[PbP Gameday #4] Dawn of the Scarlet Sun (Inactive)

Game Master Pete who?

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Male
DEF:
HP: 78/78 ; AC:23 (25 w/shield) //F+12/R+11/W+10
Human; Perception +10
Skills:
Acro +9; Craft +10; Ath +13; Dip +8; Intim +13; Occult+9; Stlth +2; Survival +1Farm/War +8;
Fighter 5
CBT:
atk=Longsword +16; 2d8+4

Adowyn instructs Leryn to charge the creature and Leryn takes off to bite the foe...
Bite+PA: 1d20 + 7 - 1 ⇒ (12) + 7 - 1 = 18...DMG: 1d8 + 4 + 3 ⇒ (4) + 4 + 3 = 11plus trip
Trip: 1d20 + 7 ⇒ (10) + 7 = 17

while Adowyn moves closer to the target and sends an arrow at their foe...LB+PBS+DA: 1d20 + 9 + 1 - 1 ⇒ (5) + 9 + 1 - 1 = 14..DMG: 1d8 + 1 + 2 ⇒ (1) + 1 + 2 = 4


She does nothing. Group is up.

Grand Lodge

Male Half-Orc 5 Inquisitor (sin eater), HP 38 [38], AC 18, Fort+6, Ref+2, Will+7, CMB +7, CMD 18, Init +4, Perc+11

"Why do you not protect yourself?" Novid demands of the woman.

Hold action


Male N Human Brawler (living avalanche)//Fighter (siegebreaker) 1 | HP: 14/14| AC: 18 (13 Tch, 15 Fl) | CMB: +6*, CMD: 19* | F: +5, R: +5, W: +2 | Init: +3 | Perc: +5, SM +1 | Speed 30ft | Active conditions: None.

She did nothing because of Vinnie's spell I guess.

The Exchange

HP 71/71, AC 12, T12, F 12; F+7, R+10, W+12/18*, CMD 17; Init +6, Perc +0

I bored her...

Vinnie smiles and moves until he's 20' from the woman and casts pilfering hand!

CMB to disarm her of a weapon: 1d20 + 6 + 5 ⇒ (13) + 6 + 5 = 24


And disarmed

The Exchange

HP 71/71, AC 12, T12, F 12; F+7, R+10, W+12/18*, CMD 17; Init +6, Perc +0

I know how much GMs hate that spell. A couple of arcane types disarmed Krune of his toys in the same way in a game I ran. HATED them.

Vinnie grins, holding the woman's weapon. "Would you like to surrender now or shall we hurt you more?"


"No, I surrender."

The Exchange

HP 71/71, AC 12, T12, F 12; F+7, R+10, W+12/18*, CMD 17; Init +6, Perc +0

"Well now. Isn't that civilized?" Vinnie smiles and bows slightly as he gestures for the more martial members of the team to take her into custody.

Grand Lodge

Male Half-Orc 5 Inquisitor (sin eater), HP 38 [38], AC 18, Fort+6, Ref+2, Will+7, CMB +7, CMD 18, Init +4, Perc+11

I forgot about that.

"So what is it you were trying to accomplish here? And who else is working with you!? Novid growls.

Intimidate: 1d20 + 11 ⇒ (10) + 11 = 21


Male
DEF:
HP: 78/78 ; AC:23 (25 w/shield) //F+12/R+11/W+10
Human; Perception +10
Skills:
Acro +9; Craft +10; Ath +13; Dip +8; Intim +13; Occult+9; Stlth +2; Survival +1Farm/War +8;
Fighter 5
CBT:
atk=Longsword +16; 2d8+4

Observing the whole scene Adowyn instructs her friend Leryn to cease and come back to her side...
"Vinnie did you do this?...and if so good job."


DM:
1d100 ⇒ 47
1d20 + 5 ⇒ (13) + 5 = 18
Imbroglio 1d20 + 2 ⇒ (17) + 2 = 19
Matsu 1d20 + 1 ⇒ (3) + 1 = 4
Adowyn1d20 + 5 ⇒ (20) + 5 = 25
Halon 1d20 + 3 ⇒ (14) + 3 = 17
Novid 1d20 + 3 ⇒ (20) + 3 = 23
Novid 1d20 + 18 ⇒ (6) + 18 = 24

A demon appears and attacks Matsu.
1d20 + 12 ⇒ (8) + 12 = 20 1d6 + 5 ⇒ (2) + 5 = 7
1d20 + 12 ⇒ (4) + 12 = 16 1d6 + 5 ⇒ (1) + 5 = 6
1d20 + 12 ⇒ (13) + 12 = 25 1d6 + 5 ⇒ (6) + 5 = 11


Group is up.

Adowyn:
Adowyn hears a mumbling from the cell


Male
DEF:
HP: 78/78 ; AC:23 (25 w/shield) //F+12/R+11/W+10
Human; Perception +10
Skills:
Acro +9; Craft +10; Ath +13; Dip +8; Intim +13; Occult+9; Stlth +2; Survival +1Farm/War +8;
Fighter 5
CBT:
atk=Longsword +16; 2d8+4

"Not to alarm anyone but i thought i heard some mumbling from the cell...might want to check that out." Adowyn whispers to the others pointing in the general direction she heard the noise.

Silver Crusade

Male Aasimar (Angelborn)
Spoiler:
AC 24/26)/T13/FF23 HP 48/67 F+8(10) R+4(6) W+4(6) Init +1 Perception +0
Samurai Sword saint (Order of the Warrior) 8

And for sure a cry of pain from matsu!"Vile beast... I challenge The!" With that the Samurai steps back and changes into his battleform.Transform to adlat +2 str+10feet movement
His wounds are plain to see


Male N Human Brawler (living avalanche)//Fighter (siegebreaker) 1 | HP: 14/14| AC: 18 (13 Tch, 15 Fl) | CMB: +6*, CMD: 19* | F: +5, R: +5, W: +2 | Init: +3 | Perc: +5, SM +1 | Speed 30ft | Active conditions: None.

Hakon, eager to mach the heroic deeds of his ancestors, whipers a couple of words then moves besides Matsu, both axes in his hands. cast Heroism on himself.

"Alrright demon, vhy don't yah return from vherever yah came?"

Hakon gets +2 to attacks, saving throws and skill checks for 40 min.


Male
DEF:
HP: 78/78 ; AC:23 (25 w/shield) //F+12/R+11/W+10
Human; Perception +10
Skills:
Acro +9; Craft +10; Ath +13; Dip +8; Intim +13; Occult+9; Stlth +2; Survival +1Farm/War +8;
Fighter 5
CBT:
atk=Longsword +16; 2d8+4

Adowyn sends two CI arrows at the demon...

LB+PBS+DA+RS: 1d20 + 9 + 1 - 1 - 1 ⇒ (16) + 9 + 1 - 1 - 1 = 24
DMG: 1d8 + 1 + 2 ⇒ (3) + 1 + 2 = 6
LB+PBS+DA+RS: 1d20 + 9 + 1 - 1 - 1 ⇒ (20) + 9 + 1 - 1 - 1 = 28
DMG: 1d8 + 1 + 2 ⇒ (8) + 1 + 2 = 11
possible crit: 1d20 + 9 + 1 - 1 - 1 ⇒ (6) + 9 + 1 - 1 - 1 = 14
DMG: 2d8 ⇒ (6, 1) = 7

The Exchange

HP 71/71, AC 12, T12, F 12; F+7, R+10, W+12/18*, CMD 17; Init +6, Perc +0

"You're welcome, mi.... SONUVAB!TCH!" Vinnie's graceful acceptance of the thanks turns into a curse as the thing appears!

Vinnie steps five feet back, stumbling, really. He casts oppressive boredom on the demon! SR check if necessary: 1d20 + 6 ⇒ (13) + 6 = 19

Grand Lodge

Male Half-Orc 5 Inquisitor (sin eater), HP 38 [38], AC 18, Fort+6, Ref+2, Will+7, CMB +7, CMD 18, Init +4, Perc+11

know planes: 1d20 + 5 + 5 ⇒ (14) + 5 + 5 = 24

So what is this thing?


Even though hitting, Adowyn does not do any damage.

Save: 1d20 + 5 ⇒ (2) + 5 = 7

Novid:
A Babau, SR17,Defensive Abilities protective slime; DR 10/cold iron or good

Group is up

Grand Lodge

Male Half-Orc 5 Inquisitor (sin eater), HP 38 [38], AC 18, Fort+6, Ref+2, Will+7, CMB +7, CMD 18, Init +4, Perc+11

Novid drops his large sword drawing his cold iron bastard sword, he steps up and swings at the demon.

Power Attack: 1d20 + 9 + 2 ⇒ (19) + 9 + 2 = 30
Damage: 1d10 + 7 + 4 + 2 ⇒ (9) + 7 + 4 + 2 = 22

Crit conferm: 1d20 + 9 + 2 ⇒ (2) + 9 + 2 = 13
Damage: 1d10 + 7 + 4 + 2 ⇒ (6) + 7 + 4 + 2 = 19


Male N Human Brawler (living avalanche)//Fighter (siegebreaker) 1 | HP: 14/14| AC: 18 (13 Tch, 15 Fl) | CMB: +6*, CMD: 19* | F: +5, R: +5, W: +2 | Init: +3 | Perc: +5, SM +1 | Speed 30ft | Active conditions: None.

Hakon steps forward and attacks the demon.

Knowledge (planes): 1d20 + 7 ⇒ (9) + 7 = 16

Will assume he manage to identify the monster.

"Dis is a Babau, a slime demon dat has resistance to anything but cold iron and holy veapons... beware vhen yah hit it, or his slime vill destroy your veapons!"

Cold Iron Handaxe, heroism, inspired rage: 1d20 + 6 + 2 + 1 ⇒ (19) + 6 + 2 + 1 = 28

Cold Iron Handaxe, inspired rage: 1d6 + 4 ⇒ (5) + 4 = 9

Reflex, rage power: 1d20 + 5 + 3 ⇒ (15) + 5 + 3 = 23 Agaist its protective slime.

Also, Adowyns attacks were made with Cold Iron ammunition... they would deal damage right?


With this the demon goes down - but an alluring woman enters, with tiny horns, bat-like wings, and a sinuous tail.

Imbroglio - WILL save DC24.


Male
DEF:
HP: 78/78 ; AC:23 (25 w/shield) //F+12/R+11/W+10
Human; Perception +10
Skills:
Acro +9; Craft +10; Ath +13; Dip +8; Intim +13; Occult+9; Stlth +2; Survival +1Farm/War +8;
Fighter 5
CBT:
atk=Longsword +16; 2d8+4

Adowyn watches the demon fall but still nocks an arrow lest it be some sort of trickery. She watches the horned women enter and WIL: 1d20 + 4 ⇒ (7) + 4 = 11 stands dumbfounded...

Grand Lodge

Male Half-Orc 5 Inquisitor (sin eater), HP 38 [38], AC 18, Fort+6, Ref+2, Will+7, CMB +7, CMD 18, Init +4, Perc+11

Know Planes: 1d20 + 5 + 5 ⇒ (16) + 5 + 5 = 26

The Exchange

HP 71/71, AC 12, T12, F 12; F+7, R+10, W+12/18*, CMD 17; Init +6, Perc +0

Will Save: 1d20 + 6 ⇒ (7) + 6 = 13


Novid:
Its a succubus, DR 10/cold iron or good; Immune electricity, fire, poison

Imbroglio:
you are dominated, receivng the command to calm the aasimar

Initiative order:
Hakon Demon Matsu Imbroglio Novid Adowyn

Matsu is next

The Exchange

HP 71/71, AC 12, T12, F 12; F+7, R+10, W+12/18*, CMD 17; Init +6, Perc +0

Vinnie looks oddly relaxed for all the fact that a demon just showed up. He smiles at Matsu and says "Man, you need to calm down. I'm sure everything will be just fine." and casts oppressive boredom on Matsu. Will Save DC 21 each round, if failed, no action; lasts until success or 6 rounds have passed.


Matsu can go before he needs to make his safe - important to keep the initiative order. After he has acted he needs to safe


Male N Human Brawler (living avalanche)//Fighter (siegebreaker) 1 | HP: 14/14| AC: 18 (13 Tch, 15 Fl) | CMB: +6*, CMD: 19* | F: +5, R: +5, W: +2 | Init: +3 | Perc: +5, SM +1 | Speed 30ft | Active conditions: None.

Matsu, do not forget the +3 against spells from the song.


everyone else can go as well. Still need Novid's PFS#

Grand Lodge

Male Half-Orc 5 Inquisitor (sin eater), HP 38 [38], AC 18, Fort+6, Ref+2, Will+7, CMB +7, CMD 18, Init +4, Perc+11

Novid moves up to the succubus and swings, activating his bane.
Bane Evil outsiders

Cold Iron Power Attack: 1d20 + 9 + 2 ⇒ (9) + 9 + 2 = 20
Damage: 1d10 + 7 + 2 + 2d6 ⇒ (8) + 7 + 2 + (6, 3) = 26


Why the wILL save for Adowyn?


Matsu, Hakon and Adowyn still to go


Male N Human Brawler (living avalanche)//Fighter (siegebreaker) 1 | HP: 14/14| AC: 18 (13 Tch, 15 Fl) | CMB: +6*, CMD: 19* | F: +5, R: +5, W: +2 | Init: +3 | Perc: +5, SM +1 | Speed 30ft | Active conditions: None.

Hakon moves to the demon and attacks.

Cold Iron Handaxe, inspired rage, heroism: 1d20 + 7 + 1 + 2 ⇒ (10) + 7 + 1 + 2 = 20

Cold Iron Handaxe, inspired rage: 1d6 + 3 + 1 ⇒ (1) + 3 + 1 = 5

Silver Crusade

Male Aasimar (Angelborn)
Spoiler:
AC 24/26)/T13/FF23 HP 48/67 F+8(10) R+4(6) W+4(6) Init +1 Perception +0
Samurai Sword saint (Order of the Warrior) 8

The samurai takes out the vial and blesses his weapon.


Adowyn fires.
1d20 + 7 ⇒ (9) + 7 = 16 1d8 + 3 ⇒ (5) + 3 = 8
1d20 + 7 ⇒ (6) + 7 = 13 1d8 + 3 ⇒ (4) + 3 = 7

And she casts another spell Concentration: 1d20 + 21 ⇒ (16) + 21 = 37

DC23 WILL save for Novid
waiting for Matsu's WILL save

Hakon:
Calm this singing raging human down - you get another WILL save +2

Grand Lodge

Male Half-Orc 5 Inquisitor (sin eater), HP 38 [38], AC 18, Fort+6, Ref+2, Will+7, CMB +7, CMD 18, Init +4, Perc+11

Will: 1d20 + 7 + 3 ⇒ (19) + 7 + 3 = 29

Can i spellcraft what it is doing?


WILL save Matsu: 1d20 + 4 ⇒ (4) + 4 = 8
Matsu now acts also on the demon's turn, as he turns and smiles at her.

Sure you can spellcraft

Whole group is up - that's Matsu and Novid, Imbroglio can save again.

Adowyn is absent - so rolling for her:
1d20 + 7 ⇒ (5) + 7 = 12 1d8 + 3 ⇒ (4) + 3 = 7
1d20 + 7 ⇒ (10) + 7 = 17 1d8 + 3 ⇒ (1) + 3 = 4

and again only miss

Grand Lodge

Male Half-Orc 5 Inquisitor (sin eater), HP 38 [38], AC 18, Fort+6, Ref+2, Will+7, CMB +7, CMD 18, Init +4, Perc+11

Spellcraft: 1d20 + 7 ⇒ (9) + 7 = 16

The Exchange

HP 71/71, AC 12, T12, F 12; F+7, R+10, W+12/18*, CMD 17; Init +6, Perc +0

Having fulfilled his mistress' command, Vinnie is free to act! "I think you should calm down, too, miss!" I cast oppressive boredom on the devil woman! Will Save DC 21! SR check: 1d20 + 6 ⇒ (2) + 6 = 8


Sorry, I need the WILL save, you are dominated for a couple of days, unless you get a will save., which the forceful demand now suggests, I allow it.

Novid has no clue

The Exchange

HP 71/71, AC 12, T12, F 12; F+7, R+10, W+12/18*, CMD 17; Init +6, Perc +0

Will: 1d20 + 6 ⇒ (14) + 6 = 20

In that case, I'll cast suggestion on Matsu (Will DC 22) and suggest that he "Be a dear and have a lie down. You need to calm down."

Hmm, probably should use the re-roll, shouldn't I? I can use my own, Novid, but thanks for the offer!

Shirt re-roll: 1d20 + 6 + 4 ⇒ (12) + 6 + 4 = 22 4 star GM added! If you rule that attacking my comrades is against my nature, (which I would think it is; never mess with your own meat shields, mate!) then I would add +2 to that re-roll! If that succeeds, then I'll use my former action.

Grand Lodge

Male Half-Orc 5 Inquisitor (sin eater), HP 38 [38], AC 18, Fort+6, Ref+2, Will+7, CMB +7, CMD 18, Init +4, Perc+11

Vinnie use my GM reroll +1


Imbroglio breaks free, casts his spell, but it bounces of the demon's spell resistance.

Matsu needs to save vs. the oppressive boredom now.

1d20 + 4 ⇒ (7) + 4 = 11

Silver Crusade

Male Aasimar (Angelborn)
Spoiler:
AC 24/26)/T13/FF23 HP 48/67 F+8(10) R+4(6) W+4(6) Init +1 Perception +0
Samurai Sword saint (Order of the Warrior) 8

Will: 1d20 + 4 ⇒ (3) + 4 = 7
And of course Matsu fails.


With consolidated effort you manage to lsay the succubus.

Searching the area reveals a loose stone in one cell. Behind the stone is a hidden niche in which the cultists have been storing their funds—the
majority of the coins in here having been gathered by selling jewelry and other valuable objects taken from their victims. In all, there are 2,500 gp and 201 pp in the cache, along with what remains of the scrolls the succubus discovered in the shrine not long after she moved in—a scroll of cure critical wounds, a scroll of remove disease, a scroll of divination,
and a scroll of restoration.

After slaying the succubus you have time to speak with your captive.
It became apparent that Zadendi was manipulated and deceived to abandon Sarenrae and follow Shax.

Kasadei and the city watch make good on their promise and award you 3,000 gp as thanks for defeating the murder cult.

At some point several days later, an agent of the Church of Sarenrae
contacts you as well with additional thanks.
As you captured Zadendi alive and you saw to it that she was set on the
path of redemption, the church of Sarenrae is even more grateful
and reward yu with either a +1 flaming scimitar, a +2 blinding buckler, or an ioun stone that grants a +2 bonus to an ability score.

THE END


Male
DEF:
HP: 78/78 ; AC:23 (25 w/shield) //F+12/R+11/W+10
Human; Perception +10
Skills:
Acro +9; Craft +10; Ath +13; Dip +8; Intim +13; Occult+9; Stlth +2; Survival +1Farm/War +8;
Fighter 5
CBT:
atk=Longsword +16; 2d8+4

aint that Murphy's Law, i had no internet for a few days, get some and the scenario is over. apologies to the team for that. hopefully that did not cause too much stress on folks.

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