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About Hakon <Sir Longears>Background:
Hakon never knew his parents, for he was found by the Greathorn tribe during one of their raids, still an infant, living among a tribe of frost giants. It was speculated that Hakon had some portion of giant blood in his veins, for he grew fast and beyond those of his age. Embracing his new tribe, Hakon was raised by the Greathorn tribe in the Realm of the Mammoth Lords, and under the Greattusk Following, learning their ways, enduring their dangerous come-of-age rites and becoming a hunter himself. As many in his tribe, the adopted the wooly rhinoceros as his guardian spirit.
When Hakon was 25, while roving after the great beasts of his land, his group was ambushed by a group of orcs from the Hold of Belkzen, looking to capture the same beasts to use as war beasts. Many were killed and others were put in chains to be used as slaves or entertainment. Hakon was brought to Urgir, marching the whole Flood Road, and there he was sold as a slave to the Bearslayer tribe. To his luck, however, Hakon never reached their hold, for a patrol of knights from Lastwall attacked them. During the chaos of combat, Hakon and a couple other slaves escaped, reaching the Northern Fangwood and then the Southern Fangwood, for one of them was from Nirmathas, which was much closer than his own home. Once Hakon and his companions thought themselves safe from the orcs, they were attacked by a patrol of the Ironfang Legion. Hakon isn't sure if he was the only survivor, but wounded, he escaped once more. He eventually collapsed from his wounds and was rescued by travelers heading for Phaendar. There he recovered slowly and regained his strength, and is now only waiting for a known merchant to finish his business in town before he follows him back to the north... Description:
Hakon is a towering kellid man with 6 ft. 9 in. of height and weighting over 230 lbs. His hair is dark-brown and is kept long and wild, while his skin is light brown, deeply tanned. His eyes are blue, which is not common among Kellids. Lean but muscular, Hakon bears many scars, the most prominent being one in his chest from when he was trespassed by the horn of a wooly rhino (an accident during his come-of-age rite). Having spent his whole life in the north among "savages", Hakon doesn't know how to behave in more civilized lands. Goals, Fears and Quirks:
Goals
As any young kellid from the Realm of the Mammoth Lords, Hakon wants a name for himself. According to their ways, one should earn their names according to their deeds. Being an orphan, Hakon wants a family for himself. He wants to find a good and brave wife to eventually have children. Fears
As many others from his home, Hakon also fears to die by the forces of nature (cold, starvation), something quite less risky now in the south. Quirks
Hakon of the Greathorn
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Carrying Capacity
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Progression:
Feats
1: Spiked Destroyer 1H: Tribal Scars (greattusk) 1Blr: Unarmed Combatant 2Bonus: Nature Soul 2Blr: Powerful Maneuvers 3: Bulette Charge Style 4Bonus: Animal Ally 4Ftr: Disruptive 5: Bulette Leap 5Blr: Deft Maneuvers 6Bonus: Collector's Boon 6Ftr: Bulette Rampage 7: Greater Overrun 7Ftr (armor training): Poised Bearing 8Bonus: Boon Companion 8Blr: Quick Bull Rush 9: Combat Reflexes 9 (weapon training): Weapon Style Master 10Bonus: Improved Collector's Boon 10Ftr: Vicious Stomp 11: Brute Style 11Blr: Brute Stomp 12Bonus: Iron Will 12Ftr: Brute Assault 13: Shield Focus (buckler) 14Bonus: Heroic Will 14Blr: Weapon Focus (close) 14Ftr: Guarded Stance 15: Penetrating Strike 15Ftr (armor training): Improved Poised Bearing 16Bonus: Improved Iron Will 16Ftr: Weapon Specialization 17: Greater Weapon Focus 17Blr: Greater Weapon Specialization 18Bonus: Toughness 18Ftr: Improved Critical (close) 19: Bull Rush Strike 20Bonus: Endurance 20Blr: Unbreakable 20Ftr: Greater Penetrating Strike |