
Qwerty's Pregen Char |

Adowyn instructs Leryn to charge the creature and Leryn takes off to bite the foe...
Bite+PA: 1d20 + 7 - 1 ⇒ (12) + 7 - 1 = 18...DMG: 1d8 + 4 + 3 ⇒ (4) + 4 + 3 = 11plus trip
Trip: 1d20 + 7 ⇒ (10) + 7 = 17
while Adowyn moves closer to the target and sends an arrow at their foe...LB+PBS+DA: 1d20 + 9 + 1 - 1 ⇒ (5) + 9 + 1 - 1 = 14..DMG: 1d8 + 1 + 2 ⇒ (1) + 1 + 2 = 4

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I bored her...
Vinnie smiles and moves until he's 20' from the woman and casts pilfering hand!
CMB to disarm her of a weapon: 1d20 + 6 + 5 ⇒ (13) + 6 + 5 = 24

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I know how much GMs hate that spell. A couple of arcane types disarmed Krune of his toys in the same way in a game I ran. HATED them.
Vinnie grins, holding the woman's weapon. "Would you like to surrender now or shall we hurt you more?"

Qwerty's Pregen Char |

Observing the whole scene Adowyn instructs her friend Leryn to cease and come back to her side...
"Vinnie did you do this?...and if so good job."

DM PeteZero |

1d20 + 5 ⇒ (13) + 5 = 18
Imbroglio 1d20 + 2 ⇒ (17) + 2 = 19
Matsu 1d20 + 1 ⇒ (3) + 1 = 4
Adowyn1d20 + 5 ⇒ (20) + 5 = 25
Halon 1d20 + 3 ⇒ (14) + 3 = 17
Novid 1d20 + 3 ⇒ (20) + 3 = 23
Novid 1d20 + 18 ⇒ (6) + 18 = 24
A demon appears and attacks Matsu.
1d20 + 12 ⇒ (8) + 12 = 20 1d6 + 5 ⇒ (2) + 5 = 7
1d20 + 12 ⇒ (4) + 12 = 16 1d6 + 5 ⇒ (1) + 5 = 6
1d20 + 12 ⇒ (13) + 12 = 25 1d6 + 5 ⇒ (6) + 5 = 11

Qwerty's Pregen Char |

"Not to alarm anyone but i thought i heard some mumbling from the cell...might want to check that out." Adowyn whispers to the others pointing in the general direction she heard the noise.

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And for sure a cry of pain from matsu!"Vile beast... I challenge The!" With that the Samurai steps back and changes into his battleform.Transform to adlat +2 str+10feet movement
His wounds are plain to see

Hakon <Sir Longears> |

Hakon, eager to mach the heroic deeds of his ancestors, whipers a couple of words then moves besides Matsu, both axes in his hands. cast Heroism on himself.
"Alrright demon, vhy don't yah return from vherever yah came?"
Hakon gets +2 to attacks, saving throws and skill checks for 40 min.

Qwerty's Pregen Char |

Adowyn sends two CI arrows at the demon...
LB+PBS+DA+RS: 1d20 + 9 + 1 - 1 - 1 ⇒ (16) + 9 + 1 - 1 - 1 = 24
DMG: 1d8 + 1 + 2 ⇒ (3) + 1 + 2 = 6
LB+PBS+DA+RS: 1d20 + 9 + 1 - 1 - 1 ⇒ (20) + 9 + 1 - 1 - 1 = 28
DMG: 1d8 + 1 + 2 ⇒ (8) + 1 + 2 = 11
possible crit: 1d20 + 9 + 1 - 1 - 1 ⇒ (6) + 9 + 1 - 1 - 1 = 14
DMG: 2d8 ⇒ (6, 1) = 7

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"You're welcome, mi.... SONUVAB!TCH!" Vinnie's graceful acceptance of the thanks turns into a curse as the thing appears!
Vinnie steps five feet back, stumbling, really. He casts oppressive boredom on the demon! SR check if necessary: 1d20 + 6 ⇒ (13) + 6 = 19

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Novid drops his large sword drawing his cold iron bastard sword, he steps up and swings at the demon.
Power Attack: 1d20 + 9 + 2 ⇒ (19) + 9 + 2 = 30
Damage: 1d10 + 7 + 4 + 2 ⇒ (9) + 7 + 4 + 2 = 22
Crit conferm: 1d20 + 9 + 2 ⇒ (2) + 9 + 2 = 13
Damage: 1d10 + 7 + 4 + 2 ⇒ (6) + 7 + 4 + 2 = 19

Hakon <Sir Longears> |

Hakon steps forward and attacks the demon.
Knowledge (planes): 1d20 + 7 ⇒ (9) + 7 = 16
Will assume he manage to identify the monster.
"Dis is a Babau, a slime demon dat has resistance to anything but cold iron and holy veapons... beware vhen yah hit it, or his slime vill destroy your veapons!"
Cold Iron Handaxe, heroism, inspired rage: 1d20 + 6 + 2 + 1 ⇒ (19) + 6 + 2 + 1 = 28
Cold Iron Handaxe, inspired rage: 1d6 + 4 ⇒ (5) + 4 = 9
Reflex, rage power: 1d20 + 5 + 3 ⇒ (15) + 5 + 3 = 23 Agaist its protective slime.
Also, Adowyns attacks were made with Cold Iron ammunition... they would deal damage right?

Qwerty's Pregen Char |

Adowyn watches the demon fall but still nocks an arrow lest it be some sort of trickery. She watches the horned women enter and WIL: 1d20 + 4 ⇒ (7) + 4 = 11 stands dumbfounded...

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Vinnie looks oddly relaxed for all the fact that a demon just showed up. He smiles at Matsu and says "Man, you need to calm down. I'm sure everything will be just fine." and casts oppressive boredom on Matsu. Will Save DC 21 each round, if failed, no action; lasts until success or 6 rounds have passed.

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Novid moves up to the succubus and swings, activating his bane.
Bane Evil outsiders
Cold Iron Power Attack: 1d20 + 9 + 2 ⇒ (9) + 9 + 2 = 20
Damage: 1d10 + 7 + 2 + 2d6 ⇒ (8) + 7 + 2 + (6, 3) = 26

Hakon <Sir Longears> |

Hakon moves to the demon and attacks.
Cold Iron Handaxe, inspired rage, heroism: 1d20 + 7 + 1 + 2 ⇒ (10) + 7 + 1 + 2 = 20
Cold Iron Handaxe, inspired rage: 1d6 + 3 + 1 ⇒ (1) + 3 + 1 = 5

DM PeteZero |

Adowyn fires.
1d20 + 7 ⇒ (9) + 7 = 16 1d8 + 3 ⇒ (5) + 3 = 8
1d20 + 7 ⇒ (6) + 7 = 13 1d8 + 3 ⇒ (4) + 3 = 7
And she casts another spell Concentration: 1d20 + 21 ⇒ (16) + 21 = 37
DC23 WILL save for Novid
waiting for Matsu's WILL save

DM PeteZero |

WILL save Matsu: 1d20 + 4 ⇒ (4) + 4 = 8
Matsu now acts also on the demon's turn, as he turns and smiles at her.
Sure you can spellcraft
Whole group is up - that's Matsu and Novid, Imbroglio can save again.
Adowyn is absent - so rolling for her:
1d20 + 7 ⇒ (5) + 7 = 12 1d8 + 3 ⇒ (4) + 3 = 7
1d20 + 7 ⇒ (10) + 7 = 17 1d8 + 3 ⇒ (1) + 3 = 4
and again only miss

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Having fulfilled his mistress' command, Vinnie is free to act! "I think you should calm down, too, miss!" I cast oppressive boredom on the devil woman! Will Save DC 21! SR check: 1d20 + 6 ⇒ (2) + 6 = 8

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Will: 1d20 + 6 ⇒ (14) + 6 = 20
In that case, I'll cast suggestion on Matsu (Will DC 22) and suggest that he "Be a dear and have a lie down. You need to calm down."
Hmm, probably should use the re-roll, shouldn't I? I can use my own, Novid, but thanks for the offer!
Shirt re-roll: 1d20 + 6 + 4 ⇒ (12) + 6 + 4 = 22 4 star GM added! If you rule that attacking my comrades is against my nature, (which I would think it is; never mess with your own meat shields, mate!) then I would add +2 to that re-roll! If that succeeds, then I'll use my former action.

DM PeteZero |

With consolidated effort you manage to lsay the succubus.
Searching the area reveals a loose stone in one cell. Behind the stone is a hidden niche in which the cultists have been storing their funds—the
majority of the coins in here having been gathered by selling jewelry and other valuable objects taken from their victims. In all, there are 2,500 gp and 201 pp in the cache, along with what remains of the scrolls the succubus discovered in the shrine not long after she moved in—a scroll of cure critical wounds, a scroll of remove disease, a scroll of divination,
and a scroll of restoration.
After slaying the succubus you have time to speak with your captive.
It became apparent that Zadendi was manipulated and deceived to abandon Sarenrae and follow Shax.
Kasadei and the city watch make good on their promise and award you 3,000 gp as thanks for defeating the murder cult.
At some point several days later, an agent of the Church of Sarenrae
contacts you as well with additional thanks.
As you captured Zadendi alive and you saw to it that she was set on the
path of redemption, the church of Sarenrae is even more grateful
and reward yu with either a +1 flaming scimitar, a +2 blinding buckler, or an ioun stone that grants a +2 bonus to an ability score.
THE END

Qwerty's Pregen Char |

aint that Murphy's Law, i had no internet for a few days, get some and the scenario is over. apologies to the team for that. hopefully that did not cause too much stress on folks.