
The Bald Man |

Why is ghost touch armor a +3 quality, but ghost touch weapon is only +1?
Am I missing something with the Ghost Touch Armor property?
The armor property takes something from 0% effective to 100% effective while the weapon property goes from 50% effective to 100% effective. Does that account for the wide disparity?
Thank you for sharing your insight.

The Bald Man |

wraithstrike wrote:
The properties are also giving the modifiers in relation to other weapon or armor properties not to an armor or weapon property that is similar.
In comparing weapon properties to other weapons properties is a better way to evaluate them. The same goes for armor properties.
Fair statement and I agree. Since I feel like the armor at +3 is overpriced lets look at the +3 armor properties:
Ghost touch- Very, very situational
Invulnerability (DR: 5/magic)
- By the time you get it many enemies bypass it.
Fortification, moderate (50%)
- This is a good quality. Reasonable utility.
Spell resistance (15)
- By the time you can afford it who is it going to stop?
Wild
- Class specific, but if you are a Druid. This is awesome!
I guess Ghost Touch isn't the worse, but it still feels too expensive. So, there is no hidden utility? Armor properties in general not as useful as weapon properties?