure we'll kill some evil Wizards and take their spellbooks though. Heck, it has already happened once.

Piazza2425 |

Devilkiller - Yeah I hope the DM throws me some freakin' bones, otherwise, it will not be very fun at all. Also yes, I will have at least one evocation spell on hand at every level.
Lazurin - Yeah the metamagic feats I am definitely interested in especially extend spell. I may take extend spell at 7th level. And then intensify at 11th or 13th.
Lazurin - Metamagic is definitely a great idea. That's why I think the Rods will help a lot. It is just a shame that he can't craft them until 11th level. Which metamagic feat (if any) to take at 7th level and which ones to get from the Rods starting at 11th could certainly be open to debate.
Piazza2425 - The MT will probably be the only PC capable of delivering damage with a touch attack or AoE. That could be critical against foes with very high AC, so I wouldn't sell it short. That said, most of your spell slots overall probably won't be damage spells, especially on the Cleric side. You do need to fill those Evocation slots though, so you might as well fill them effectively!
With the ability to Scribe Scrolls and access to both Wizard and Cleric spells you should eventually be able to create kind of a Swiss Army Knife effect by having the right spell available for every situation. Honestly if you're crafting wands and rods you probably won't have much time to research spells. I'm sure we'll kill some evil Wizards and take their spellbooks though. Heck, it has already happened once.