[PbP Gameday #4] Dawn of the Scarlet Sun (Inactive)

Game Master Pete who?

Map


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Grand Lodge

Male Half-Orc 5 Inquisitor (sin eater), HP 38 [38], AC 18, Fort+6, Ref+2, Will+7, CMB +7, CMD 18, Init +4, Perc+11

"And I have ways of making them unable to listen." Novid responds with a harsh laugh. "But come let us find this building and see what we can do about this problem."


You locate the building without further problems:
The old shrine to Sarenrae is located in the Shadow district, under the Irespan and sheltered from the direct rays of the sun save for a few hours just before sunset.

see the map


Male N Human Brawler (living avalanche)//Fighter (siegebreaker) 1 | HP: 14/14| AC: 18 (13 Tch, 15 Fl) | CMB: +6*, CMD: 19* | F: +5, R: +5, W: +2 | Init: +3 | Perc: +5, SM +1 | Speed 30ft | Active conditions: None.

"Hum, so here is vhere our lovely demon is hiding, rright? Let’s see if he prrepared any surprrise to us, yah?" Hakon casts detect magic.

Grand Lodge

Male Half-Orc 5 Inquisitor (sin eater), HP 38 [38], AC 18, Fort+6, Ref+2, Will+7, CMB +7, CMD 18, Init +4, Perc+11

Novid feels the sudden desire to kick open the door and yell Honey! I'm home! But he resists.

"I'll take the lead. Let me know if you detect anything." He says then starts to detect alignment.

I can't seem to edit the map.

The Exchange

HP 71/71, AC 12, T12, F 12; F+7, R+10, W+12/18*, CMD 17; Init +6, Perc +0

Vinnie looks at the decrepit church and nods. "Yes, this is where I would hide out if I was an evil villain. Shall we knock?"


Male
DEF:
HP: 78/78 ; AC:23 (25 w/shield) //F+12/R+11/W+10
Human; Perception +10
Skills:
Acro +9; Craft +10; Ath +13; Dip +8; Intim +13; Occult+9; Stlth +2; Survival +1Farm/War +8;
Fighter 5
CBT:
atk=Longsword +16; 2d8+4

Adowyn will draw her bow and notch an arrow as the others advance to check out the house. Leryn will guard Adowyn.

Grand Lodge

Male Half-Orc 5 Inquisitor (sin eater), HP 38 [38], AC 18, Fort+6, Ref+2, Will+7, CMB +7, CMD 18, Init +4, Perc+11

Perception: 1d20 + 11 ⇒ (16) + 11 = 27

As long as the coast seems clear.

Novid draws his sword looking at Vinnie. He flashes him a wicked grin, "That sounds like a good idea." he says and with that he kicks down the door.

Silver Crusade

Male Aasimar (Angelborn)
Spoiler:
AC 24/26)/T13/FF23 HP 48/67 F+8(10) R+4(6) W+4(6) Init +1 Perception +0
Samurai Sword saint (Order of the Warrior) 8

Keeping his hand on the swordhilt Matsu follows.


The shrine itself is in bad shape; its stone walls still stand, but the wood-shingled roof that once sheltered the single-story building has fallen in almost completely. The shrine’s front door hangs in it'S hinges, and the stained-glass windows lie shattered, covering the ground nearby with colorful shards.
Novid kicks the door in, as a creature swoops down from the graveyard.
Whole group can go first, full round action.

Imbroglio 1d20 + 2 ⇒ (20) + 2 = 22
Matsu 1d20 + 1 ⇒ (18) + 1 = 19
Adowyn1d20 + 5 ⇒ (3) + 5 = 8
Halon 1d20 + 3 ⇒ (12) + 3 = 15
Novid 1d20 + 3 ⇒ (8) + 3 = 11

Scarlet Son 1d20 + 7 ⇒ (1) + 7 = 8

Silver Crusade

Male Aasimar (Angelborn)
Spoiler:
AC 24/26)/T13/FF23 HP 48/67 F+8(10) R+4(6) W+4(6) Init +1 Perception +0
Samurai Sword saint (Order of the Warrior) 8

With a clear line of charge Matsu charges the being, drawing his sword at the last second.
AttackPASS: 1d20 + 9 ⇒ (10) + 9 = 191d8 + 12 + 2d6 ⇒ (6) + 12 + (4, 2) = 24


Male N Human Brawler (living avalanche)//Fighter (siegebreaker) 1 | HP: 14/14| AC: 18 (13 Tch, 15 Fl) | CMB: +6*, CMD: 19* | F: +5, R: +5, W: +2 | Init: +3 | Perc: +5, SM +1 | Speed 30ft | Active conditions: None.

Before reaching for the Horn of Valenhall, Hakon yells. "Yah are as good as dead my disgusting frriend!"

Knowledge: 1d20 + 7 ⇒ (6) + 7 = 13 To identify the creature.

The sound of the Horn of Valenhall fills your spirits with the rage of the ancient Vikings. "Now, my frriends, feel de glorious rage of my people, arrghhh!"

For anyone who decides to accept the power of the Horn, you get +2 to Strenght, Constitution and Will and -1 to AC, but will be limited to rage-like actions (no concentration actions). You also must choose to receive +3 to will against spells, spell-like abilities and supernatural abilities, but can not be a willing target of any spell. Please tell me so I can keep track!

Silver Crusade

Male Aasimar (Angelborn)
Spoiler:
AC 24/26)/T13/FF23 HP 48/67 F+8(10) R+4(6) W+4(6) Init +1 Perception +0
Samurai Sword saint (Order of the Warrior) 8

Accepting

The Exchange

HP 71/71, AC 12, T12, F 12; F+7, R+10, W+12/18*, CMD 17; Init +6, Perc +0

No rage for me, thanks!

Vinnie sighs when the martial types go rushing in. "Always with the swords first." Casting oppressive boredom on the creature! Will Save DC 21!

Grand Lodge

Male Half-Orc 5 Inquisitor (sin eater), HP 38 [38], AC 18, Fort+6, Ref+2, Will+7, CMB +7, CMD 18, Init +4, Perc+11

What kind of knowledge is it for this?


Male
DEF:
HP: 78/78 ; AC:23 (25 w/shield) //F+12/R+11/W+10
Human; Perception +10
Skills:
Acro +9; Craft +10; Ath +13; Dip +8; Intim +13; Occult+9; Stlth +2; Survival +1Farm/War +8;
Fighter 5
CBT:
atk=Longsword +16; 2d8+4

Adowyn will have a prepared action in case the foe comes to attack the group she will shoot arrows at it. Leryn will stand guard in front of Adowyn.


Matsu misses

Hakon:
It is a half-fiend gargoyle with resistance to normal weapons

Imbroglio, roll vs spell resistance

Knowledge nature is needed

The Exchange

HP 71/71, AC 12, T12, F 12; F+7, R+10, W+12/18*, CMD 17; Init +6, Perc +0

SR check: 1d20 + 6 ⇒ (19) + 6 = 25


WILL save: 1d20 + 5 ⇒ (12) + 5 = 17


Male N Human Brawler (living avalanche)//Fighter (siegebreaker) 1 | HP: 14/14| AC: 18 (13 Tch, 15 Fl) | CMB: +6*, CMD: 19* | F: +5, R: +5, W: +2 | Init: +3 | Perc: +5, SM +1 | Speed 30ft | Active conditions: None.

"Hah, looks like I vas half rright! Dis bastard is indeed a gargoyle, but has fiendish blood running trough his stony veins! Oh, and it gets even better, he is resistant to normal veapons... But ve vill kill'ya nevertheless!"

Grand Lodge

Male Half-Orc 5 Inquisitor (sin eater), HP 38 [38], AC 18, Fort+6, Ref+2, Will+7, CMB +7, CMD 18, Init +4, Perc+11

Know Nature: 1d20 + 5 + 5 ⇒ (9) + 5 + 5 = 19

Novid moves up casting a spell on himself targeting the foe. Then accepts the rage song and smiles.

Cast wrath


DM:
1d20 + 5 ⇒ (1) + 5 = 6
1d20 + 5 ⇒ (18) + 5 = 23
1d20 + 5 ⇒ (6) + 5 = 11
1d20 + 5 ⇒ (6) + 5 = 11


Sorry, just noticed the boards ate my post

Novid:
You remember that he must be resistant to fice and ice

As he failed his save, group is up.

Grand Lodge

Male Half-Orc 5 Inquisitor (sin eater), HP 38 [38], AC 18, Fort+6, Ref+2, Will+7, CMB +7, CMD 18, Init +4, Perc+11

Its still not letting me move my guy. Move me next to it. Novid activates Bane as a swift targeting its type.

Edit forgot Rage

Nivid steps forward swinging his giant sword.

Power Attack: 1d20 + 7 + 2 + 2 ⇒ (8) + 7 + 2 + 2 = 19
Damage: 2d8 + 7 + 4 + 2d6 + 2 ⇒ (5, 6) + 7 + 4 + (6, 5) + 2 = 35

GM reroll+1: 1d20 + 7 + 2 + 2 + 1 ⇒ (13) + 7 + 2 + 2 + 1 = 25

Drop Bane at the end of the round


Male N Human Brawler (living avalanche)//Fighter (siegebreaker) 1 | HP: 14/14| AC: 18 (13 Tch, 15 Fl) | CMB: +6*, CMD: 19* | F: +5, R: +5, W: +2 | Init: +3 | Perc: +5, SM +1 | Speed 30ft | Active conditions: None.

Hakon continues to incite his companions with the rage of his people.

"Hey Novid, hit dat beast rright under his ving, yah?" After a couple of gestures Hakon puts a hand at Novid's shoulder then moves towards Adowyn, looking for a clean charge line.

Mantain raging song (free action)
Cast guidance on Novid (standard action)
Move 30ft. east (move action)

The Exchange

HP 71/71, AC 12, T12, F 12; F+7, R+10, W+12/18*, CMD 17; Init +6, Perc +0

Vinnie smiles as the beast gets caught up in the futility of resistance. Sighing with the satisfaction of the well-performed, he moves to the east of the thing, getting set to cast another spell without hitting his allies.

Double move 10' to the east of the beastie.

Grand Lodge

Male Half-Orc 5 Inquisitor (sin eater), HP 38 [38], AC 18, Fort+6, Ref+2, Will+7, CMB +7, CMD 18, Init +4, Perc+11

I also forgot wrath so my fist attack may have hit, thats another +2 to both attack and damage. So would a 21 have hit? And a total of 37 damage


21 is a hit, but not dead - yet

Grand Lodge

Male Half-Orc 5 Inquisitor (sin eater), HP 38 [38], AC 18, Fort+6, Ref+2, Will+7, CMB +7, CMD 18, Init +4, Perc+11

So can i save that reroll?


sure

Silver Crusade

Male Aasimar (Angelborn)
Spoiler:
AC 24/26)/T13/FF23 HP 48/67 F+8(10) R+4(6) W+4(6) Init +1 Perception +0
Samurai Sword saint (Order of the Warrior) 8

The samurai steps aside and slashes again
Attack: 1d20 + 9 ⇒ (9) + 9 = 181d8 + 11 ⇒ (3) + 11 = 14

Grand Lodge

Male Half-Orc 5 Inquisitor (sin eater), HP 38 [38], AC 18, Fort+6, Ref+2, Will+7, CMB +7, CMD 18, Init +4, Perc+11

Dont forget the rage. Like i did...


Waiting for Adowyn. And need to know if Matsu forgot the rage.

1d20 + 5 ⇒ (13) + 5 = 18

As he fails another WILL save - you manage to kill the half-fiend.

Loot: amulet of natural armor +1

Now you are able to explore the upper area without any further disturbance:
The graveyard out back contains only three graves — one is for a Father Vosten.

DM rolls:

Imbroglio 1d20 + 2 ⇒ (9) + 2 = 11
Matsu 1d20 + 1 ⇒ (1) + 1 = 2
Adowyn1d20 + 5 ⇒ (5) + 5 = 10
Halon 1d20 + 3 ⇒ (16) + 3 = 19
Novid 1d20 + 3 ⇒ (2) + 3 = 5

Hakon thinks that all three graves have been excavated and refilled recently.

DM rolls:

Imbroglio 1d20 + 2 ⇒ (13) + 2 = 15
Matsu 1d20 + 1 ⇒ (19) + 1 = 20
Adowyn1d20 + 5 ⇒ (15) + 5 = 20
Halon 1d20 + 3 ⇒ (13) + 3 = 16
Novid 1d20 + 3 ⇒ (16) + 3 = 19

Near the back of the shrine, not far from the graves, lies an overgrown door in the side of the ruined building which all of you notice. This door is in excellent condition, and is also locked.

The Exchange

HP 71/71, AC 12, T12, F 12; F+7, R+10, W+12/18*, CMD 17; Init +6, Perc +0

Vinnie smiles beatifically. "You see, I am, what you might considerably call, a useful man to have around!" Noticing Hakon staring at the graves, he calls out "Hakon, what do you have? Something up with the grave?"


Male N Human Brawler (living avalanche)//Fighter (siegebreaker) 1 | HP: 14/14| AC: 18 (13 Tch, 15 Fl) | CMB: +6*, CMD: 19* | F: +5, R: +5, W: +2 | Init: +3 | Perc: +5, SM +1 | Speed 30ft | Active conditions: None.

When combat ended.

"Vhat stupid beast rright? Vhy all dis drama just to stay still!" Hakon lughs widely while looking at Imbroglio. "Trrue, quit true mate!"

Imbroglio "Vinnie" Guarini wrote:
"Hakon, what do you have? Something up with the grave?"

"Hay, dis graves have been excavated rrecently... Yah see vhat I am saying?" Digging time, rright?

Silver Crusade

Male Aasimar (Angelborn)
Spoiler:
AC 24/26)/T13/FF23 HP 48/67 F+8(10) R+4(6) W+4(6) Init +1 Perception +0
Samurai Sword saint (Order of the Warrior) 8

Bab 4 Str 5 Weapon +1 PA -1 = 9, no, I did not.. i just rolled lousy!

Grand Lodge

Male Half-Orc 5 Inquisitor (sin eater), HP 38 [38], AC 18, Fort+6, Ref+2, Will+7, CMB +7, CMD 18, Init +4, Perc+11

I'd those were perception checks my bonus is +11 the+3 is Init.

"I think the digging is done. I worry that now we must face that which was dug up." Novid says inspecting the graves.

The Exchange

HP 71/71, AC 12, T12, F 12; F+7, R+10, W+12/18*, CMD 17; Init +6, Perc +0

Vinnie holds up his hands, displaying soft hands unsoiled by hard work. "Not I, friend Harkon! I am a lover, not a digger!" Spotting the door, he frowns. "Why would a door on a ruined church be locked, and why would it be in such lovely condition when it's in a ruin? I think we ought to check that out first!"


Male
DEF:
HP: 78/78 ; AC:23 (25 w/shield) //F+12/R+11/W+10
Human; Perception +10
Skills:
Acro +9; Craft +10; Ath +13; Dip +8; Intim +13; Occult+9; Stlth +2; Survival +1Farm/War +8;
Fighter 5
CBT:
atk=Longsword +16; 2d8+4

Sorry- different time schedules

"This place has an eerie fell to it. A half fiend, disturbed graves...I feel nothing good comes of this. I agree with the bardsmith, we should check the 'ruined' church for further clues. And if we should find the living dead...?"


As you stand in front of the door and discuss your options, it feels as if got a bit colder, a dark chill creeps over you, and as you look to the ground, it seems fog is creeping in........

But how do you get in?

The Exchange

HP 71/71, AC 12, T12, F 12; F+7, R+10, W+12/18*, CMD 17; Init +6, Perc +0

Vinnie studies the lock and shrugs. "I've never been much into the manual side of the family business. Though as big as you lot are, maybe you could break through it?" If need be, Vinnie will cast acid splash and take enough time to eat through the lock. It might take a bit though.


Filaments of pale fungus grow along the brick-lined walls of this catacomb. A thick layer of mud lies on the floor, numerous human-sized footprints running along the center while tangles of pale yellow mushrooms grow near the edges.

DM rolls:

Imbroglio 1d20 + 2 ⇒ (11) + 2 = 13
Matsu 1d20 + 1 ⇒ (20) + 1 = 21
Adowyn1d20 + 5 ⇒ (15) + 5 = 20
Halon 1d20 + 3 ⇒ (15) + 3 = 18
Novid 1d20 + 3 ⇒ (10) + 3 = 13

1d20 + 16 ⇒ (16) + 16 = 32
1d20 + 16 ⇒ (10) + 16 = 26
1d20 + 16 ⇒ (5) + 16 = 21

Imbroglio 1d20 + 2 ⇒ (12) + 2 = 14
Matsu 1d20 + 1 ⇒ (1) + 1 = 2
Adowyn1d20 + 5 ⇒ (11) + 5 = 16
Halon 1d20 + 3 ⇒ (4) + 3 = 7
Novid 1d20 + 3 ⇒ (2) + 3 = 5
1d20 + 1 ⇒ (4) + 1 = 5
1d20 + 1 ⇒ (14) + 1 = 15
1d20 + 1 ⇒ (12) + 1 = 13

As you move down, 3 creatures, flesh twisted by evil and undeath, the eyes burnng with hatred, and the teeth beast-likemove towards you, although Adowyn notices them first.

Surprise round: Adowyn, Wights, Matsu


Male N Human Brawler (living avalanche)//Fighter (siegebreaker) 1 | HP: 14/14| AC: 18 (13 Tch, 15 Fl) | CMB: +6*, CMD: 19* | F: +5, R: +5, W: +2 | Init: +3 | Perc: +5, SM +1 | Speed 30ft | Active conditions: None.

How many of us could try to break through and help?

"So, lets put dis door down, right?"

Knowing it would be hard for anyone to break through alone, Hakon prepares himself to help.

Aid another: 1d20 + 3 ⇒ (10) + 3 = 13

The Exchange

HP 71/71, AC 12, T12, F 12; F+7, R+10, W+12/18*, CMD 17; Init +6, Perc +0

Vinnie takes a moment to pull a wand of mage armor out and tap himself, then summon dancing lights to bob around the heads of the party, illuminating the area.


ninja'd - i let you get down, no wasting of time breaking open a lock - down there you get a surprise...

Surprise round: Adowyn, Wights, Matsu

and map updated

Silver Crusade

Male Aasimar (Angelborn)
Spoiler:
AC 24/26)/T13/FF23 HP 48/67 F+8(10) R+4(6) W+4(6) Init +1 Perception +0
Samurai Sword saint (Order of the Warrior) 8

Drawing his sword in a circular fashion and striking Matsu tries to focus on the enemy right infront of him.
Attack: 1d20 + 8 ⇒ (6) + 8 = 141d8 + 10 ⇒ (4) + 10 = 14


Male
DEF:
HP: 78/78 ; AC:23 (25 w/shield) //F+12/R+11/W+10
Human; Perception +10
Skills:
Acro +9; Craft +10; Ath +13; Dip +8; Intim +13; Occult+9; Stlth +2; Survival +1Farm/War +8;
Fighter 5
CBT:
atk=Longsword +16; 2d8+4

Adowyn takes a 5 foot step back and prepares a readied action with her bow in the event one of the creatures comes into her line of sight.


The wights move and attack
vs. Matsu 1d20 + 4 ⇒ (16) + 4 = 20 Damage: 1d4 + 1 ⇒ (3) + 1 = 4
vs. Novid 1d20 + 4 ⇒ (15) + 4 = 19 Damage: 1d4 + 1 ⇒ (3) + 1 = 4
if hit DC14 Fort save or 1 level energy drain

Matsu misses
Adowyn is up


Male
DEF:
HP: 78/78 ; AC:23 (25 w/shield) //F+12/R+11/W+10
Human; Perception +10
Skills:
Acro +9; Craft +10; Ath +13; Dip +8; Intim +13; Occult+9; Stlth +2; Survival +1Farm/War +8;
Fighter 5
CBT:
atk=Longsword +16; 2d8+4

Adowyn initiates the

Aspect of the Falcon:
1 minute, Adowyn gets a +3 competence bonus to Perception and a +1 competence bonus to ranged attacks, and she threatens a critical on a 19 or 20 (which doesn’t stack with other similar effects).

She then shoots two arrows in rapid succession to the wight that attacked Novid...
Longbow1+PBS+RS+DA+AsF: 1d20 + 9 + 1 - 2 - 1 + 1 ⇒ (6) + 9 + 1 - 2 - 1 + 1 = 14..DMG1+DA+PBS: 1d8 + 1 + 2 ⇒ (5) + 1 + 2 = 8
Longbow2+PBS+RS+DA+AsF: 1d20 + 9 + 1 - 2 - 1 + 1 ⇒ (4) + 9 + 1 - 2 - 1 + 1 = 12..DMG1+DA+PBS: 1d8 + 1 + 2 ⇒ (7) + 1 + 2 = 10

[ooc]wow sucky rolls[/dice]


Adowyn misses, then wight 2 again attacks Novid

1d20 + 4 ⇒ (14) + 4 = 18 damage: 1d4 + 1 ⇒ (1) + 1 = 2 if hit DC14 Fort save or 1 level energy drain

Imbroglio's turn

Initiative order:
Adowyn Wight2 Imbroglio Wight1 Hakon Novid Wight3 Matsu

The Exchange

HP 71/71, AC 12, T12, F 12; F+7, R+10, W+12/18*, CMD 17; Init +6, Perc +0

"Of course it's the undead! Because I'm soooo useful on things without minds!" Vinnie curses and draws a short wand from a pocket, aiming at Wight 3 (the one in the back, right?). Magic Missile Wand!: 2d4 + 2 ⇒ (2, 1) + 2 = 5 force damage!

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