Ring of Sustenance, forced march, fatigue, etc


Rules Questions


I've tried to read the many posts on sleeping, staying awake, fatigue, etc but I can't seem to find one that answers this question:

According to James Jacobs
here
, any awakefulness after 16 hours causes you to become fatigued. But what happens when you have a ring of sustenance? You only need 2 hours to gain the benefits of 8 hours of sleep/rest. What can you do with the other 6 hours that doesn't instantly make you fatigued?

Example:

8 hours of travel
8 hours of adventuring
(you are fatigued after this point if you are still awake)
6 hours of ???
2 hours of rest/sleep.


Basically,
The way I treat this in my games is, you can turn a normal day into two days. Eight hours of travel/adventure, 2 hours of other activities, 2 hours of sleep (12 hours). Lather/Rinse/Repeat.

Note that you still have the issue of spells per day for casters, they still only get those once per day. But it means you can make faster overland travel.

As a house rule, I also allow people to double dip on crafting. Magic Item Creation doesn't get the bonus (although I do let people work on 2 items at once) since it specifies you only get 1000gp per day on a magic item. But working on two still nets 2000gp worth of effort for a day. Or you can go out and work on something else.


In our previous campaign, I used those extra six hours for extra watches, a bit of magical item creation, fixing up mundane gear, writing in my journal, spell research, and an extra hour of meditation. See, we looked at it that you needed 8 hours of rest per 24 hour period. So if the ring gives me that rest but in only 2 hours, that means I just got 6 hours back for other things. Heck, I even took naps from time to time with my extra time :)


Lathiira wrote:
In our previous campaign, I used those extra six hours for extra watches, a bit of magical item creation, fixing up mundane gear, writing in my journal, spell research, and an extra hour of meditation.

This would seem to clash with the ruling provided by James Jacobs in the linked post. He states that any time you are awake for more than 16 hours, you automatically become fatigued.

So, I suppose the real question is this:

Does the time spent awake cause the fatigue, or the (presumed) lack of sleep make you fatigued?


mdt wrote:

Basically,

The way I treat this in my games is, you can turn a normal day into two days. Eight hours of travel/adventure, 2 hours of other activities, 2 hours of sleep (12 hours). Lather/Rinse/Repeat.

This would work, with the note that you'd be sleeping for a total of 4 hours per 24 hours. So, you still net 4 extra hours of activity, but you don't get the full functionality of the "8 hours of sleep condensed into 2 hours".

Silver Crusade

Well, I'm not certain, but any activity that doesn't require physical exertion, such as a STR based check or DEX based check, would be excellent grounds for what you do in your spare time. Crafting items would be an excellent activity, if you go by RAW, as INT checks normally don't cause fatigue.


Volkspanzer wrote:
Well, I'm not certain, but any activity that doesn't require physical exertion, such as a STR based check or DEX based check, would be excellent grounds for what you do in your spare time. Crafting items would be an excellent activity, if you go by RAW, as INT checks normally don't cause fatigue.

One of my players wants to do just that. They are in the 1 year of downtime between LoF1 and LoF2. His character wants to:

  • single-handledly rebuild the ruined monastery (8 hours Craft)
  • establish and supervise (as a foreman) a quarry and mine (8 hours Craft/Profession)
  • 4 hours Magic Item Crafting
  • 2 hours personal time
  • 2 hours sleep


Rebuilding a Monastery would be a rather large exertion of Energy, carrying beams & such can be quite heavy.

Supervision of a mine & quarry is minor as long as he's not doing any heavy lifting or the like.

Crafting is fine generally speaking, though do keep in mind that if he is traveling during this 4 hours he can only accomplish half the progress towards the item he's crafting

The personal time is minor so long as he just relaxes.

For what its worth unless both the Mine & the Monastery are side by side he'll have some travel time that may or may not be accounted for. Just something to account for as well.


DustinGebhardt wrote:
mdt wrote:

Basically,

The way I treat this in my games is, you can turn a normal day into two days. Eight hours of travel/adventure, 2 hours of other activities, 2 hours of sleep (12 hours). Lather/Rinse/Repeat.
This would work, with the note that you'd be sleeping for a total of 4 hours per 24 hours. So, you still net 4 extra hours of activity, but you don't get the full functionality of the "8 hours of sleep condensed into 2 hours".

You're still getting the benefit of getting twice as much done (potentially) in a single day. That outweighs the full functionality of 2 hours of sleep per day. Also, if 2 = 8, then 0.5 = 2. That is, taking a 30 minute powernap is like sleeping for 2 hours. Probably more than enough to keep you from hitting JJ's 16 hour limit.

Next, remember, James is *not* a rules person, and if you read his threads, he is very clear that all his responses are to be considered 'How I rule it in my game', not 'this is how the rules work'. Any iron clad rules answers have to come from Jason Buhlman or Sean K Reynolds (or someone they designate to write up the FAQ).

Finally, remember, you're not just gaining 6 hours (as stated above). You're also gaining the time it takes to cook and eat breakfast, cook and eat lunch, and cook and eat dinner. That's, I'd say, at least another 2 or 3 hours.

RPG Superstar 2008 Top 32

I merged the threads on this topic.

Scarab Sages

DustinGebhardt wrote:
Lathiira wrote:
In our previous campaign, I used those extra six hours for extra watches, a bit of magical item creation, fixing up mundane gear, writing in my journal, spell research, and an extra hour of meditation.

This would seem to clash with the ruling provided by James Jacobs in the linked post. He states that any time you are awake for more than 16 hours, you automatically become fatigued.

So, I suppose the real question is this:

Does the time spent awake cause the fatigue, or the (presumed) lack of sleep make you fatigued?

Put your two hours at an interval that prevents you from being awake for 16 consecutive hours and you are in line with the ruling since it specifies after 16 hours of awakefulness.

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