| MagiMaster |
I'm trying to plan my character out in advance for a change. This one's a dwarf wizard that'll be taking the Eldritch Heritage (Shaitan) feats and focusing on earth and acid spells. So my main question is, what feats would you consider for this character? The first open feat is at level 5. (I need Skill Focus at level 1 to take Eldritch Heritage at level 3.) I'm also using my 5th level bonus feat on Craft Wondrous since I have an amulet for a bonded object.
Alternately, I could push EH back a couple levels to get Brew Potion at 3.
Thanks.
| MagiMaster |
I forgot to mention that he is an Earth school wizard. Also, I'm not sure I want to multiclass. (RP-wise, I think he'd be insulted if you suggested he had some orc blood in him. ;) )
I'd considered admixture type stuff, but I'm looking into just making an acid version of certain spells. That said, can you get energy admixture as a feat? I'm not too worried about blaster-type spells though because I'm getting some of that from EH/etc.
I'll have to ask my GM how he feels about one-use wondrous items I guess.
| Paladin of Baha-who? |
Orc bloodline doesn't have to be literally a descendant of an orc. Many of the sorceror bloodlines describe an ancestor being cursed, blessed, or otherwise profoundly affected by a creature of the type described. The dwarf's great-grandfather could have been a powerful warrior who led his people into battle with an equally powerful orc warlord, who fought each other to a standstill until finally the dwarf just barely prevailed. With his dying breath, the Orc warlord reluctantly acknowledged the prowess of his adversary and the grudging respect this supernaturally powerful orc showed him, combined with the contamination of the orc's blood into his bloodstream, granted his descendants a touch of the power of orc ferocity and fire.
If you don't want to take the orc bloodline another option would be the Elemental (Earth) bloodline which would give you much the same option as the admixture wizard, except that you could only change things to acid, which would be less useful if you come up against a creature with resistance to acid. (If you've prepared acid arrow, acid splash, acid fog, acid pit and acidic spray, and you find yourself facing, say, a black dragon, being able to change those to a different element could be extremely useful!)
There's no reason you can't be an admixture wizard who focuses on the earth element.
Alternatively, if your GM allows it, you could take the Wildblooded version of Elemental, which is Primal (Earth). This would produce a +1 to damage per dice along with the draconic bloodline. Some GMs would see this as cheesy however and disallow it or say that only one +1 per damage die applies. It also might not be strict RAW to use crossblooded with a wildblood line, but that's why I said "if your GM allows it". If your GM does allow wildblood crossbloods, but doesn't let the bonuses stack, you could take crossblooded between Linnorm (Tarn [acid) and Primal (Earth). Sorcerors are so much fun, there's always a new and different combination of bloodlines to try!
| MagiMaster |
The shaitan bloodline is the same as the earth elemental bloodline except for the 9th level ability (as far as I can tell). I was also considering the deep earth and primal earth bloodlines, but settled on the shaitan.
The eldritch heritage feats don't stack with sorcerer levels, which would be a bit of a pain later. More importantly though, I don't want to delay access to my higher level spells. Having 8 cantrips a day would be cool (plus the arcana, etc.), but I think a couple level 2 spells might be more useful.
| Paladin of Baha-who? |
Well, if you're blasting, the +1 or +2 per die becomes a big deal. Fireball (or acid ball) at 10th caster level goes from 10d6, which averages 35 damage, to 10d6+20 which averages 55.
A level dip can occur after a few levels of your main class if you want to get those 2nd level spells asap.
True, the eldritch heritage feats don't stack with sorceror levels. However, you don't get the bloodline arcana with eldritch heritage, only the powers. So taking Shaitan EH doesn't give you the ability to change spells to acid.
| Paladin of Baha-who? |
Oh, didn't see that about the crafting feat. While being able to construct whatever magical items are needed for the party is often useful, it is not needed to enhance your amulet. Re-read the section in the CRB on bonded items. The wizard is always allowed to enhance the bonded item as if ze had the appropriate crafting feat provided that ze meets its prerequisites. A metamagic feat to help with blasting would be possibly a better choice.
| MagiMaster |
Ah. I misread that. Thanks.
I'm not overly worried about the Shaitan arcana. It's nice, but I intend to mostly take acid and earth spells, plus I get some extra blasting ability from the 1st bloodline power and a couple other places (IIRC).
I also plan on taking several control spells. I don't really want to focus too heavily on blasting (or any one thing really, which is why I like wizards). That said, I have been looking at some of the metamagic feats.
Well, here's my list-of-feats-that-look-cool I gathered from a once-over of the books (in no particular order):
-Bouncing Spell
-Breadth of Experience
-Deepsight
-Disruptive Spell
-Ectoplasmic Spell
-Elemental Focus
-Elemental Spell
-Fight On
-Greater Elemental Focus
-Intensified Spell
-Ironhide
-Lingering Spell
-Major Spell Expertise
-Minor Spell Expertise
-Merciful Spell
-Improved Counterspell
-Parry Spell
-Persistent Spell
-Heighten Spell
-Preferred Spell
-Reach Spell
-Selective Spell
-Spell Perfection
-Echoing Spell
-Greater Spell Specialization
-Spell Focus
-Spell Specialization
-Destructive Dispel
Are any of these feats particularly good or bad? (I noticed Burning Spell in Ultimate Magic, but it sounded completely useless for the cost.)