
Kolokotroni |

Organized Play: I would guess no
My home game: sure, why not?
"A monk's unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons."
bane enhances manufactured weapons, i dont see any reason why this wouldnt work on a monks unarmed strike, organized play or no.

Caineach |

Caineach wrote:Organized Play: I would guess no
My home game: sure, why not?
"A monk's unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons."
bane enhances manufactured weapons, i dont see any reason why this wouldnt work on a monks unarmed strike, organized play or no.
Sure, go ahead and prove me wrong.
Terrible thought, would craft magic arms and armor be considered an effect?

Kolokotroni |

Tom Baumbach wrote:What if I get enough ranks in Craft:Eugenics?Caineach wrote:Terrible thought, would craft magic arms and armor be considered an effect?Sure, but you can only enchant masterwork weapons and armor, and a monk's unarmed strike isn't considered masterwork.
That would be interesting, but I do believe there are specific exceptions as to why you cant enchant body parts as weapons. I have however always been a proponent of feet/hand wraps that perform the same function. If only because the monk has no need of nerfing.

stormraven |

Just make sure your monk is part of a party with a druid that has Magic Fang memorized.
A bit off topic but... it might be easier to get a Wand of Magic Fang and make sure that someone else in the party has a decent UMD score (no need for a Druid then). OR, if you use traits, take Dangerously Curious and give yourself a decent CHA score so you can use the Wand yourself.

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If the game is high level enough, or you get really lucky with your loot and GM. You can also make magic Fang Perminent. Unless that was changed in Errata that I missed. Though, I believe it only applies to one unarmed attack.
as a GM I would not allow a monk to magic fang more than two attacks. hands and feet, in other words.

mln84 |

If the game is high level enough, or you get really lucky with your loot and GM. You can also make magic Fang Perminent. Unless that was changed in Errata that I missed. Though, I believe it only applies to one unarmed attack.
as a GM I would not allow a monk to magic fang more than two attacks. hands and feet, in other words.
All the blows in a flurry of blows can come from the same hand (or foot) or any combination you want to fluff it with.

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Gravefiller613 wrote:All the blows in a flurry of blows can come from the same hand (or foot) or any combination you want to fluff it with.If the game is high level enough, or you get really lucky with your loot and GM. You can also make magic Fang Perminent. Unless that was changed in Errata that I missed. Though, I believe it only applies to one unarmed attack.
as a GM I would not allow a monk to magic fang more than two attacks. hands and feet, in other words.
I know. I was refering to just liminting how much of the body could be perminently enchanted. I think having each limb being an indvidual +2 to +5 weapon might be a little overpowered. Even though, the Monk could use the enhancement.

Elven_Blades |
If you say the entire body is the same enchantment or maybe have 2 or 3 "body sections" (shall we say hands/arms - legs/feet - and head butt), i don't see a problem. But if get into "this finger is +1 elf bane, and this finger is +1 thundering, and my karate chop is +2 keen..." i think we might have a slight problem.
On a more serious note, the kensai, from complete warrior i think, has specific rules for enchanting body parts as a monk