House rules for a rogue


Homebrew and House Rules


Hi guys!! i'm starting a sort of new campaign (it's not exactly but it's too long to explain here the adventure) with lev.3 PCs. I want to test these houserules for the rogue PC (and eventually assassin):

- On a critical hit with a SA she can add the weapon's crit modifier to every SA's dice.

example: rogue of lev.3 with a short sword (1d6) rolls a critical hit + SA
damage 2d6 + 2 x ability mod + 3d6+6 + other bonus

- I want to leave the 3/4 BAB but his hit dice can qualify him for critical feats

ASSASSIN

Death attack : the same as the original but the damage of the attack is maximized (weapon and SA dice)


Shouldn't a level 3 rogue have 2d6 sneak attack, not 3d6?

As far as the actual house rule being proposed goes, I think I like it. That's a pretty clever way to make a rogue should look forward to critical hits instead of not caring about them very much.


lol you are right it's 2d6 :)
yeah this is exactly the idea.. playing with critical hits and critical feats. Combined with sneaking precision (but not necessary) you can use those cool critical feats. i hope it could be interesting.. we start next wednesday :)

Sczarni

This is an interesting approach. It definitely encourages the crit build... which is already pretty well played (x ninja with wakizashis, or human rogue with wakizashis)

Another is to give weapon finesse as a free feat and offer "dex to damage" as a feat with restrictions (like no power attack, weapon focus required, minimum bab)


uhm your idea is very interesting i want to try it in the next session: can you explain me exactly??

I understand the free weapon finesse feat coupled with the dex to damage concept, that i love. obviously power attack work on STRENGTH so-> no power attack but.. what about the feat that allows power attack with dex? (atm i dont remember the name sorry)

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