Alchemist / Grenadier rules questions


Rules Questions

Shadow Lodge

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So I have been playing my Alchemist in PFS for a bit and wanted to see if anyone had some answers to some issues that came up while playing.

1. In the Alchemist class features, It says when using Craft (alchemy) to create an alchemical item, an alchemist gains a competence bonus equal to his class level on the Craft (alchemy) check. Does this bonus affect Day job checks?

2. The Grenadier Alchemical weapon says

Quote:
At 2nd level, a grenadier can infuse a weapon or piece of ammunition with a single harmful alchemical liquid or powder, such as alchemist’s fire or sneezing powder, as a move action. This action consumes the alchemical item, but transfers its effect to the weapon in question.

Does this provoke an aoo? Also do I have to have the alchemical item in hand to be able to infuse a weapon?

The Explosive Missile Discovery has brought up a number of questions

Quote:
Benefit: As a standard action, the alchemist can infuse a single arrow, crossbow bolt, or one-handed firearm bullet with the power of his bomb, load the ammunition, and shoot the ranged weapon. He must be proficient with the weapon in order to accomplish this. When the infused ammunition hits its target, it deals damage normally and detonates as if the alchemist had thrown the bomb at the target. If the explosive missile misses, it does not detonate.

3. I am currently making the assumption that the shot is against whatever defense stat a bolt, arrow or bullet normally hits against. Is that correct or am I using it wrong?

4. If I confirm a critical with the shot, is it a critical for the bomb damage as well?

5. Does the explosive missile shot still do splash damage on hit? Does that mean it can be affected by bomb admixures?

Thanks for any answers people can provide

Liberty's Edge

From what I understand:
1. Yes. The competence bonus is no different then, say, skill focus. Any craft[alchemy] check you make you add the bonus to so if you are using craft[alchemy] for day jobs you should get the bonus to it as well.

2. Honestly, I'm unsure if it does or doesn't provoke an aoo. I would rule in my games that it does on the grounds that you are distracting yourself from an imminent threat in order to perform the infusion. As for having the item in hand, I'd say definitely yes.

As far as explosive shot goes:

3. You would be correct. Explosive shot states that if the ammunition hits it deals damage normally and then detonates as if the alchemist had thrown a bomb. Therefore you make a normal attack roll with the ammunition. The only difference to the attack is that bomb damage is also dealt alongside weapon damage.

4. Yes. You critically hit with a shot you critically hit with a bomb. Think of it this way: you have an infused arrow. You hit somebody in the neck. The arrow then detonates as per the bomb effect. Where does it detonate? The neck. It stands to reason if the ammunition hit a critical area then the bomb that, in reality, is the ammunition would also hit the critical area. I will say, though, that the ammo and the bomb should use their own separate critical multipliers (so x3 for a bow and x2 for the bomb, for instance).

5. For this the second to the last sentence of explosive shot would be the most telling, more specifically "it deals damage normally and detonates as if the alchemist had thrown the bomb at the target". How I've resolved this and always seen it resolved is this way: You hit a target with infused ammo. You roll the ammo's weapon damage. You then resolve a bomb hit with the target being directly hit by said bomb. Therefore splash damage. As far as the admixtures goes I'd say yes because you are infusing the ammo with the power of a bomb and all admixtures do is change the power of your bombs while they are active. So you hit with a bullet infused by a bomb while targeted bomb admixture is up you have no splash and double int damage on the bomb damage roll.

The Exchange

sorry for the Thread Necro - but I've started playing my Grenadier again and now that I've taken the discovery Explosive Missile (UC - pg 24) some questions have popped up on how the shots are calculated....

I'm a 5th level Ifrit Grenadier, with an INT of 17(+3), and +2.5 HP to bomb damage (Ifrit racial Favored Class Bonus). Feats include Splash Weapon Mastery, Point Blank Shot, & Precise Shot

If I use:
a) a Raining Arrow with a Comp. Long Bow,
b) use the Alchemical Weapon (Su) ability to infuse the arrow with an Acid flask, (move action - and there is some question on if I need to have the Acid flask in hand at the start of the turn),
c) use Explosive Missile to infuse the arrow "with the power of his bomb", load and fire the arrow..., (as a standard action)...

What effects does it have?

a) The Raining Arrow is -2 to hit, and counts as both an arrow and a flask of Holy Water when it hits. (needing a standard AC to hit - but splashing the area around the target.... so against Undead or Evil Outsiders it will do 1d8 +STR(+0), +2d4 (Holy H2O), +INT(+3)
b) Acid damage with no Splash area, damage 1d6 +INT(+3?)
c) Bomb damage, Fire damage 3d6 +INT(+5?)

so... (-2+1 to hit), Damage 1d8(+1 PBS)(+2d4+3 Positive Energy)(+1d6+3 acid)(+3d6+5 fire) with a normal hit.

What about for a Crit? (3d8+3 Piercing)+(4d4+6 Holy)+(2d6+6 Acid)+(4d6+10 Fire)?

Did I calculate the Point Blank Shot correctly

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