Chartered Company: Peace Through Vigilance


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Goblin Squad Member

For those interested here is the link to episode 2 of Gobbocast featuring Peace through Vigilance Leader Mbando.

http://www.gobbocast.com/?p=234

thanks for taking the time to do this Gobbocast!


Mbando, still gauging interest? Consider my interest piqued.

Not only am I planning to play a Lawful Good PvP-oriented character, but I have a similar background: a bit over a year as a junior enlisted soldier in an anti-tank platoon and over eleven years (and counting) as a cavalry officer.

Goblin Squad Member

I haven't seen Mbando post in a while, but I'm sure he hasn't abandoned this project.

I think it's normal to expect a lot of folks to be very informal with pretty low activity levels this far out from being in-game.

Goblin Squad Member

Valdemar Stor wrote:

Mbando, still gauging interest? Consider my interest piqued.

Not only am I planning to play a Lawful Good PvP-oriented character, but I have a similar background: a bit over a year as a junior enlisted soldier in an anti-tank platoon and over eleven years (and counting) as a cavalry officer.

Sorry about that Valdemar--end of the Fiscal Year kind of caught me up. Yes, we're still looking for LG players.

Goblin Squad Member

lordy im going to be feeling lost when all the battle tactics get talked about by people who know what they are doing.

let me know if there are any planes that need fixed. haha

Goblin Squad Member

Despite a certain bearded goblin's comments that crafters will be second class citizens, I'm pretty sure development peeps will be crucial to our survival ;)

Goblin Squad Member

well i will have a crafter, but my avatar isnt an orc paladin for nothing.

having said that I do think once EE gets going if someone could take a look at the mechanics and put together an explanation of some simple battle doctrine dumbed down for us POGs.

Goblin Squad Member

I think that's a good idea, and we will need to see how GW builds an abstraction of combat before we can talk about tactics.


Mbando, have you given much thought to territory and holdings? Do you see PtV (if you'll forgive the acronym) as a purely combat company or do you anticipate trying to have a robust logistics section?

Goblin Squad Member

Well, there's a lot of water to cross between here and EE :) That being said, I think out focus is going to as a martial force for good. From there it depends on how we grow in game. Maybe we're a CC within a larger settlement, but our aim is for a LG settlement with a a high DI and high end training. In that case, of course we're going to need people who are interested in the development aspect of the game.

Remember, amateurs talk tactics, professionals talk logistics ;)

Goblin Squad Member

Mbando,

I posted this in the Alignment Blog, but it went unanswered by Ryan or anyone thinking of playing a Paladin. Perhaps you would take interest in it.

Bluddwolf wrote:

@Ryan and anyone looking to play a Paladin

dev Blog wrote:

Each hour you do not act contrary to your Core Alignment (i.e., do not gain any points that move you away from your Core), you slowly move back towards your Core Alignment. If you do not act contrary to their Core Alignment, you will eventually return to it. This does mean if you have 7000 in Good, it will slowly trend down towards 5000 Good.

Alignment has a number of mechanical effects on characters:

Some abilities, like Paladin feats and skills, are only available to characters of certain alignments. You can only learn and slot those abilities if both your Active and Core Alignment match the Alignment requirement. Also some of these abilities may require abnormally high or low Alignment scores, such as a Paladin ability that requires 7000 in both axes.

1. When you say "each hour" is that in-game or even when logged off?

2. If I'm reading this correctly a Paladin with 7000 in both Lawful and Good, has full access to all of his abilities. But when he logs off for the night and returns the next day, he will have lost that access.

The way I read this, any class requiring +7000 in one or both of their axis will have to re earn access to their top tier abilities after every several hour period of inactivity.

Sure we may say, well it won't take long to go from the minimum 6999 to 7000, but the point is we won't do it at the full potential of our class.

BTW, I say "WE" because I plan on playing a LG Monk and I assume there will be skills / feats that require maximum Lawful.

Goblin Squad Member

1 person marked this as a favorite.

Bluddwolf, I know that's how most people are reading this, but it just doesn't make sense. What kind of stupid system would make you loose your abilities because you spent the weekend with your family?

My guess is that in practice you will have to make in-game, active choices to lose the top corner of the grid, e.g. do something evil/chaotic, or while logged in game forgo maintaining your L/G points. I don't know this for sure, more like a stupidly punitive/unworkable system seems to go against what I've been reading from the devs.

Goblin Squad Member

From the blog

Quote:
Core Alignment can be changed by players at any time, but only to match the character's current Active Alignment.

Raise you active to +7000,+7000 and change the core.

In fact raise it to +6000,+6000 change it and it will not slip back to 5000. Then inch up to 7000/7000 or even +7500,+7500.

Goblin Squad Member

Lam, I think the core alignment does not match the numeric value of your active alignment, only the classification (such as LG, NE, etc). From the blog:

Blog wrote:
Core Alignment is chosen at character creation and is the intended Alignment of the character. It is set at the middle of the ranges for the selected Alignment, so a Lawful Good character will have with 5000 in both Lawful and Good. Core Alignment can be changed by players at any time, but only to match the character's current Active Alignment.

I definitely see what you mean though; I am making an assumption that the word set means that it stays in the middle ranges, when that may not be what GW envisioned. Maybe they'll give us a heads-up on that.

Goblin Squad Member

OK, i give you interpretation a chance. We do need clarification. I though that this could be used to move the core to someplace less mundane than center.

Liberty's Edge Goblin Squad Member

1 person marked this as a favorite.
Mbando wrote:

Bluddwolf, I know that's how most people are reading this, but it just doesn't make sense. What kind of stupid system would make you loose your abilities because you spent the weekend with your family?

My guess is that in practice you will have to make in-game, active choices to lose the top corner of the grid, e.g. do something evil/chaotic, or while logged in game forgo maintaining your L/G points. I don't know this for sure, more like a stupidly punitive/unworkable system seems to go against what I've been reading from the devs.

Nihimon would say:

Ryan Dancey wrote:
Xeen wrote:
Does passive rep and alignment gain and loss occur while you are offline?
No. You have to be logged in. We will evolve a way to deal with people who log in and go AFK. I suspect there will be some system associated with rep gain that tracks engagement.

Looks like logging out is a 'bookmark' for alignment & reputation.

Opinion:
I think they could simply scale the effect of certain abilities with your alignment, so for example smite evil is normal at the centre of the Good range, boosted at the top of it, and mediocre if you're barely passing.

Goblin Squad Member

1 person marked this as a favorite.

Thanks for the amazing chat tonight about positive gameplay. FMS & PTV apparently have a lot in common in philosophy. Excited to see what happens.

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