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So, after dying at the hands of several angry vikings outside of Kalsgard in Night of Frozen Shadows, I've decided that I want to bring a new character, a paladin of Iomedae, into the campaign. The problem I have is how to justify why the heck this guy would want to come along on the journey to Minkai with a group of people he's just met, with no connections whatsoever to any of the NPCs.

Fox1212 |

So, after dying at the hands of several angry vikings outside of Kalsgard in Night of Frozen Shadows, I've decided that I want to bring a new character, a paladin of Iomedae, into the campaign. The problem I have is how to justify why the heck this guy would want to come along on the journey to Minkai with a group of people he's just met, with no connections whatsoever to any of the NPCs.
Well, with a wee bit of spoilers here, there's an evil band in Kalsgard who does not think twice before kidnapping people, so if your DM is willing, your PC may be rescued by the party and join them in their fight against the same organization that kidnapped him.

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If the character doesn't have strone reasons to go to Minkai, say a Paladin from Mendev, maybe he doesn't belong in this AP. There are thousands of character ideas that would be less annoying for both you and your GM; why go with one tailor-made to cause headaches?
Other ideas: a Tian paladin of (insert Tian god here), looking to make a pilgrimage home. A crusader from Mendev who killed a man in a bar fight and wantsbt get as far from the Mendevian authorities as possible. A paladin of Shelyn who saw one of the PCs or NPCs on the street and fell passionately in live with them, as though though divine intervention. A paladin of Iomedae who owes Koya his life, and ahe's calling in the favor.
In my game, I have a paladin of Iomedae who just learned that his goddess visited Tian Xia, so he is retracing her steps, and eventually he may lead an order of Iomedaean crusaders against the oni. He also owes Sandru his life (you could talk to you GM and have your character's life saved by the party is Kalsgard, though you'd have to figure out why this very out of place character was there to begin with - why are you making work for yourself?).
In general, though, this AP has a very specific goal and plot. Maybe it's a good idea to save this character for the next AP?