Qiggong Monk: Limited Wish too strong?


Homebrew and House Rules


I'm looking to add Limited Wish to the Qiggong Monk's list of SLA options.

Is the spell too strong/verastile?

What level would you add it at? How many Ki?

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dunebugg wrote:

I'm looking to add Limited Wish to the Qiggong Monk's list of SLA options.

Is the spell too strong/verastile?

What level would you add it at? How many Ki?

Too versatile? Yes.

What level? I wouldn't.

If you add this, you're basically giving the monk the ability to be a wizard/sorcerer x number of times per day. Somewhere this will just run you into trouble, additions to the set spell list would be far more reasonable.

Dark Archive

I like it. Monks need some extra love, but I would add it late. A wizard doesn't get access to it until level 13, so if you let the monks have it for 4-5 ki points at level 15, I wouldn't cry overpowered.


Maybe in exchange for Empty Body? There's nothing else the monk gets that's really similar in power to a good 7th level spell.


Should cost 3-4 ki points, available around level 15 or so. Absolutely not overpowered.


SLAs don't have components. Limited wish is an expensive spell, and that material component is a big balancing factor for it.


That's why it's costing 3-4 ki and available a few levels later than it is for wizards.

You think letting a high level monk pull a level 6 or lower spell out of his ass a few times a day is going to unbalance the class or something?

Dark Archive

Viktyr Korimir wrote:
SLAs don't have components. Limited wish is an expensive spell, and that material component is a big balancing factor for it.

The material component is PART of the balancing factor. The material component for the monk would involve spending a large portion of his ki pool, which is the resource that makes him not suck.


StreamOfTheSky wrote:

That's why it's costing 3-4 ki and available a few levels later than it is for wizards.

You think letting a high level monk pull a level 6 or lower spell out of his ass a few times a day is going to unbalance the class or something?

The reason I find it distasteful is because it would be a no-brainer. If an option is way, way better than the base ability, then something's wrong, IMO; you're better off just rewriting the original class from scratch.

Dark Archive

hogarth wrote:
StreamOfTheSky wrote:

That's why it's costing 3-4 ki and available a few levels later than it is for wizards.

You think letting a high level monk pull a level 6 or lower spell out of his ass a few times a day is going to unbalance the class or something?

The reason I find it distasteful is because it would be a no-brainer. If an option is way, way better than the base ability, then something's wrong, IMO; you're better off just rewriting the original class from scratch.

You mean how the qinggong monk is a no-brainer as opposed to the core monk, and how replacing Slow Fall and Spell Resistance is also a no-brainer?


No-brainers and power creep are OK when used to fix the weakest class in the game.

It's bad when its applied to the already powerful stuff, like Teleportation school Wizard.


StreamOfTheSky wrote:
You think letting a high level monk pull a level 6 or lower spell out of his ass a few times a day is going to unbalance the class or something?

Yes, because then it's going to be too powerful a few times a day and still suck the rest of the time.


StreamOfTheSky wrote:
No-brainers and power creep are OK when used to fix the weakest class in the game.

No, if you're house ruling, the "fixed" version should be the standard version.

Mergy wrote:
You mean how the qinggong monk is a no-brainer as opposed to the core monk, and how replacing Slow Fall and Spell Resistance is also a no-brainer?

I probably would have used Wholeness of Body as my example. It's easily the worst monk power, IMO.


Yeah, Wholeness of Body is incomprehensibly bad, after how they buffed Lay on Hands....

Slow Fall is actually useful if your DM is cool and allows the original versions of Spider Step and Cloud Step. Infinite move speed to air walk with at level 20 was a really cool capstone, unlike the current one of, "Can't benefit from enlarge person anymore, sucka! But here, have some stupid DR to make up for it."


Yeah. The fact that the Monk's most iconic class features are actually bad for the Monk is just incomprehensible. Only class in the game you dip out of not to get better class features somewhere else, but to actively avoid getting the class features in your main class.


Well, with Qinggong Monk you no longerh ave to dip out, you can jsut swap Perfect Self at level 20 for like... a 1st level spell effect. Whatever you pick, you come out ahead.


StreamOfTheSky wrote:

That's why it's costing 3-4 ki and available a few levels later than it is for wizards.

You think letting a high level monk pull a level 6 or lower spell out of his ass a few times a day is going to unbalance the class or something?

Hungry Ghost and Ki Mat, plus something int he ARG I think.

Still, except for mimicing Fabricate for 3000 GP stuff during down time, pulling a 6th level spell or lower out your ass after level 15 isn't worth going through 15 levels of something worse than an NPC class (Adept).

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