
Fnipernackle |

So a while back, I decided to create my own homebrewed archetype, The Primal Magic Sorcerer that I was getting ready to play in our upcoming campaign. I currently had my character taken from his life on Golarion and he is now on his new journey into the spirit world, but I am proud to say that this archtype came out to be balanced.
After this, Ultimate Magic came out and I like so many others were upset about the lack of new options outside of bloodlines we got for sorcerers. So the community banded together and came up with new and innovative options, and I compiled all these ideas into one pdf, Sorcerer Aid Project: Sigils & Talents and everyone that contributed as well as others that did not loved what we created.
Not long after that I created my own core class, The Armored-Engineer and posted it here a few times to balance it out. My friend is playing one in our current campaign and although his play style is way different than mine, the class is balanced and is not at all overpowered.
So now I'm looking to branch out and create a whole new Paizo Community Project. I think there are a lot of good ideas floating around on the forums and I would like to see these compiled, professionally put together, and put into one huge pdf. Like with the Sigls & Talents pdf, Everyone that contributes will be credited by screen name with a list of what they contributed. I do also plan on putting the Pathfinder Compatible Logo on this pdf as well (if i can figure out how to do it again). But the biggest thing about this compilation is that it will be FREE to all who frequent the forums and those who do not.
So far, just from ideas that I have created or am in the process of creating are as follows:
*Anti-hero Points - Primarily an alternate rule for GM's, Anti-hero Points will be similar to Hero Points, but instead of getting benefits, they will provided negatives for your enemies. Examples of this would be the BBEG taunting the stalwart fighter to take him off his guard and make him swing recklessly, thus missing his target. Or the BBEG making a hero reroll his attack role that would have hit him. These points will not be allowed to be use against a hero that uses a hero point that round, and vise versa, with a few exceptions.
*Skillful Casting - Tired of vancian magic? Still think that power points are unblanced when the vancian system is being used? Get rid of the spell slots with this alternate casting system.
*Ritual Casting - Ever wonder how Razmir turned an entire city to ash overnight, yet he was not over level twenty? Or how the aboleths brought about the cataclysmic event known as Earthfall, yet they too are not over a level 20 CR? I'm not saying this is how they did it, but this system will allow you to harness magic and use it to create great, powerful, and devastating effects similar to some of the great magical events of your favorite campaign settings.
*The Lost Arts - History is filled with mysteries, namely how some of greatest empires accomplished what they did and just what was this form of epic spell casting or deadly martial techniques they developed to help them rise above the rest. These feats are not overpowered, but they are powerful and reflect on some of histories greatest mysteries. Not for the faint of heart and very difficult for anyone to learn, but adding an extra edge for characters who devote themselves to learning these great secrets. (More for advanced GM's to allow, but no discrimination).
*The Skurv - A new monster filled with multiple different types of aspects that come from the outer planes. Full with history, dieties, weapons and spells.
*An updated prestige class orginally created by a friend of mine for a secret organization of monks who utilize cold spells in their martial arts.
*New drugs, magical weapon properties, equipment, spells, feats, and alchemical items which will challenge even a 20th level Alchemist with full ranks, skill focus, proficiency bonus, a +7 Int modifier, and the bonus for every Alchemist level in Craft Alchemy.
This is a big project, and the things listed are only the things that I'm bringing to the table. I know there's so much more floating around out there. So if you would like to contribute anything at all, feel free to post your ideas, whether finished or newly imagined, in this thread. Thoughts on what you'd like to see done with the ideas I've posted? Post them in this thread. I welcome all ideas, and together we will balance them out and bring full flavor of them to the Paizo community.
I look forward to seeing what we can accomplish with this project. Thanks in advance to everyone that contributes.