Immortality arcane discovery (Ultimate Magic)


Rules Questions

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Liberty's Edge

Pathfinder Adventure Path, Rulebook, Starfinder Roleplaying Game Subscriber
jpomzz wrote:
wraithstrike wrote:
jpomzz wrote:
Gorbacz wrote:
jpomzz wrote:
I got a question. Are there any actual rules saying your character can't take any actions when it's dead? One of my players pointed this out to me.
Is this a serious question?
Yes. He pointed out to me that without houserules, there is nothing to stop him from continuing to play his character while dead.

I am sure you read my previous answer to this post. With that said the NPC's follow the same rules as the PC's. :)

With that having been said I suggest you refer to my last post and use RAI and/or common sense when RAW fails.

Dear lord that's an awesome idea. Next time anyone tries to pull that I'm going to have the npc's do the same thing.

"Us Yellowbeards are never more dangerous than when we're dead."

Grand Lodge

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wraithstrike wrote:

With that said the NPC's follow the same rules as the PC's. :)

That is one rule I never ever have subscribed to no matter what game I GM.

One of the ways that many of my Big Bad Protagonists get to be Big Bad Protagonists are the access to Dark Powers beyond the ken of normal mortal, secret blood pacts, the whims of fate paying attention to a shouted oath... etc. Yes this means that sometimes NPC's DO break a rule.... or three.

That doesn't make my games unfair. It keeps players from thinking they know all the answers because they have the same access to the rules I do.

Grand Lodge

LazarX wrote:
One of the ways that many of my Big Bad Protagonists get to be Big Bad Protagonists are the access to Dark Powers beyond the ken of normal mortal, secret blood pacts, the whims of fate paying attention to a shouted oath... etc. Yes this means that sometimes NPC's DO break a rule.... or three.

I see no reason for these 'Dark Powers' to be unavailable to PCs as well as NPCs.

Of course, I wouldn't tell the players about these things until their characters learn about it and roll Knowledge checks to know they can do the same. The requirements for these feats/templates/classes would be abhorrent to good aligned characters, and with lots of roleplay requirements as well.

Grand Lodge

What's the saying?? "There should always be something beyond your grasp, else what is Heaven for?"

Grand Lodge

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"There is nothing beyond your grasp. Only that which you do not wish to grasp."


TriOmegaZero wrote:
"There is nothing beyond your grasp. Only that which you do not wish to grasp."

There is no spoon.

Grand Lodge

There is no check in the mail.

Grand Lodge

Long story short, 'you have to catch the eye of a dark god' is a valid explanation for why an NPC gets the boon and the PC doesn't. 'Because he's an NPC' rubs me the wrong way.


LazarX wrote:
wraithstrike wrote:

With that said the NPC's follow the same rules as the PC's. :)

That is one rule I never ever have subscribed to no matter what game I GM.

One of the ways that many of my Big Bad Protagonists get to be Big Bad Protagonists are the access to Dark Powers beyond the ken of normal mortal, secret blood pacts, the whims of fate paying attention to a shouted oath... etc. Yes this means that sometimes NPC's DO break a rule.... or three.

That doesn't make my games unfair. It keeps players from thinking they know all the answers because they have the same access to the rules I do.

I understand that but when players try to cheese rules I remind them that the rules work both ways. They normally stop advocating silly rules interpretations.

I am not saying the NPC Lich actually has to roll spellcraft checks to make plot device X either. I just say he has it, and that is it.

In short my point was that generally speaking the NPC's get the same advantages the PC's do. If being dead does not matter to PC's then it won't matter to NPC's either.

Grand Lodge

"Are we to be two immortals locked in an epic battle until Judgment Day and trumpets sound, hm?"

Grand Lodge

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LazarX wrote:
blackbloodtroll wrote:
With reincarnation, you can gain bonuses over and over again, over each lifetime. Reaching venerable again, and again.
Actually with reincarnation ALL aging modifiers are reset.

No, you still keep all the bonuses to mental stats. Nothing in the spell's description would imply that you arrive in your new body, stupider.


Biological immortal means that there is no increase in mortality rate with increased age (which actually means that not individuals are immortal, but populations or larger are). So "does not die from age, but can still be killed" is how immortality is used in our world's sciences.

So how could other classes gain immortality? (Archetype ideas)
Paladin: "Eternal Guard", will fight on as long as evil has not been finally defeated.
Antipaladin: Already has the undead Knight of the Sepulcher. Maybe Slasher-themed?
Barbarian or Fighter: I DO NOT FEAR DEATH! DEATH FEARS ME! Maybe a type who is so tough he can eventually recover from everything?
Cleric: Can be ressurrected easier, as her patron decided that this servant is more useful in the mission than in death, finally allowing them to ressurect themselves in a short interval after death? `Gift for their loyal services?
Witch: Pact for immortality

Lantern Lodge

Ok here's my 2 cents on the acting after "dead" thing. In reality (sorry catgirl)it should not happen, sure there is no rule against acting after you are dead, but dead is dead. If aplayer gets all rules lawyer on you, do the following. Allow them to try and act. They must make a fortitude save to try and do anything that requires physical activity. The Fortitude save is of course at (- whatever the GM feels appropriate)because the dead guy's Constitution is 0 (ZERO)because he is dead. Since there is no modifier for a Zero stat the GM can make one up (that is a rule). If the GM is feeling generous go with -5 (same as having 1 in stat). Oh and penalties stack, so good luck if you are a spell caster with somatic or verbal components -5 for each to try and act. The reality is (there goes another catgirl)you require the ability to exhale to speak. Exhaing is physical. I hope you GMs get my point, if you get someone trying to cheese the rules hammer them for it.

On the Immortality issue. Gods in mythology can die and are called immortal. Their deaths are rare and cosmic in scope. The other immortals can die if you chop off their heads. In game terms (yay a catgirl lives)a PC cannot kill a god unless the GM lets them. In 1st Edition AD&D it was possible to kill gods (Yes I'm that old), but it required a PC going to the god's plane and fighting them. This was stupid and the game designers changed that in all the following editions of the game. A PC could fight and destroy a God's avatar but not the god themself. Unless the GM allowed it and those mortals in stories who did manage to kill a god, usually had to replace him or her. I don't remeber seeing stats for the gods in pathfinder and if I did it would be stats for the avatar in my game.


jpomzz wrote:
Gorbacz wrote:
jpomzz wrote:
I got a question. Are there any actual rules saying your character can't take any actions when it's dead? One of my players pointed this out to me.
Is this a serious question?
Yes. He pointed out to me that without houserules, there is nothing to stop him from continuing to play his character while dead.

Technically, this only applies to forms of death that don't involve negative hit points. The dying condition still applies unconsciousness and the inability to take actions, until you're healed, and the dead condition makes you immune to healing.

Death by 0 Con is ignorable (by literal RAW) so long as you still have positive hit points after losing 5 max hp per 2 Con you've lost. Death effects are completely ignorable. In both cases, by literal RAW, you'd be able to function normally (as normally as you can without a soul, anyway), except for rotting and the immunity to healing, until you dropped to 0 or less hp, at which point you'd now be dying and stuck there. Kindof like undead, really.


To get back to the original topic of the Level 20 Wizard Discovery Immortality. If you actually found a player willing or able if the game goes on that long to go 20 levels or wizard, and choose Immortality I'd let them live forever or until killed by damage or death effect which the Immortality Discovery does not protect against. As soon as you hit level 5 wizard it's time to prestige out those level 8 abilities aren't worth the extra 3 levels, but Immortality and the idea that you could live for centuries might be worth 20 levels to some players. So I'd give them there dream, because I would be impressed if it happened once and amazed if it happened a second time.

I'm willing to wager 80% of the people on these form don't have games that persist beyond level 20, because either you get bored or your DM gets bored. So having a character live forever what's the harm, and it's living in limbo.

My opinion is that you would be able to live forever, until killed by damage or death effects.


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TriOmegaZero wrote:
The authors are perfectly capable of making mistakes. To be mortal is to be subject to death, so yes, there are no immortals in the game. There are beings considered to be such, but that consideration is in error.

There's a difference between making a mistake, and using a different, but completely valid definition of a word.


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There is nothing whatsoever game-breaking in allowing a player who has played a character from 1st to 20th as a straight Wizard or Wizard/Eldritch Knight (I believe EKs count as wizards for the purpose of gaining arcane discoveries by virtue of their Diverse Training ability, just as they qualify as fighters for feats such as Weapon Specialization) to become immortal in the sense that they won't die of old age. In fact, it is actually a disguised debuff for a player. There aren't many in-game spell effects that age PCs that a 20th level wizard would have to worry about, so taking this discovery is almost pure flavor. An optimizing metagamer would choose another 20th level feat that gave more substantial benefits. Or maybe would prestige out long before 20th.

Now, in the game world but outside the game, it is true that immortality is a HUGE benefit for the character. So what, though? It allows the GM to use immortal wizard NPCs, which is hardly breaking the mold and is something many GMs do anyway. Hello, Elminster?

Pathfinder designers found a way to incorporate cool and enticing flavor at the cost of a very small piece of superwizard effectiveness. I say, "Bravo to them!"

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