
Pyratheon |
I'm having a few problems challenging my players properly during encounters. I'm finding that my encounters often turn out as far too easy, or very unforgiving.
The group: 5th Level.
Summoner: Physically weak, but has a ridiculously overpowered Eidolon with an AC higher than the fighter, (I have to roll 17 or above to hit him with most things), and a very strong attack.
Fighter: Phalanx style, wears a shield and spear. Very strong, high AC, you know the gist.
Inquisitor: Shines in social situations, but has very useful spells, and has a crossbow.
Ranger/Rogue: Ranged/melee fighter. Hits pretty damn hard with the box, but also useful with a sword.
We also recently got a heal-focused Paladin, though it looks like the player won't be arriving much anymore, so basing it off this 4-player thing.
Essentially, I've found that even the strongest monsters I throw at them get beaten down in a few seconds. The Eidolon gives me a lot of problems, I've only come near to beating it once, and then the summoner sacrificed most of his HP to save it. That effort took most of the opponents beating constantly on the Eidolon.
The party composition is a bit unusual, and I'm pretty unsure of how to fight them without being horribly unfair. If I throw loads of archers/spellcasters, they're pretty much dead. I should also say that they're all fairly experienced players.
I suppose my main problem, is that players have gotten relatively high HP by now, we roll it, and their AC is considerable. Monsters are often unable to hit them often enough, and even when they do, the damage isn't enough to scratch them much. Our sessions rarely have more than 2 encounters, as we all prefer that to several small ones. Though it does differ, of course.
I was basing the campaign off the Council of Thieves, but after Module 2, the adventure spun completely off due to many events happening differently, so I decided to run it my own way from now on, so I no longer follow the books.
This is my first campaign; I'm a very inexperienced GM. If any of you could give me any sort of hints as to improve the challenge, fun, and experience of combat, that would be awesome! I'm finding the other aspects of the game to be manageable enough. Do let me know if you need more information.
PS: Nobody's died yet in the campaign. Been going on for nigh-on a year, but only a couple times a month per average, due to cancellations, and so on. I'm not opposed to doing so, but feel like the character should deserve it if it happens.