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![Asmodeus](http://cdn.paizo.com/image/avatar/asmodeus.jpg)
Writing your own is fine but remember you asked about Dungeon Magazine only.
Monte Cook's adventure A Paladin in Hell is regarded as one of the best adventures not just of 2E but of all time.
(Also, Hell wasn't used in Dungeon not because of a popularity problem -- Dragon issues 75 & 76 were super popular from the day Greenwood wrote them and were ranked the top two issues ever done a few years ago by the Paizo staff. Hell wasn't used in Dungeon because of James Ward's famous editorial "Angry Mothers from Heck." (Remember there were only about a dozen or so issues of Dungeon prior to that issue of Dragon.
The editors were just always a bit skittish in doing something that the extreme right wing would really get them on. Sadly.
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Are |
![Nexian Galley](http://cdn.paizo.com/image/avatar/PF22-06.jpg)
Writing your own is fine but remember you asked about Dungeon Magazine only.
Monte Cook's adventure A Paladin in Hell is regarded as one of the best adventures not just of 2E but of all time.
Good point; I primarily asked about Dungeon because I have reasonably easy access to those.
I'll try to locate that adventure. Thank you for the suggestion!
And thank you to Sissyl, too. I'll check those suggestions out as well :)
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christian mazel |
![Umbragen](http://cdn.paizo.com/image/avatar/Umbragen.jpg)
W E Ray wrote:Writing your own is fine but remember you asked about Dungeon Magazine only.
Monte Cook's adventure A Paladin in Hell is regarded as one of the best adventures not just of 2E but of all time.
Good point; I primarily asked about Dungeon because I have reasonably easy access to those.
I'll try to locate that adventure. Thank you for the suggestion!
And thank you to Sissyl, too. I'll check those suggestions out as well :)
It's given as a 15th-20th level adventure for ADD, if your quest to locate it is fruitless give me your email.
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Dreaming Psion |
![Belzken Monk](http://cdn.paizo.com/image/avatar/BelzkenMonk_final.jpg)
It's not exactly in Hell itself proper, but the devilish influences are so strong it might as well be. Heart of Hellfire Mountain (Dungeon 148 p. 68) is a 20th level adventure involving a cult of Mephistopheles diabolists... the twist is that they're all fire giants. The non-devil-worshipping fire giants (the 'proper' fire giants) ask you to take care of the problem for them, which is a neat twist. Lots of devils and fire and brimstone there (even has an artifact which is literally Mephistopheles' heart) If you wanted to place it in hell, perhaps the cult is threatening a planar conjunction of some kind that drags the entire mountain range temporarily into hell (and perhaps permanently if the cult is not stopped).
It's not dungeon, but you might also look at "Hell In Freeport" by Green Ronin (3.0 D&D, levels 10-12). It's a bit railroady at times and quite difficult/hack and slashy in places, but it's got several neat locations and roleplaying opportunities. Planescape also had another adventure in hell called "Fires of Dis"- although I've never played or read it (unlike Hell in Freeport)
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![Asmodeus](http://cdn.paizo.com/image/avatar/asmodeus.jpg)
.... And if you are interested in "Heart of Hellfire Mountain" even though it only deals with devil worshipers on the Material Plane then there are a couple more most awesome examples:
"Strike on the Rabid Dawn" (#111) by Frank Brunner is excellent and ALL about a High Priest of Asmodeus.
"The Styes" by Richard Pett (#121) is universally accepted as one of the greatest Dungeon adventures of ALL TIME and the villain is (marginally to the plot) a worshiper of Asmodeus.
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Writing your own is fine but remember you asked about Dungeon Magazine only.
Monte Cook's adventure A Paladin in Hell is regarded as one of the best adventures not just of 2E but of all time.
(Also, Hell wasn't used in Dungeon not because of a popularity problem -- Dragon issues 75 & 76 were super popular from the day Greenwood wrote them and were ranked the top two issues ever done a few years ago by the Paizo staff. Hell wasn't used in Dungeon because of James Ward's famous editorial "Angry Mothers from Heck." (Remember there were only about a dozen or so issues of Dungeon prior to that issue of Dragon.
The editors were just always a bit skittish in doing something that the extreme right wing would really get them on. Sadly.
That's whole reason TSR put in the idea of godless clerics... to placate the MADD crowd.... along stripping the two D words from the game.... it didn't work. But fortunately... it didn't have to.