Am I the only one who hates monks?


Pathfinder First Edition General Discussion

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zagnabbit wrote:

I get your point, but I was specifically referencing Medieval Europe. While any of those may have had a presence in that time period, the presence was not widespread.

Vulgar Latin never made it to Scandanavia or Russia to any significant degree, same for Modern English.

Just want to point out that Russia is part of Asia. If you are using Russia as part of your argument, then you are potentially introducing an Asian culture. Most of Russia is part of Asia. Only a small portion is part of Europe.


Bob_Loblaw wrote:
Most of Russia is part of Asia. Only a small portion is part of Europe.

Only if we speak about modern Russia that expanded over large part of Asia since XVII century. In times when Vulgar Latin was important language Russia was just forming in what is currently it's European part.


Bob_Loblaw wrote:
zagnabbit wrote:

I get your point, but I was specifically referencing Medieval Europe. While any of those may have had a presence in that time period, the presence was not widespread.

Vulgar Latin never made it to Scandanavia or Russia to any significant degree, same for Modern English.

Just want to point out that Russia is part of Asia. If you are using Russia as part of your argument, then you are potentially introducing an Asian culture. Most of Russia is part of Asia. Only a small portion is part of Europe.

Western Russia (west of the Urals) has always been considered part of Europe.


Dabbler wrote:
Bob_Loblaw wrote:
zagnabbit wrote:

I get your point, but I was specifically referencing Medieval Europe. While any of those may have had a presence in that time period, the presence was not widespread.

Vulgar Latin never made it to Scandanavia or Russia to any significant degree, same for Modern English.

Just want to point out that Russia is part of Asia. If you are using Russia as part of your argument, then you are potentially introducing an Asian culture. Most of Russia is part of Asia. Only a small portion is part of Europe.
Western Russia (west of the Urals) has always been considered part of Europe.

Right. Which is why I said only a small portion of Russia is part of Europe.

Drejk wrote:
Only if we speak about modern Russia that expanded over large part of Asia since XVII century. In times when Vulgar Latin was important language Russia was just forming in what is currently it's European part.

The Middle Ages were from roughly the 5th to the 15th Centuries. During this time Russia didn't even exist, at least not with the name Russia. The area that would be considered Russia by 1500 CE still covers part of Asia, roughly two-thirds of the country is in Europe and the other third is in Asia (it was called the Grand Principality of Muscovy).

Systema is believed to have its roots squarely in the Middle Ages (the 10th Century). So if we're going to bring up Russia, we should remember that it has always been part of Asia as well as Europe. It also has martial arts that go back to the Middle Ages. So there is no reason why the monk class wouldn't fit in some fashion (may only certain archetypes or with tweaks to make it feel more Russian).


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Bob_Loblaw wrote:
Systema is believed to have its roots squarely in the Middle Ages (the 10th Century). So if we're going to bring up Russia, we should remember that it has always been part of Asia as well as Europe. It also has martial arts that go back to the Middle Ages. So there is no reason why the monk class wouldn't fit in some fashion (may only certain archetypes or with tweaks to make it feel more Russian).

First I'd like to say thank you for the very interesting history lesson. I'm kind of a sucker for stuff like that. :D

That being said, when it comes to the monk, who gives a turkey? I mean, Russia does not exist in my campaign. It doesn't exist in Faerun. It doesn't exist in Eberron. It doesn't exist in Darksun. It doesn't exist in Mystara. It doesn't exist in Planescape (theoretically). It doesn't exist in Greyhawk.

Now, if my commentary appears hostile, fret not, for it isn't. Instead, I'm pointing out that no matter how you slice it, D&D does not nor has it ever been real life. While you could make a campaign that is real life + fantasy (I've done it before, including running a game set in modern times with Paladins with celestial intelligent ducati motercycles), D&D and Pathfinder do not assume that things are as they were at any period in reality. This is clearly evident by the fact we have weaponry and armors in the core rulebook that are common and found everywhere but are separated by literally a millennium or so in our history.

There is no east or west in D&D/Pathfinder beyond what we attribute to it. It's entirely possible that orcs developed an unarmed pit fighting that is eerily similar to the ruthless greek wrestling (right down to ripping off testicles as a tactic), while elves practice a form of fighting that is strangely reminiscent a mixture of shaolin sword skills and tai chi that was based on an elven warrior poet who watched as leaves drifted in the flow of the wind or how the surface of a stream broke around obstacles. Dwarfs might practice a martial art that maximizes leverage and uses the size of their opponents against them, sort of like Judo or Akeido with throws, joint locks, and bone breaking techniques (which would make tons of sense as they commonly fight giants and super aggressive goblinoids).

Drow assassins are probably eerily similar to "ninjas" in the sense that they are darkly clad killers who sneak about, use strange magics to confuse and bewilder their adversaries before dispatching them with ruthless cunning and poisons.

So what's my point? There is no east or west in the game. For all we know, Katanas were invented by halfling river rats to provide a powerful slashing weapon to deal with the slimy river beasts that are somewhat resistant to piercing and bludgeoning weapons, and was later adapted for larger folks because of its unique design and balance; while a group of humans across the river is used to seeing katanas but battleaxes are a strange sight because their axes only extend to handaxe size (nothing bigger than a tomahawk for working mostly), and they instead primarily use spears and testubos (giant studded maces essentially) due to their simplicity and reduced demand for steel. Why the reduced demand for steel? Because they live in an area where iron is a bit rarer than others, and they use most of their good iron for armor and tools.

Orcish Barbarian warlords might be reminiscent of samurai shoguns, with legions of warriors armored in heavy armors made of silk, wood, and strips of metal or stone, swinging great double-headed broadswords or axes, and riding giant boar or dire wolverines into battle with great blood-stained war banners mounted to their armor as they charge screaming into an army of elven war-magi who fight through deception and magic while the elven leaf-dancers dimension door into hordes of orcs and begin a powerful flurry of blows with the "limb-reapers" (we call them kama) while wearing nothing more than the spidersilk dancer's clothes made from the forest spiders of their homeland. Meanwhile, the orcs are surprised to find the elves' allies, the humans from the south coming up with their psionicist "war-dreamers" (we call them psychic warriors) who begin cascading into the hordes with battlecries and the glimmering shine of their gemstone weapons.

*pant pant pant*

Ahem...what I'm saying is, Friar Tuck can suck my dice. I don't give two flying monkies where a weapon, fighting style, armor, or monster came from beyond my own historical knowledge. For all I care, maybe your character invented "shaolin kung fu" and your "monk" is the first person in the entire freakin' world of katana wielding river-rafting halflings, barbarian shoguns, elven leaf dancers, human war dreamers, and dwarven giant-tippers to come up with such a fighting style and put it to the test. That's cool. It's called fantasy for a reason.

Silver Crusade

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nods in agreement, but keeps the tranq darts ready

;)

Ashiel wrote:
Paladins with celestial intelligent ducati motercycles

My God.


Pathfinder PF Special Edition Subscriber
Mikaze wrote:

nods in agreement, but keeps the tranq darts ready

;)

*Steals a tranq dart* Oh yeah. That is the good stuff! :3

...

Ashiel wrote:
Ranting about some cool stuff

Generally speaking we CAN be "lazy" about where/when a weapon or armor comes from because the game IS fantasy. However, having all those wonderful weapons to choose from is quite fun. As a DM its nice to sometimes throw out a loop to the players and only allow specific weapons, armor, races, classes, and equipment; to give your campaign a specific flavor. You can have pirate games, stone age games, or games of lost technology and high sorcery...

Wonderful fun as long as everyone (DM and Players) is on the same wagon.


Ashiel wrote:

That being said, when it comes to the monk, who gives a turkey? I mean, Russia does not exist in my campaign.

Instead, I'm pointing out that no matter how you slice it, D&D does not nor has it ever been real life.

I agree with you completely. I was pointing out that an earlier argument that brought up Russia as being European was false. I was told that I was wrong and so I showed that not only was it Asian as well, but if someone wants to use Middle Ages Russia as part of what they think a pseudo-European world should include, then there are still monk options available that aren't necessarily Chinese/Japanese in appearance.

I have no problems with monks when it comes to inclusion or their playability. I was merely showing that monks don't have to be oriental flavored.


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Mikaze wrote:


Ashiel wrote:
Paladins with celestial intelligent ducati motercycles
My God.

It was based off some occult beliefs of a few people I knew, who believed that there was a "veil" that separates our reality from another world, and that distortion between this world and the other is where we get the majority of our fantastic legendary creatures like dragons, fey, and so forth. I sort of ran with that idea and turned it into a mini campaign setting, where this divide between planes waxed and waned over periods of time but eventually collapsed sometime around now.

The result was the two realities fusing together in a great apocalypse sort of way. Essentially, creatures that were considered myth were roaming across our world instead of these spirit-worlds, and the world was turned upside down. The actual campaign takes place roughly a decade after the initial merger, and the world is still getting used to this new change. Magic is on the rise as a resource and technology, and people are still trying to convert modern laws to take into account magic. Forensics for example is difficult to utilize when a murderer might not of even been the same species as when the crime was committed.

Governments were under extreme reform, since the addition of zone of truth and discern lies type magics were introduced into the mix. Some really terrible stuff that made some of the biggest scandals of our history (such as the Watergate scandal) look like jaywalking as unsuspecting politicians suddenly found themselves compelled to blab the truth about their intentions, allegiances, and motivations. So many of the governments throughout the world are in more disarray (but theoretically there's more honesty so that's maybe a plus).

Certain world leaders, governments, and so forth lost their footholds in the grand scheme of things. It didn't take long for an ancient wyrm blue dragon to claim large portions of land from Afganistan through Saudi Arabia; which he controls with an iron claw with a legion of kobold commandos armed with sorcery and claimed uzis. The dragon himself took most of the land almost instantly as none of the original inhabitants knew how to use magic (it was after all a new and powerful force to them) and their guns and weapons held no sway against the power of a great wyrm.

The party was a group of individuals who had been assembled as part of a special force in New York City that specialized in dealing with crime that was too much for traditional laws and ordinances to deal with. If there was a coven of vampires preforming serial killings, they were tasked with investigation and apprehension. If someone was smuggling slaves by transforming them into objects, statues, or animals and shipping them around, these were the guys who knocked on your door and flashed a badge of suggestion and asked to look around.

The party consisted of a Paladin who rode a celestial ducati and carried a BF-Sword, a Wizard/Cleric/Theurge punker girl who rode around on a pink moped (gained via a mount spell), a rogue/shadowdancer who specialized in sniping, and a fighter/wizard/eldritch knight who specialized in dual-wielding fully-automatic tech-9s while using spells like mirror image and displacement to

The game used weaponry from d20 modern, D&D, and utilized a custom spellcasting modification that allowed you to cast spells infinite by making skill checks against progressively higher DCs. Due to the way the DCs scaled, at 11th level the party was throwing around 3rd level and lower spells more often than not (failing to cast a spell created a spellsurge in which you failed to properly shape the energies and lose control over them, causing them to tear your body apart inflicting an amount of damage on the caster based on spell level). The theurge of the party was the party's main caster and specialized in dueling with enemy mages (dispel magic was her main weapon against the enemy, and in her prime she could hold off multiple casters per round) while the rest of the party cleaned house.

During one of their cases they were helping a victim of a vampire attack who had been turned. The girl was a religious sort and she wore her silver holy symbol around her neck until it burned a scar into her chest, at which point she removed it (keeping the scar). She became a recurring character. Another case they encountered a mind flayer who had been feeding on the brains of civilians and crafting flesh golems from their remains.

There was a colorful scene where the party got off duty and went to an IHOP (International House of Pancakes) to unwind; where they encountered a rather colorful old lich (the party's detect effects went off like a siren). They thought they were under attack. Turned out the lich just really liked the smell of pancakes and the atmosphere, so he would spend time there at the place while he was reading and tip the house for the table. He had an interesting way of showing up and providing cryptic clues as to the future, often for things the party hadn't even come to yet. He was amused by the Paladin (who was expecting the lich to eventually "reveal his true motives" and throw down).

The game eventually ended due to scheduling issues; around level 14 or so.

Lokie wrote:

Generally speaking we CAN be "lazy" about where/when a weapon or armor comes from because the game IS fantasy. However, having all those wonderful weapons to choose from is quite fun. As a DM its nice to sometimes throw out a loop to the players and only allow specific weapons, armor, races, classes, and equipment; to give your campaign a specific flavor. You can have pirate games, stone age games, or games of lost technology and high sorcery...

Wonderful fun as long as everyone (DM and Players) is on the same wagon.

Fun fact. The almighty "falcata" is actually an older sword that was obsoleted by more modern swords. If any attention to reality was paid, it would be only equal to or worse than weapons like longswords and scimitars. Falcata.


Bob_Loblaw wrote:
Ashiel wrote:

That being said, when it comes to the monk, who gives a turkey? I mean, Russia does not exist in my campaign.

Instead, I'm pointing out that no matter how you slice it, D&D does not nor has it ever been real life.

I agree with you completely. I was pointing out that an earlier argument that brought up Russia as being European was false. I was told that I was wrong and so I showed that not only was it Asian as well, but if someone wants to use Middle Ages Russia as part of what they think a pseudo-European world should include, then there are still monk options available that aren't necessarily Chinese/Japanese in appearance.

I have no problems with monks when it comes to inclusion or their playability. I was merely showing that monks don't have to be oriental flavored.

Yeah. I was hoping I was clear on that I actually appreciate what you've said here. It was enlightening. In fact, if you want to share more Euro/Asia insights, I'd love to hear about them; or any other cool bits of trivia. I was just using your conversation as a springboard for my commentary on real-history vs fantasy-history.

If I wasn't clear enough, my bad. I was in all actuality loving what I was reading from your posts. ;)


Ashiel wrote:
Bob_Loblaw wrote:
Ashiel wrote:

That being said, when it comes to the monk, who gives a turkey? I mean, Russia does not exist in my campaign.

Instead, I'm pointing out that no matter how you slice it, D&D does not nor has it ever been real life.

I agree with you completely. I was pointing out that an earlier argument that brought up Russia as being European was false. I was told that I was wrong and so I showed that not only was it Asian as well, but if someone wants to use Middle Ages Russia as part of what they think a pseudo-European world should include, then there are still monk options available that aren't necessarily Chinese/Japanese in appearance.

I have no problems with monks when it comes to inclusion or their playability. I was merely showing that monks don't have to be oriental flavored.

Yeah. I was hoping I was clear on that I actually appreciate what you've said here. It was enlightening. In fact, if you want to share more Euro/Asia insights, I'd love to hear about them; or any other cool bits of trivia. I was just using your conversation as a springboard for my commentary on real-history vs fantasy-history.

If I wasn't clear enough, my bad. I was in all actuality loving what I was reading from your posts. ;)

I don't really have much else to add. That took me a little research to find. I'm not a historian at all. I like history but I'm not nearly as well versed as I would like. I do have strong Google-fu though. I do wish the maps I found were better or at least more complete. I do love looking at maps.

Grand Lodge

I am not the monk's biggest fan. I hated them in 1st Ed D&D because I never could wrap my head around someone karate chopping a dragon. As I have gotten older and have watched the class evolve my opinion has changed a bit. I think they have become more interesting and I no longer hate them but I will probably never play one.


Pathfinder PF Special Edition Subscriber
Ashiel wrote:
tons of stuff

If I remember correctly, the primary reason the falcata was "obsoleted" was the fact that it was a bronze age weapon. I've seen several modern steel versions of it and I can tell ya... they work pretty good. The weight forward design of the falcata and other blades like it (kukri/kukuri and kopis) give you a vicious chopper. For example LINK HERE

Anywho... sorry for continuing the thread-jack. Carry on.


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Lokie wrote:
Ashiel wrote:
tons of stuff

If I remember correctly, the primary reason the falcata was "obsoleted" was the fact that it was a bronze age weapon. I've seen several modern steel versions of it and I can tell ya... they work pretty good. The weight forward design of the falcata and other blades like it (kukri/kukuri and kopis) give you a vicious chopper. For example LINK HERE

Anywho... sorry for continuing the thread-jack. Carry on.

Of course they work well. They were designed as weapons, for weapon uses. As in, killing stuff. But does that mean they're clearly superior to other weapons of similar design? Are they somehow far harder to use compared to other weapons of similar design? Are they too complicated to pick up and have proficiency with if you've wielded similar weapons before? I'm thinking no to all counts.

Which is my point. It's an ancient archaic weapon. The design was obsoleted in favor of new designs for various purposes. Weapons evolve. The falcata should probably, at best, be another version of the scimitar (basically just a big-ass kukri). But someone decided to make it outright superior to other weapons that came after it, and slap an exotic proficiency on it and call it a day.

I mean, before we be hatin' on classes because of preceived eastern vs western vs fluff, we should be brandishing torches and pitchforks over getting junk like this which is just plain stupid. But then, I'm not actually advocating we torch falcatas and the folks who statted them in a rather unrealistic and silly way *snobbish voice*. Merely that I'm pointing out that if monks bug people because they're not conforming to their fantasy-reality, then there's a whole iceberg waiting under that tiny bit we call the monk. Prepare to have you battleship sunk, it's a minefield of actual stupid out there, so fluff is the least of your worries.


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Lokie wrote:
Ashiel wrote:
tons of stuff
If I remember correctly, the primary reason the falcata was "obsoleted" was the fact that it was a bronze age weapon. I've seen several modern steel versions of it and I can tell ya... they work pretty good. The weight forward design of the falcata and other blades like it (kukri/kukuri and kopis) give you a vicious chopper.

Deadliest Warrior ran a comparison between a falcata and an early longsword (the 'sword of Mars')...the falcata came a close second, but still came second.


Dabbler wrote:
Lokie wrote:
Ashiel wrote:
tons of stuff
If I remember correctly, the primary reason the falcata was "obsoleted" was the fact that it was a bronze age weapon. I've seen several modern steel versions of it and I can tell ya... they work pretty good. The weight forward design of the falcata and other blades like it (kukri/kukuri and kopis) give you a vicious chopper.
Deadliest Warrior ran a comparison between a falcata and an early longsword (the 'sword of Mars')...the falcata came a close second, but still came second.

+1 for Deadliest Warrior. Twas an awesome show. Although there were many complaints about various things on the show, when it came to straight damage on an unprotected body, there could be very little argument.


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Very. I think samurai vs viking was my favourite.


Bob_Loblaw wrote:
Drejk wrote:
Only if we speak about modern Russia that expanded over large part of Asia since XVII century. In times when Vulgar Latin was important language Russia was just forming in what is currently it's European part.
The Middle Ages were from roughly the 5th to the 15th Centuries. During this time Russia didn't even exist, at least not with the name Russia. The area that would be considered Russia by 1500 CE still covers part of Asia, roughly two-thirds of the country is in Europe and the other third is in Asia (it was called the Grand Principality of Muscovy).

Expansion of Muscovy. Ural mountains, which form the eastern border of Europe is the vertical white patch starting to the east and north of Caspian Sea and going up, just a bit east of regions that became part of Grand Principality of Muscovy in early XVI century. Not a bit of pale green on Asian side (maybe except the upper east corner where the map ends).

Russia was under strong Asian influence from early times - through Mongols and Tatars invasions but geographically was purely European realm until the early modern times.


Dabbler wrote:
Very. I think samurai vs viking was my favourite.

I loved the Zombie vs Vampire episode, but I was extremely annoyed at the whole "Vampires are 10x as strong as the strongest human being, 10x faster than the fastest human being, 10x smarter, tougher, better etc."

Even with the obviously huge advantage the Vampires had over the Zombies, they only barely won the fight.

I would say the Jesse James vs Al Capone is my absolute favorite. The Winchester rifle is a sexy gun.


Tels wrote:
I would say the Jesse James vs Al Capone is my absolute favorite. The Winchester rifle is a sexy gun.

That's the episode which killed my ability to believe the show wasn't rigging results from the start. Testing the effectiveness of weapons by having trained trick shooters vs ametuer historians, and then compounding the errors by granting one side weapons which they historically didn't use (The James-Younger Gang became the James Gang when they entered into a fight of pistols vs. rifles,and you can guess how that went.


Grey Lensman wrote:
Tels wrote:
I would say the Jesse James vs Al Capone is my absolute favorite. The Winchester rifle is a sexy gun.
That's the episode which killed my ability to believe the show wasn't rigging results from the start. Testing the effectiveness of weapons by having trained trick shooters vs ametuer historians, and then compounding the errors by granting one side weapons which they historically didn't use (The James-Younger Gang became the James Gang when they entered into a fight of pistols vs. rifles,and you can guess how that went.

The problem is, the Al Capone side mentioned that the Tommy Gun makes a guy who has no training in firearms, just as deadly as the guy that does, while the Jesse James side specifically mentioned that Jesse James was trained in firearms, was a former soldier, and he and his members were good shots.

It became a choice of spray and pray vs accuracy and skill. Accuracy and skill won the fight. Notice, the hosts decided that little toothpick of a blade was a more effective weapon than the Bowie knife. My jaw dropped when they made that decision. Also, they said the Tommy Gun had the edge of the the pistols, when they Tommy Gun fired 50 bullets, hit something like 4 targets and killed two, while the pistols fired 12 shots, hit 3 targets, and killed 2, I believe. This is all from a galloping horse, mind you, while the Tommy Gun was shooting from a car.

I'm not saying the show was perfect or anything, they made a lot of mistakes. But I enjoyed the show and it's probably one of the more accurate shows that isn't being ran by a bunch of scientists, like the show Fight Science was. If the people that developed Fight Science had ran Deadliest Warrior, I'm fairly certain we'd have seen a lot more different results than what was actually on the show.

I will admit, I believe Season 3 was rigged in the United States' favor. Off the top of my head, I believe every person from the United States won their fight, but I don't remember for certain.


I think part of what dropped my jaw was the complete lack of other mafia favored weapons on the Capone side, such as the 1911 Colt .45, or the Browning Automatic Rifle, in favor of brass knuckles. My response was ?????


It was mentioned somewhere, that the 'teams' didn't have a lot of control over what weapons were used. I notice, in most of the 'modern' weapon categories, they always tried to use some sort of explosive weapon, for audience thrill. Similar to Mythbusters, and how they try and blow something up in every episode.

The use of a Grenade for 'long range' was, in my book, a very stupid decision. I think the Capone side had brass knuckles, stiletto, tommy gun, and grenade, while the James gang had revolvers, winchester, pistol whip and bowie knife.

Based off that weapon set up, I knew the James gang would win, they were simply bringing weapons that are better designed to kill people with in an actual fight. The one chance the Capone side really had, was the Tommy Gun, and the guy who fired it was a total idiot and sprayed bullets everywhere but the targets.

Back on the Monk topic.

Personally, I've all but stopped commenting in these threads, barring popping in to reply to someones post, like I did with the Elf/Dwarf thing previously. I still read them though, for the lulz if nothing else, and in case someone has an actual question about Monk mechanics or some other such thing.

To make a Monk shine as a mechanical contributor, it really requires an ace player running the Monk, in a party of non-optimized characters, with a GM that doesn't match the Ace in system mastery. In that case, the Monk looks fantastic, and can be mistaken as over-powered, but it isn't the case. He just has everything in his favor. The only Monk I've ever been able to play, is currently 4th or 5th level (can't remember, been awhile), and he focuses more on Penalty stacking (via trip, disarm and grapple), then outright damage. But his only occurs if there is a small number of enemies. If there are lots of mooks, he moves across the battlefield, taunting and enraging his enemies, drawing attention to himself to pull them away from the squishies.

He is by no means, a damage dealer, but he is a great support character. I do enjoy pulling off amazing acrobatic stunts and always being one step ahead of the GM when he tries to pin him down. It's great fun, but it'll get more difficult as the levels raise and things can't be tripped, disarmed, or grappled, and are more fearfull of the wizard, than the gnat that buzzes in their ear.


Grey Lensman wrote:
Tels wrote:
I would say the Jesse James vs Al Capone is my absolute favorite. The Winchester rifle is a sexy gun.
That's the episode which killed my ability to believe the show wasn't rigging results from the start.

I believed it wasn't when the Speznatz commandos beat the Green Berets.

Honsetly, though, the modern conversions were a lot tougher to judge than the ancient warriors. That said, I was startled when the Comanche beat the Mongol, and I really think that Sun Tzu should have handed Vlad the Impaler his ass on a plate - Vlad was just a moron compared to the Sun Tzu, even if he had better weapons he was just a psychopath with a sword at the end of the day While Sun Tzu literally wrote the book on strategy.


Is there a particular reason your monk uses a lower point buy than your ranger (18/16/14/7/14/7 /= 14/16/14/7/16/7 monk needs +2 somewhere for racial)?

Also if your running a primarily melee damage based monk why not run the exact same statline as the ranger you lose 1 AC from the statline you had for a +2 to hit and damage and can use power attack yourself on the monk (I know a shocking idea for a melee damage dealer) to attack at +8/+8/+3 with 1d8 + 10 damage

without using a ki point which is 45%/45%/20% with average damage of 14.5 per hit total dps is only 15.95 dpr which I believe is just a tad higher than the rangers 12.35, add in a Ki point use and your looking at 22.475 which matches the rangers hasted DPS (except you arent even using haste your just using your own class abilities).

Also monks AC at level 6 with the rangers statline can be 21 exactly the same as your ranger (+1 dodge + 3 dex + 2 wis +1 class + 4 mage armor) if you consider the obvious buffs that a level 6 monk would be asking for from his team.


Not only Do I not hate monks But I am 95% sure that I am 85% going to make a halfling Tetori when my gunslinger dies. I have not yet thought of sweet name but I will.


Lobolusk wrote:
Not only Do I not hate monks But I am 95% sure that I am 85% going to make a halfling Tetori when my gunslinger dies. I have not yet thought of sweet name but I will.

Kap Lo Ni


Pathfinder PF Special Edition Subscriber

Let me ask everyone this... Is there now enough content out that at least helps "patch" the Monk via Archtypes, feats, etc.. to agree that the Monk is at least playable in a "standard" i.e. non-hardcore/optimized game? (Such as the majority of games I've played in.)


Lokie wrote:
Let me ask everyone this... Is there now enough content out that at least helps "patch" the Monk via Archtypes, feats, etc.. to agree that the Monk is at least playable in a "standard" i.e. non-hardcore/optimized game? (Such as the majority of games I've played in.)

for me the question comes down to this " can I punch a ghost" and the answer is no not until a very high level. when the fighter gets his +1 dagger I get....nothing


Speaking of ghosts, hungry ghost had some pretty excellent DPR if I recall correctly. It all came down to getting those ki points back through murdering your enemies.

@Lobo. Are we taking Ki pool? Or something else like the ghost touch magic weapon property?

Shadow Lodge

At the very least, the recent monk options seem to have lessened the perception that Paizo hates monks. A little.


Pathfinder PF Special Edition Subscriber
Lobolusk wrote:
Lokie wrote:
Let me ask everyone this... Is there now enough content out that at least helps "patch" the Monk via Archtypes, feats, etc.. to agree that the Monk is at least playable in a "standard" i.e. non-hardcore/optimized game? (Such as the majority of games I've played in.)
for me the question comes down to this " can I punch a ghost" and the answer is no not until a very high level. when the fighter gets his +1 dagger I get....nothing

Umm... actually I'm pretty sure you can punch a ghost as soon as you have your ki pool and your punches are treated as "magic". This thanks to the changes that Paizo made in pathfinder to how incorporeal works.


Sorry, I usually do Unarmed fighter...I got confused

Liberty's Edge

TOZ wrote:
At the very least, the recent monk options seem to have lessened the perception that Paizo hates monks. A little.

I don't think the Devs are big monk players, but I also think the asian theme of the last year put a lot of attention on the class, and the amount of attention on the board shows some a lot of interest in playing the style of the class.

You don't see a ton of Cavalier threads...

The monk, conceptually, has a big audience. So there is a market there. Hence why attention is being paid to it.

Grand Lodge

Hmm, my wife runs a cavalier and hasn't had a problem yet. But we are only 4th level.


Pathfinder PF Special Edition Subscriber
Lobolusk wrote:
Sorry, I usually do Unarmed fighter...I got confused

Ah... in your case you'd be wanting to go with the enchanted gauntlets/knuckles/cesti then.

Liberty's Edge

TriOmegaZero wrote:
Hmm, my wife runs a cavalier and hasn't had a problem yet. But we are only 4th level.

I personally think the Cavalier is great, but the board seems to have reached a consensus that they are crippled anytime they need to go indoors.

Yet, very few Cavalier threads. And, I believe reflecting that lack of interest, only one Cavalier archtype in the race book.


Pathfinder PF Special Edition Subscriber
ciretose wrote:
TriOmegaZero wrote:
Hmm, my wife runs a cavalier and hasn't had a problem yet. But we are only 4th level.

I personally think the Cavalier is great, but the board seems to have reached a consensus that they are crippled anytime they need to go indoors.

Yet, very few Cavalier threads. And, I believe reflecting that lack of interest, only one Cavalier archtype in the race book.

I vaguely remember seeing either an archtype or order ... that lets you give up the whole mounted thing for something else. Now where did I see that.


ciretose wrote:
TriOmegaZero wrote:
Hmm, my wife runs a cavalier and hasn't had a problem yet. But we are only 4th level.

I personally think the Cavalier is great, but the board seems to have reached a consensus that they are crippled anytime they need to go indoors.

Yet, very few Cavalier threads. And, I believe reflecting that lack of interest, only one Cavalier archtype in the race book.

They also share the fighter's Will save problem.


Cavalier is kind of the red-headed stepchild of the Pathfinder classes. I now have an urge to find some way to improve them.

Grand Lodge

Hell, our entire first adventure was on a deserted island with the mount back on the continent, along with my dwarf's tower shield. Such things are not brought on whaling trips.


Why is the cavalier not a fighter archetype?

Shadow Lodge

Why is the fighter not a cavalier archetype?


Why is the paladin not a cavalier archetype? :P


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What if dog was really spelled c-a-t?

Silver Crusade

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Pathfinder Adventure Path Subscriber

Why is the monk not a commoner archetype?


Lokie wrote:
Let me ask everyone this... Is there now enough content out that at least helps "patch" the Monk via Archtypes, feats, etc.. to agree that the Monk is at least playable in a "standard" i.e. non-hardcore/optimized game? (Such as the majority of games I've played in.)

Not if you want to use unarmed strikes. If you want to use weapons then I would say yes. I am not saying no other method works, but you better know the system, and bring your A game which is my #1 complaint.


Gorbacz wrote:

Why is the monk not a commoner archetype?

Wait, it isn't?!

Grand Lodge

I'm going to go write a monk archetype now.


Pathfinder PF Special Edition Subscriber
wraithstrike wrote:
Lokie wrote:
Let me ask everyone this... Is there now enough content out that at least helps "patch" the Monk via Archtypes, feats, etc.. to agree that the Monk is at least playable in a "standard" i.e. non-hardcore/optimized game? (Such as the majority of games I've played in.)
Not if you want to use unarmed strikes. If you want to use weapons then I would say yes. I am not saying no other method works, but you better know the system, and bring your A game which is my #1 complaint.

Even with the Martial Artist archtype and accompanying ability to ignore all dr?

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