What is the best PF adventure path?


Pathfinder Adventure Path General Discussion


If, in the near future, I decide to run a PF adventure path which one I should pick? I like classic fantasy and desert campaigns. Which ones are the best and which one do you think I would like?


Legacy of Fire is in the desert, butit is 3.5. You may have to do some converting to make it work.

As for classic fantasy I would need a better example of what you mean.


Like Lord of the Rings, Conan, or 1e D&D. Just like the image you think of when you think of fantasy.


Ponswick wrote:
Like Lord of the Rings, Conan, or 1e D&D. Just like the image you think of when you think of fantasy.

I am asking about how it works mechanically in the game.


All of them are classis fantasy if you just mean a potentially epic quest involving swords and magic.


No I mean like no jungles, or viking-like places. I mean like an English-type setting and maybe an old school feel.

Scarab Sages

Stay away from Second Darkness. There's some really great information in it, but you would need to do some serious rewriting.


I have only played Curse of the Crimson Throne. Which is is awesome. It is a urban heavy adventure so that may not be what you are thinking. I have heard great things about Rise of the Rune Lords and I believe that fits classic fantasy from what I have read.

Shadow Lodge

I actually really liked Second Darkness, so I'd say that one's in the YMMV category.

Honestly, that one's been one of my favorites so far >_>


Legacy of fire was pretty epic, just got done with running a large group through it, not actually much rebuilding to do to make it into PF, most of the monsters are in bestiaries now, and the important NPCs have been converted in the LoF forum.

Also, while LoF starts in a desert, the desert isn't a real big deal, and you quickly get more involved with things that don't worry about the desert conditions so much.


Kingmaker is Pathfinder and was tons of fun. No non-traditional terrains, lots of exploration and some awesome boss fights towards the end.

It's very wide open so you can tweak it easily.

Silver Crusade

Legacy of Fire for a desert/Arabian campaign. It's still my favourite AP by far.

Classic fantasy is served best with Rise of the Runelords or Curse of the Crimson Throne (if you want a somewhat city based campaign.)

If you are looking for classic fantasy I would actually say avoid Kingmaker. It's not a traditional campaign nor would I consider it classic fantasy.

Also Second Darkness is not that bad. People talk about it as if it is horrific but I enjoyed it far more than Kingmaker. If you are aware of its issues then they are easy to work around.


Ponswick wrote:
No I mean like no jungles, or viking-like places. I mean like an English-type setting and maybe an old school feel.

You know that this contradicts listing Conan in the first place?


Did not much care for Legacy of Fire myself. I would say Kingmaker, but only if you are very familiar with the game ahead of time. Second Darkness was awesome, and I dont think it would take much rewriting to run in post 3.5. Those are the only 2 I would say are great from start to finish, as all the others had boring parts(IMO). Would honestly suggest starting with some low level modules strung together before running an ap though.

Grand Lodge

It's really going to depend on your group. Personally, I think the Kingmaker AP (except the final book) is destined to be treated with the same type of reverence as Against the Giants and the original Ravenloft module from old school D&D. However, you can see that not everyone shares my opinion.

Scarab Sages

FallofCamelot wrote:

Legacy of Fire for a desert/Arabian campaign. It's still my favourite AP by far.

Classic fantasy is served best with Rise of the Runelords or Curse of the Crimson Throne (if you want a somewhat city based campaign.)

If you are looking for classic fantasy I would actually say avoid Kingmaker. It's not a traditional campaign nor would I consider it classic fantasy.

Also Second Darkness is not that bad. People talk about it as if it is horrific but I enjoyed it far more than Kingmaker. If you are aware of its issues then they are easy to work around.

CotCT is awesome. Kingmaker is very sandboxy and works. Second Darkness IS that bad. It requires a ton of rewriting which really defeats the purpose of the AP. If you ignore the actual adventure, the AP has a TON of really good info.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Well, for a classic campaign, I heard that Rise of the Runelords is still the best. It's being re-released in hardcover form this summer, with the rules updated to Pathfinder, so you might want to wait for that.

I can heartily recommend Curse of the Crimson Throne for a mostly urban campaign, although it is written for the 3.5 rules. There are fan conversions to Pathfinder available on the CotCT sub-forum, though.

I am running Carrion Crown right now and it mostly has been fantastic. Lots of roleplaying, interesting fights and situations. It is a classic horror monsters based campaign, though, so probably quite far from what you are looking for. It also features very few recurring NPC's, so you either have to accept that or work to include some.

My next campaign will be Jade Regent, which is a travel campaign, which moves from the classical frontier setting ( Varisia ) into viking territory ( Land of the Linnorm Kings ) then over the north pole of Golarion and into Tian Xia ( asia equivalent ). It features a good number of recurring NPC's, lots of time for the PC's to spend on exploring and crafting, extreme weather situations and half the AP deals with asian themes. I am quite looking forward to GM'ing it for two different groups.

I am actually advising against running Kingmaker, but that is because it didn't work out at all for my personal preferences. Roleplaying opportunities are pretty light for large parts of the campaign, there is the "one encounter a day" problem ( meaning your players can nova everything down without much fear of running out of steam ) and I found the kingdom building rules very tedious to run. I still regret not being able to run the fantastic looking sixth module of the AP, though.


If you're looking for that classic feel, epic scope, a balance between dungeon, wilderness, urban, role-playing, and recurring NPCs, it's hard to top Rise of the Runelords. Granted, it's the only AP I've run (and am still running it). The classic old-school feel is what attracted me to it.
.

Grand Lodge

Rise of the Runelords

Kingmaker

Those are really the only two that meet your criteria completely.

Shattered Star begins in August and looks like it will be even MORE of what you're looking for than RotRL or KM.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

If you are into dungeons, that is. ^^

Liberty's Edge

I would say none of the APs fit what you are looking for. I recommend instead the Darkmoon Vale modules. Hollow's Last Hope, Crown of the Kobold King, Carnival of Tears, Hungry are the Dead and Revenge of the Kobold King. Only goes to about 8th level though.

Dark Archive

Pathfinder Roleplaying Game Superscriber

I think the one that is most closes to the classic old school feel is Rise of the Runelords personally.

Silver Crusade

Pathfinder Adventure Path Subscriber

For classic fantasy you're best off with Rise of the Runelords (Anniversary Edition comes out later this year)

or Kingmaker - Political Intrigue, Kingdoms, plenty of opportunities for horses and Dragons plus a big old school hexploration sandbox.


thanks i'm thinking either RotRL or LoF

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