| notabot |
Legacy of fire was pretty epic, just got done with running a large group through it, not actually much rebuilding to do to make it into PF, most of the monsters are in bestiaries now, and the important NPCs have been converted in the LoF forum.
Also, while LoF starts in a desert, the desert isn't a real big deal, and you quickly get more involved with things that don't worry about the desert conditions so much.
FallofCamelot
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Legacy of Fire for a desert/Arabian campaign. It's still my favourite AP by far.
Classic fantasy is served best with Rise of the Runelords or Curse of the Crimson Throne (if you want a somewhat city based campaign.)
If you are looking for classic fantasy I would actually say avoid Kingmaker. It's not a traditional campaign nor would I consider it classic fantasy.
Also Second Darkness is not that bad. People talk about it as if it is horrific but I enjoyed it far more than Kingmaker. If you are aware of its issues then they are easy to work around.
| Alephtau |
Did not much care for Legacy of Fire myself. I would say Kingmaker, but only if you are very familiar with the game ahead of time. Second Darkness was awesome, and I dont think it would take much rewriting to run in post 3.5. Those are the only 2 I would say are great from start to finish, as all the others had boring parts(IMO). Would honestly suggest starting with some low level modules strung together before running an ap though.
Sanakht Inaros
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Legacy of Fire for a desert/Arabian campaign. It's still my favourite AP by far.
Classic fantasy is served best with Rise of the Runelords or Curse of the Crimson Throne (if you want a somewhat city based campaign.)
If you are looking for classic fantasy I would actually say avoid Kingmaker. It's not a traditional campaign nor would I consider it classic fantasy.
Also Second Darkness is not that bad. People talk about it as if it is horrific but I enjoyed it far more than Kingmaker. If you are aware of its issues then they are easy to work around.
CotCT is awesome. Kingmaker is very sandboxy and works. Second Darkness IS that bad. It requires a ton of rewriting which really defeats the purpose of the AP. If you ignore the actual adventure, the AP has a TON of really good info.
| magnuskn |
Well, for a classic campaign, I heard that Rise of the Runelords is still the best. It's being re-released in hardcover form this summer, with the rules updated to Pathfinder, so you might want to wait for that.
I can heartily recommend Curse of the Crimson Throne for a mostly urban campaign, although it is written for the 3.5 rules. There are fan conversions to Pathfinder available on the CotCT sub-forum, though.
I am running Carrion Crown right now and it mostly has been fantastic. Lots of roleplaying, interesting fights and situations. It is a classic horror monsters based campaign, though, so probably quite far from what you are looking for. It also features very few recurring NPC's, so you either have to accept that or work to include some.
My next campaign will be Jade Regent, which is a travel campaign, which moves from the classical frontier setting ( Varisia ) into viking territory ( Land of the Linnorm Kings ) then over the north pole of Golarion and into Tian Xia ( asia equivalent ). It features a good number of recurring NPC's, lots of time for the PC's to spend on exploring and crafting, extreme weather situations and half the AP deals with asian themes. I am quite looking forward to GM'ing it for two different groups.
I am actually advising against running Kingmaker, but that is because it didn't work out at all for my personal preferences. Roleplaying opportunities are pretty light for large parts of the campaign, there is the "one encounter a day" problem ( meaning your players can nova everything down without much fear of running out of steam ) and I found the kingdom building rules very tedious to run. I still regret not being able to run the fantastic looking sixth module of the AP, though.