"Devil's Advocate" |
You can do a few things. One is to simply create the spell under the guidelines for designing and researching a new spell in the Core book. For something like this, it shouldn't be difficult or costly at all.
Evocer Wizards get an ability to switch around energy #/Day, and there are a few Feats that allow this or similar, too. I think it is n the PG that allws you to add another type of energy to an energy spell for +1 level, so it would do half electricity and half fire damage.
Moebius |
Thanks. Ended up just re-skinning it as that seemed far easiest.
A cone of electrical arcs shoots from your fingertips.
Any creature in the area of the electricity takes 1d4 points of electrical damage per caster level (maximum 5d4).When delivering the jolt, you gain a +3 bonus on attack rolls if the opponent is wearing metal armor (or is carrying a metal weapon or is made of metal).
Just like the Emperor. "so be it, jedi"