Ranger without magic?


Homebrew and House Rules


Greetings!

We're a few sessions into my campaign, and one of my players, an Urban Ranger, has got a question for me.

He quite dislikes the idea of magic with his character, so he wonders if it could be possible for him to not gain any magical powers for his ranger.

Naturally, I'm happy to oblige to this, in fact I find low-magic games intriguing.

The problem, however, is that I'm not certain what to give in compensation. To ask him to give up magic with no added benefit does seem a bit harsh. He rolled his stats quite well too, so I'm not comfortable with giving him any bonuses there, nor with any attack abilities, and so forth. Obviously, none of this will apply until he reaches to appropriate level to wield magic.

I'm looking for advice in regards to this, essentially.

TL;DR: What can I give in compensation to a character who willingly gives up magic? Admittedly a ranger, which won't possess much magic at any rate.

Thanks very much in advance!


Pathfinder PF Special Edition Subscriber
Pyratheon wrote:

Greetings!

We're a few sessions into my campaign, and one of my players, an Urban Ranger, has got a question for me.

He quite dislikes the idea of magic with his character, so he wonders if it could be possible for him to not gain any magical powers for his ranger.

Naturally, I'm happy to oblige to this, in fact I find low-magic games intriguing.

The problem, however, is that I'm not certain what to give in compensation. To ask him to give up magic with no added benefit does seem a bit harsh. He rolled his stats quite well too, so I'm not comfortable with giving him any bonuses there, nor with any attack abilities, and so forth. Obviously, none of this will apply until he reaches to appropriate level to wield magic.

I'm looking for advice in regards to this, essentially.

TL;DR: What can I give in compensation to a character who willingly gives up magic? Admittedly a ranger, which won't possess much magic at any rate.

Thanks very much in advance!

The one option I know of the top of my head is the "Trapper" Ranger archtype in the Ultimate Magic.


Pyratheon wrote:

Greetings!

We're a few sessions into my campaign, and one of my players, an Urban Ranger, has got a question for me.

He quite dislikes the idea of magic with his character, so he wonders if it could be possible for him to not gain any magical powers for his ranger.

Naturally, I'm happy to oblige to this, in fact I find low-magic games intriguing.

The problem, however, is that I'm not certain what to give in compensation. To ask him to give up magic with no added benefit does seem a bit harsh. He rolled his stats quite well too, so I'm not comfortable with giving him any bonuses there, nor with any attack abilities, and so forth. Obviously, none of this will apply until he reaches to appropriate level to wield magic.

I'm looking for advice in regards to this, essentially.

TL;DR: What can I give in compensation to a character who willingly gives up magic? Admittedly a ranger, which won't possess much magic at any rate.

Thanks very much in advance!

Skirmisher?


Great suggestions. I'll certainly mention them to him tomorrow.

However, I think he's quite set on being an Urban Ranger, as he's essentially the party's Rogue, so those skills come in handy.

Anything not entirely conventional could be worth considering, too. Perhaps something as simple as an extra feat, or maybe taking elements from the archetypes you two mentioned? Let me know what you think. Anyway, it doesn't necessarily need to be in any rulebook, I'm perfectly happy with houseruling it.


Pyratheon wrote:

Great suggestions. I'll certainly mention them to him tomorrow.

However, I think he's quite set on being an Urban Ranger, as he's essentially the party's Rogue, so those skills come in handy.

Anything not entirely conventional could be worth considering, too. Perhaps something as simple as an extra feat, or maybe taking elements from the archetypes you two mentioned? Let me know what you think. Anyway, it doesn't necessarily need to be in any rulebook, I'm perfectly happy with houseruling it.

I'm not sure if you are aware or not; he can be both an urban ranger and a skirmisher as neither archetype give up any of the same features. I'm actually planning on mixing the two myself in an upcoming game.


Pathfinder PF Special Edition Subscriber
Pyratheon wrote:

Great suggestions. I'll certainly mention them to him tomorrow.

However, I think he's quite set on being an Urban Ranger, as he's essentially the party's Rogue, so those skills come in handy.

Anything not entirely conventional could be worth considering, too. Perhaps something as simple as an extra feat, or maybe taking elements from the archetypes you two mentioned? Let me know what you think. Anyway, it doesn't necessarily need to be in any rulebook, I'm perfectly happy with houseruling it.

You can be both Urban Ranger and Trapper. They give up different class features.


@Lokie & @Ringtail: Oh, right, I wasn't aware of that. That solves the problem pretty well, then. Thanks very much for your help!


Ringtail wrote:
Pyratheon wrote:

Great suggestions. I'll certainly mention them to him tomorrow.

However, I think he's quite set on being an Urban Ranger, as he's essentially the party's Rogue, so those skills come in handy.

Anything not entirely conventional could be worth considering, too. Perhaps something as simple as an extra feat, or maybe taking elements from the archetypes you two mentioned? Let me know what you think. Anyway, it doesn't necessarily need to be in any rulebook, I'm perfectly happy with houseruling it.

I'm not sure if you are aware or not; he can be both an urban ranger and a skirmisher as neither archetype give up any of the same features. I'm actually planning on mixing the two myself in an upcoming game.

I love this combination, myself. The easy house-rule alternative to this, if the skirmisher abilities don't catch his interest, is a bonus feat at 5th level and every 2 levels thereafter, but this might be a bit rich for the palate of some GMs, as it gives the character 2 feats at every odd level from 5th up.


Ringtail wrote:
Pyratheon wrote:

Great suggestions. I'll certainly mention them to him tomorrow.

However, I think he's quite set on being an Urban Ranger, as he's essentially the party's Rogue, so those skills come in handy.

Anything not entirely conventional could be worth considering, too. Perhaps something as simple as an extra feat, or maybe taking elements from the archetypes you two mentioned? Let me know what you think. Anyway, it doesn't necessarily need to be in any rulebook, I'm perfectly happy with houseruling it.

I'm not sure if you are aware or not; he can be both an urban ranger and a skirmisher as neither archetype give up any of the same features. I'm actually planning on mixing the two myself in an upcoming game.

Trapper and Urban Ranger stack too, though that combination suffers a bit on account of getting (and thus paying for) Trapfinder twice. I suppose you could always just let him keep the Endurance feat Urban Rangers trade away; that's not likely to be a game breaker.


Jakk, back in 3.5 I think the standard was a bonus feat for each spell level given up. Thus for a ranger I would give a bonus feat at levels 5, 8, 11, and 14.

- Gauss


Gauss wrote:

Jakk, back in 3.5 I think the standard was a bonus feat for each spell level given up. Thus for a ranger I would give a bonus feat at levels 5, 8, 11, and 14.

- Gauss

I was just about to suggest the same thing.

Liberty's Edge

You can also do both Urban Ranger and Skirmisher. Skirmisher basically is a ranger without spells. The other archetypes are not spell v. non-spell variants. (Personally, between skirmisher and trapper, I think skirmisher provides a lot more playable range ... unless your player's focus is to set traps.)


okay a little off topic how can You mix the arch types?? take one level as one then one level as the other?? or basicly take both at the same time??


Thorin2011 wrote:
okay a little off topic how can You mix the arch types?? take one level as one then one level as the other?? or basicly take both at the same time??

Both at the same time. As long as they don't both give up the same class feature, you can take multiple archetypes. As the character levels, you gain the bonuses for both archetypes taken.


Thorin2011 wrote:
okay a little off topic how can You mix the arch types?? take one level as one then one level as the other?? or basicly take both at the same time??

As long as each archetype that you are taking do not give up the same class features you can take multiple simualtaneously.


thanks


Thorin, a slight modification to those who stated 'give up the same class features'. If an archetype modifies or gives up a class feature you cannot take another archetype that also modifies or gives up that class feature.

The one exception to this is the monk archetype Qinggong Monk since all of the abilities you give up with that archetype are optional.

- Gauss

Liberty's Edge

Pyratheon wrote:

Greetings!

We're a few sessions into my campaign, and one of my players, an Urban Ranger, has got a question for me.

He quite dislikes the idea of magic with his character, so he wonders if it could be possible for him to not gain any magical powers for his ranger.

Naturally, I'm happy to oblige to this, in fact I find low-magic games intriguing.

The problem, however, is that I'm not certain what to give in compensation. To ask him to give up magic with no added benefit does seem a bit harsh. He rolled his stats quite well too, so I'm not comfortable with giving him any bonuses there, nor with any attack abilities, and so forth. Obviously, none of this will apply until he reaches to appropriate level to wield magic.

I'm looking for advice in regards to this, essentially.

TL;DR: What can I give in compensation to a character who willingly gives up magic? Admittedly a ranger, which won't possess much magic at any rate.

Thanks very much in advance!

Might I suggest that you take a look at The Spell-less Ranger?

I think it might be worth your time :)


The skirmisher and there the surprise shift ability can save the day a lot of times.
More so if the ranger in question uses a reach weapon.

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