Dirty trick shenanigans


Advice


So with the talk about monks, fighters, and maneuvers lately I went back, did a little searching, and am looking to make the ultimate debuff/disabling build based off of dirty trick and possibly trip (grapple is it's own thing and there are plenty of builds for it)

I was tempted to go straight lore warden, given their untyped CMB bonus, Cad archetype looked Ike a trap, but maneuver master seems really good as well. I'm looking to stack as many dirty tricks on as many different enemies as I can, with the highest bonus. Any build suggestions? Human, 20 point buy, preferably online by level 8-10(up to 20). I was thinking maybe lore warden 3/ maneuver master, with some sort of dueling enchanted weapon(field guide dueling) to give a bigger bonus, or something.

Thanks for the help!


I personally made a character i enjoyed as a single target debuffer. featuring what is considered one of the lower powered classes, rogue.

1 maneuver master monk/rest scout/thug rogue.

basic concept, is i went non-lethal damage with sap adept and sap master. took bludgeoner and EWP: meteor hammer for a decent reach weapon that i could use with it, and focused my skill points on intimidate, to take advantage of Enforcer, and the free intimidate check for every non-lethal hit.

with befuddling strike, offensive defense, and brutal beating, at CL7 I could open combat with a charge, make my target sickened, shaken (or frightened), a non-typed -2 penalty to hit me, and a +5 ac bonus from offensive defense. bumped my relative AC up 11 points vs it.

then next turn, can use the full attack routine to dirty trick first, blind him, and do it all again.

was a pretty neat power concept. didnt do fantastic damage, with average 42 at level 7, but thats not terrible for 1 attack per round. you also dont tend to need a flanking buddy, and can take an AoO to trip comfortably with reach.

things immune to non-lethal will of course, mess up your day. it is what it is.


I have got a straight monk in PFS that focuses on Dirty trick, trip and ki throw. Blind, trip and throw them around the room. Greater trip for damage. The BBEG ends up tripped, blinded and either in a flank with the rogue/fighter, or thrown across the room. Only problem is Ki throw only works with unarmed, not weapon trips but that is fixed with manouver monk and AMF with duelling on it when I can afford it. Level 8 now and having a blast, the GM's really hate it.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Be sure to pick up a dueling weapon (from the Pathfinder Society Field Guide, not the Advanced Player's Guide). With a +5 enhancement bonus, it can add a +15 total bonus to your dirty trick maneuvers!

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