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All,
Looks like our group may start a second PF game, and I am wondering which character would be more useful or interesting, in your opinion. I dont know anything yet about party composition. Here are the four characters I have been thinking of:
1) Skill Monkey ... especially knowledge skills. I was thinking an Elf Archaeologist Bard with high Int and the Breadth of Experience feat, and maybe the noble scion of lore, for +3 to all knowledge skills, stacked up with the crazy bard knowledge, plus I think the archaeologist gets to add his weird bonus to all skills (including knowledge skills).
2) Magic Item Crafter. I was thinking of a female dwarf wizard with absolutely every magic item crafting feat at the expense of all other feats, and also high points in the 3 main crafting skills (weapons, armor, and bows). Basically a magical forge matron, who could pull all the wizard spell duties, but who would also be a master crafter for the party.
3) CL/SR-Buster ... Some kind of full caster built with whatever traits, feats, class levels, items etc that would let them absolutely crush spell resistance and roll over caster level checks like dispel magic type stuff. Load up on dispel magic and dismissal, and give enemy spellcasters and demons some serious grief!
4) Spell Monkey ... basically someone who can cast lots of spells per day, preferably with as little reduction in caster level and spell access as can be tweaked. I love the Wizard and Druid spells, so that prestige class that lets me go up in both would be tempting. But I am open to suggestions.
Any advice on which approach would be more fun or more useful to a party, preferably while maintaining power, and preferably versatility? Basically, I want other players to value me and want them to come to my character for help, especially in roleplaying ways and utility ways.
Thanks!
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Sure. I was only looking to make one of the 4 characters above, not all 4. You were the one suggesting I combine 1, 2 & 3. :)
I am just looking for advice on which of my 4 would be more fun/useful, and within each, are there any really good combos to consider.
Note: I hate melee and I prefer full casters.
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From a strictly roleplaying perspective, I would almost want to make my full crafter from the Summoner class. I hate losing the full casting aspect, but I love the idea of making the eidolon look like a "golem". I would roleplay/skin it that way. Evolutions for flight or etc could be described as mechanical. Once I can merge with the "golem" it would be like putting on a suit of armor.
Anyway, just fishing for ideas, or ways to make some of my concepts in the original post.
Thanks!
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The Urban Druid is interesting. I dont see anything he does special with magic crafting, other than simply taking the feats. I also dont see how he is a spell monkey exactly. I mean, he has normal spellcasting.
What about a Wizard 3/Druid 3/Mystic Theurge X?
It would sorta suck for a while but eventually I would be able to cast a LOT of spells.
Too bad there isnt an official Ultimate Magus equivalent for Pathfinder.
I dunno. Still undecided.