
Hakon <Sir Longears> |

"Hum, so here is vhere our lovely demon is hiding, rright? Let’s see if he prrepared any surprrise to us, yah?" Hakon casts detect magic.

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Novid feels the sudden desire to kick open the door and yell Honey! I'm home! But he resists.
"I'll take the lead. Let me know if you detect anything." He says then starts to detect alignment.
I can't seem to edit the map.

Qwerty's Pregen Char |

Adowyn will draw her bow and notch an arrow as the others advance to check out the house. Leryn will guard Adowyn.

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Perception: 1d20 + 11 ⇒ (16) + 11 = 27
As long as the coast seems clear.
Novid draws his sword looking at Vinnie. He flashes him a wicked grin, "That sounds like a good idea." he says and with that he kicks down the door.

DM PeteZero |

The shrine itself is in bad shape; its stone walls still stand, but the wood-shingled roof that once sheltered the single-story building has fallen in almost completely. The shrine’s front door hangs in it'S hinges, and the stained-glass windows lie shattered, covering the ground nearby with colorful shards.
Novid kicks the door in, as a creature swoops down from the graveyard.
Whole group can go first, full round action.
Imbroglio 1d20 + 2 ⇒ (20) + 2 = 22
Matsu 1d20 + 1 ⇒ (18) + 1 = 19
Adowyn1d20 + 5 ⇒ (3) + 5 = 8
Halon 1d20 + 3 ⇒ (12) + 3 = 15
Novid 1d20 + 3 ⇒ (8) + 3 = 11
Scarlet Son 1d20 + 7 ⇒ (1) + 7 = 8

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With a clear line of charge Matsu charges the being, drawing his sword at the last second.
AttackPASS: 1d20 + 9 ⇒ (10) + 9 = 191d8 + 12 + 2d6 ⇒ (6) + 12 + (4, 2) = 24

Hakon <Sir Longears> |

Before reaching for the Horn of Valenhall, Hakon yells. "Yah are as good as dead my disgusting frriend!"
Knowledge: 1d20 + 7 ⇒ (6) + 7 = 13 To identify the creature.
The sound of the Horn of Valenhall fills your spirits with the rage of the ancient Vikings. "Now, my frriends, feel de glorious rage of my people, arrghhh!"
For anyone who decides to accept the power of the Horn, you get +2 to Strenght, Constitution and Will and -1 to AC, but will be limited to rage-like actions (no concentration actions). You also must choose to receive +3 to will against spells, spell-like abilities and supernatural abilities, but can not be a willing target of any spell. Please tell me so I can keep track!

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No rage for me, thanks!
Vinnie sighs when the martial types go rushing in. "Always with the swords first." Casting oppressive boredom on the creature! Will Save DC 21!

Qwerty's Pregen Char |

Adowyn will have a prepared action in case the foe comes to attack the group she will shoot arrows at it. Leryn will stand guard in front of Adowyn.

Hakon <Sir Longears> |

"Hah, looks like I vas half rright! Dis bastard is indeed a gargoyle, but has fiendish blood running trough his stony veins! Oh, and it gets even better, he is resistant to normal veapons... But ve vill kill'ya nevertheless!"

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Its still not letting me move my guy. Move me next to it. Novid activates Bane as a swift targeting its type.
Edit forgot Rage
Nivid steps forward swinging his giant sword.
Power Attack: 1d20 + 7 + 2 + 2 ⇒ (8) + 7 + 2 + 2 = 19
Damage: 2d8 + 7 + 4 + 2d6 + 2 ⇒ (5, 6) + 7 + 4 + (6, 5) + 2 = 35
GM reroll+1: 1d20 + 7 + 2 + 2 + 1 ⇒ (13) + 7 + 2 + 2 + 1 = 25
Drop Bane at the end of the round

Hakon <Sir Longears> |

Hakon continues to incite his companions with the rage of his people.
"Hey Novid, hit dat beast rright under his ving, yah?" After a couple of gestures Hakon puts a hand at Novid's shoulder then moves towards Adowyn, looking for a clean charge line.
Mantain raging song (free action)
Cast guidance on Novid (standard action)
Move 30ft. east (move action)

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Vinnie smiles as the beast gets caught up in the futility of resistance. Sighing with the satisfaction of the well-performed, he moves to the east of the thing, getting set to cast another spell without hitting his allies.
Double move 10' to the east of the beastie.

DM PeteZero |

Waiting for Adowyn. And need to know if Matsu forgot the rage.
1d20 + 5 ⇒ (13) + 5 = 18
As he fails another WILL save - you manage to kill the half-fiend.
Loot: amulet of natural armor +1
Now you are able to explore the upper area without any further disturbance:
The graveyard out back contains only three graves — one is for a Father Vosten.
Imbroglio 1d20 + 2 ⇒ (9) + 2 = 11
Matsu 1d20 + 1 ⇒ (1) + 1 = 2
Adowyn1d20 + 5 ⇒ (5) + 5 = 10
Halon 1d20 + 3 ⇒ (16) + 3 = 19
Novid 1d20 + 3 ⇒ (2) + 3 = 5
Hakon thinks that all three graves have been excavated and refilled recently.
Imbroglio 1d20 + 2 ⇒ (13) + 2 = 15
Matsu 1d20 + 1 ⇒ (19) + 1 = 20
Adowyn1d20 + 5 ⇒ (15) + 5 = 20
Halon 1d20 + 3 ⇒ (13) + 3 = 16
Novid 1d20 + 3 ⇒ (16) + 3 = 19
Near the back of the shrine, not far from the graves, lies an overgrown door in the side of the ruined building which all of you notice. This door is in excellent condition, and is also locked.

Hakon <Sir Longears> |

When combat ended.
"Vhat stupid beast rright? Vhy all dis drama just to stay still!" Hakon lughs widely while looking at Imbroglio. "Trrue, quit true mate!"
"Hakon, what do you have? Something up with the grave?"
"Hay, dis graves have been excavated rrecently... Yah see vhat I am saying?" Digging time, rright?

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Vinnie holds up his hands, displaying soft hands unsoiled by hard work. "Not I, friend Harkon! I am a lover, not a digger!" Spotting the door, he frowns. "Why would a door on a ruined church be locked, and why would it be in such lovely condition when it's in a ruin? I think we ought to check that out first!"

Qwerty's Pregen Char |

Sorry- different time schedules
"This place has an eerie fell to it. A half fiend, disturbed graves...I feel nothing good comes of this. I agree with the bardsmith, we should check the 'ruined' church for further clues. And if we should find the living dead...?"

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Vinnie studies the lock and shrugs. "I've never been much into the manual side of the family business. Though as big as you lot are, maybe you could break through it?" If need be, Vinnie will cast acid splash and take enough time to eat through the lock. It might take a bit though.

DM PeteZero |

Filaments of pale fungus grow along the brick-lined walls of this catacomb. A thick layer of mud lies on the floor, numerous human-sized footprints running along the center while tangles of pale yellow mushrooms grow near the edges.
Imbroglio 1d20 + 2 ⇒ (11) + 2 = 13
Matsu 1d20 + 1 ⇒ (20) + 1 = 21
Adowyn1d20 + 5 ⇒ (15) + 5 = 20
Halon 1d20 + 3 ⇒ (15) + 3 = 18
Novid 1d20 + 3 ⇒ (10) + 3 = 13
1d20 + 16 ⇒ (16) + 16 = 32
1d20 + 16 ⇒ (10) + 16 = 26
1d20 + 16 ⇒ (5) + 16 = 21
Imbroglio 1d20 + 2 ⇒ (12) + 2 = 14
Matsu 1d20 + 1 ⇒ (1) + 1 = 2
Adowyn1d20 + 5 ⇒ (11) + 5 = 16
Halon 1d20 + 3 ⇒ (4) + 3 = 7
Novid 1d20 + 3 ⇒ (2) + 3 = 5
1d20 + 1 ⇒ (4) + 1 = 5
1d20 + 1 ⇒ (14) + 1 = 15
1d20 + 1 ⇒ (12) + 1 = 13
As you move down, 3 creatures, flesh twisted by evil and undeath, the eyes burnng with hatred, and the teeth beast-likemove towards you, although Adowyn notices them first.
Surprise round: Adowyn, Wights, Matsu

Hakon <Sir Longears> |

How many of us could try to break through and help?
"So, lets put dis door down, right?"
Knowing it would be hard for anyone to break through alone, Hakon prepares himself to help.
Aid another: 1d20 + 3 ⇒ (10) + 3 = 13

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Drawing his sword in a circular fashion and striking Matsu tries to focus on the enemy right infront of him.
Attack: 1d20 + 8 ⇒ (6) + 8 = 141d8 + 10 ⇒ (4) + 10 = 14

Qwerty's Pregen Char |

Adowyn takes a 5 foot step back and prepares a readied action with her bow in the event one of the creatures comes into her line of sight.

Qwerty's Pregen Char |

Adowyn initiates the
She then shoots two arrows in rapid succession to the wight that attacked Novid...
Longbow1+PBS+RS+DA+AsF: 1d20 + 9 + 1 - 2 - 1 + 1 ⇒ (6) + 9 + 1 - 2 - 1 + 1 = 14..DMG1+DA+PBS: 1d8 + 1 + 2 ⇒ (5) + 1 + 2 = 8
Longbow2+PBS+RS+DA+AsF: 1d20 + 9 + 1 - 2 - 1 + 1 ⇒ (4) + 9 + 1 - 2 - 1 + 1 = 12..DMG1+DA+PBS: 1d8 + 1 + 2 ⇒ (7) + 1 + 2 = 10
[ooc]wow sucky rolls[/dice]

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"Of course it's the undead! Because I'm soooo useful on things without minds!" Vinnie curses and draws a short wand from a pocket, aiming at Wight 3 (the one in the back, right?). Magic Missile Wand!: 2d4 + 2 ⇒ (2, 1) + 2 = 5 force damage!