
Randy Lockard |

Hello all,
The act of summoning aligned monsters becomes an evil or good spell based on the alignment of the creature according to the CRB. Thus, summoning angels and demons is a good or evil action.
Assuming I am not a good aligned Cleric, what is to stop me from summoning EVERYTHING on the charts? Anything?
I suspect that it is a GM call to a certain point, but I am curious.
R

james maissen |
The act of summoning aligned monsters becomes an evil or good spell based on the alignment of the creature according to the CRB. Thus, summoning angels and demons is a good or evil action.
No, despite similar names this is not an equivalence.
Spells summoning angels/demons have the good/evil descriptor, but need not be good/evil actions.
The only mechanically evil act in 3.5 was channeling negative energy (converting to an inflict spell, casting an inflict spell, etc). This was removed in PF. You'll note that in 3.5 casting an inflict spell was an evil act, but it did not have the evil descriptor even.
The two are mistakenly tied together, but are separate things.
-James

wraithstrike |

When was casting inflict wounds an evil act?
I am assuming you are going by the 3.5 rule the channeling negative energy was evil, and the inflict spells mention channeling evil. RAW it might be correct, but RAI the spell needs the evil descriptor to be evil. That was just bad editing though similar to
Ah. Okay.
Looking at the martial artist's pain points ability... and after chatting with Jason... we're in agreement that the word "humanoid" in the Pain Points entry is not a game term. It's merely a way of saying "your knowledge of how intestines and nerves and hearts and lungs and spleens and other elements of anatomy," but unfortunately using a game term that has specific rules connotations.
So... yes. Pain Points works on anything that can be critically hit or can be affected by stunning fist or quivering palm. We'll clear that language up in the next printing, whenever that happens...
Using evil spells in PF is an evil act. How many spells you have to cast before your alignment changes is up to the GM though.

wraithstrike |

To be clear by "rules" I mean designer intent is that the casting of such spells are considered to be bad/evil.
The reason why you are casting such a spell should also be taken into account though, which is why it falls to the GM to decide how many evil points you get.
PS:Evil points is something I just made up. :)

wraithstrike |

If it has the evil descriptor, then casting it is evil.
I'm boggling at the idea that people think otherwise.
I think it because there is nothing in RAW that says _____ is evil, but the intent is pretty clear to me.
If you can't fill that blank with X(evil act) then you can't say it is evil.
That won't fly at most GM's tables, but I have seen the argument made before.

james maissen |
When was casting inflict wounds an evil act?
I am assuming you are going by the 3.5 rule the channeling negative energy was evil, and the inflict spells mention channeling evil. RAW it might be correct, but RAI the spell needs the evil descriptor to be evil.
The 3e/3.5e PhB explicitly said that channeling negative energy was an evil act. Nowhere in that book or the DMG did it mention that alignment descriptor spells were acts of an alignment.
As far 'as intended' go, that's your call on your thoughts there. The original three devs for 3e have conflicted on many things, so it's a can of worms.
I don't see any intention for [evil] descriptor to be an evil act. There are nice, logical places for it to say that and don't.
Using evil spells in PF is an evil act.
Great, do you have a reference in the core rule book to that?
It was something that was misconstrued amongst people in 3rd edition. It was a folklore ruling that had no basis in the rules.
Another folklore ruling was that empower spell only multiplied die rolls and not 'static' mods. This was more clear cut as wrong in that the example in the PhB was magic missile that was multiplying the 1d4+1s.
Now examples are not part of the SRD and thus weren't in there. Jason going from one area of the country to another area of the country where that folklore ruling held sway believed it to be the case. So perhaps it was the RAI that empower spell NOT multiply those +1s from magic missile.
In fact the PF devs said as much at first, but then they looked into it and the FAQ clearly goes with what the original 3e/35.e PhBs say for empower.
The only expressly mechanical evil act was channeling negative energy. This was removed by Paizo in PF. They did not elect to add any wording to the effect to make alignment descriptor spells mechanical acts of that alignment.
Now it may be that you wish to rule that in your campaign. More power to you. But there is no such rule in the core rules for Pathfinder that I recall seeing.
If I have an evil aligned wizard that finds it amusing to have summoned angels slaughter innocents this does not redeem that evil wizard or even mitigate his depravity. If anything it furthers it.
A DM should be able to weigh actions and intent to judge what actions they wish to deem 'evil', 'good', 'lawful' or 'chaotic'. They are not machines that need a score system based on mechanics.
-James

wraithstrike |

The 3e/3.5e PhB explicitly said that channeling negative energy was an evil act. Nowhere in that book or the DMG did it mention that alignment descriptor spells were acts of an alignment.
As far 'as intended' go, that's your call on your thoughts there. The original three devs for 3e have conflicted on many things, so it's a can of worms.
I don't see any intention for [evil] descriptor to be an evil act. There are nice, logical places for it to say that and don't.
Just to be clear by rules I mean RAI. By your current argument chopping the heads off of babies and selling them is not an evil act. There was never ever a disagreement about what is or is not evil. Some things not written in the game as RAW are still rules. The dead condition which is badly written comes to mind.
The empower thing is just a bad example. They never said they looked into anything. They made a decision and then reversed it to the way 3.5 was.
Nothing you have listed is folklore. At best you are using "the rules don't say I can't, so I can argument".
I guess we need an FAQ to say that casting an evil spell is an evil act.

Gauss |

Most of these descriptors have no game effect by themselves, but they govern how the spell interacts with other spells, with special abilities, with unusual creatures, with alignment, and so on.
While the above portion is not 100% clear the following states that it is pretty much GM fiat.
Certain character classes in Chapter 3 list repercussions for those who don’t adhere to a specific alignment, and some spells and magic items have different effects on targets depending on alignment, but beyond that it’s generally not necessary to worry too much about whether someone is behaving differently from his stated alignment. In the end, the Game Master is the one who gets to decide if something’s in accordance with its indicated alignment, based on the descriptions given previously and his own opinion and interpretation—the only thing the GM needs to strive for is to be consistent as to what constitutes the difference between alignments like chaotic neutral and chaotic evil. There’s no hard and fast mechanic by which you can measure alignment—unlike hit points or skill ranks or Armor Class, alignment is solely a label the GM controls.
- Gauss

james maissen |
Just to be clear by rules I mean RAI. By your current argument chopping the heads off of babies and selling them is not an evil act. There was never ever a disagreement about what is or is not evil.
No act is mechanically an evil (or good or chaotic, etc) act. However, all actions can be judged by the DM to be an act of one alignment or another.
Paizo even added in language (which I see Gauss quoted) to this effect.
It certainly seems to be that their intent was to not make mechanical rules about acts of a given alignment, but rather to leave that adjudication in the hands of the DM.
The idea that summoning angels to slaughter innocents has some redeeming quality to it is absurd, but is a logical consequence to a blind mechanical equating of spell descriptor that happens to coincide with an alignment and acts of that alignment.
The empower thing is just a bad example. They never said they looked into anything. They made a decision and then reversed it to the way 3.5 was.
Actually I find it to be an excellent example as it illustrates something that many, even our Paizo devs, assumed to be the rules. Why? Because like us they play the game! We learn the game at the table, and one of the interesting things about that is that little errors propagate and become 'rules' to large groups of people.
Look at how people confuse when someone can take 10 with restrictions from the take 20 rules.
Nothing you have listed is folklore.
Great, please give the quote in the core rules that says that alignment descriptor spells are automatically acts of that alignment regardless of how they are used.
There's nothing there, but you are acting as if it has been all along. That is the very nature of a folklore rule. "Everyone" accepts it, but its not a rule.
Now I'm not saying that you can't play that way in your game, not at all. But I am saying that I think that Paizo took a very smart stance in leaving things like that entirely in the hands of the DM.
RAW: They removed the only direct statement that mechanically doing X is an evil act. They added language saying that alignment adjudication is in the hands of the DM,
James

Nemitri |

I find it hilarious that casting a spell with an alignment descriptor makes it good or evil, I like to think that casting a spell is not good or evil per se, but rather, what you end up doing with the spell in question (example casting fireball at some orcs to help defend a town, versus casting a fireball at innocent bystanders for the "lulz" which one is good and which one is evil?)