Flat-footed after surprise round?


Rules Questions


I've heard some arguments around here saying that even if you act on the surprise round, you can still be caught flat-footed if you go late in the initiative.

Is there any truth to this at all? My gut instinct is that that's not true, but given the amount of rules silliness in pathfinder, it doesn't sound completely out of the question.

Shadow Lodge

Pathfinder Lost Omens, Maps, Rulebook Subscriber

Until you act in the surprise round you are considered flat-footed (unless you have something that negates that).
After you have acted, though, you are no longer flat-footed.

So yes, you can be flat-footed during the surprise round until your initiative comes up. But by the time you get to the first regular round you have acted, and thus are not flat-footed.


Quote:
Flat-Footed: At the start of a battle, before you have had a chance to act (specifically, before your first regular turn in the initiative order), you are flat-footed. You can't use your Dexterity bonus to AC (if any) while flat-footed. Barbarians and rogues of high enough level have the uncanny dodge extraordinary ability, which means that they cannot be caught flat-footed. Characters with uncanny dodge retain their Dexterity bonus to their AC and can make attacks of opportunity before they have acted in the first round of combat. A flat-footed character can't make attacks of opportunity, unless he has the Combat Reflexes feat.

A surprise round isn't a regular turn. So it seems that you can act in the surprise round, and still be flat footed in the first regular round.

Sczarni

There are a few other ways to become flat-footed after you've acted as well, such as when using Acrobatics to balance, or after being targeted by this-one-monk-weapon-that-I-can't-recall-the-name-of.

But, being caught flat-footed after you've acted in Initiative is a rare thing.


PRD wrote:
The Surprise Round: If some but not all of the combatants are aware of their opponents, a surprise round happens before regular rounds begin. In initiative order (highest to lowest), combatants who started the battle aware of their opponents each take a standard or move action during the surprise round. You can also take free actions during the surprise round. If no one or everyone is surprised, no surprise round occurs.

This coupled with what Jeraa quoted earlier is the key to the RAW. You are flat-footed until you act in the "regular" initiative rounds. The surprise round is a round before the regular initiative that allows those that are not surprised to make preparations for combat, or quick strike before their opponents are aware. This is just one more case where the imaginings of what is happening in rounded combat and what the game says are happening differ, and in order to play by the RAW you must break from what "seems right."

Edit: I've had players at the table argue about the fact that the initiative roll is affected by your dex bonus, therefore the characters are "using" (though using is meant in the passive sense here) their dexterity to "be ready" for combat all the time. A decent argument, but the game says roll initiative, and you are flat-footed until you act in the regular initiative rounds.


but this is what many people feel is not intended (and certainly not how I have every played the game) - anyone who has acted in the Surprise Round at any table I have been the GM of has been considered to have acted and thus not flat-footed. Now mechanically in many cases it hasn't mattered if I got the RAW incorrect either because the folks who acted in the surprise round also had high initiatives or had uncanny dodge.

But there are certainly cases where it would matter a great deal.

(a related unclear rules point is whether a divination school wizard's ability to "always" act in the surprise round actually creates a surprise round or depends on other situations to have created a surprise round opportunity in that specific combat. As a GM I have usually ruled that the magic of the divination school means that even when nothing else triggered a surprise round the divination wizard still reacts before everyone else even knows that combat has started - this may mean the wizard gets a feeling that something is about to attack even before mechanically they see the attacker)

Taking the position suggested by some posters above means that you are implying someone who acts during a surprise round is somehow then back into a state of not being ready to react until their turn in the initiative order comes back around?


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I read "regular turn" to mean when the GM says "Hey, it's your turn". I don't read that to mean when the GM says "Hey, it's your normal kind of turn that has a standard and move action".

I'm pretty sure that's what they intended. The only reason "regular" is even mentioned is so that those weird corner cases where someone has a way to take an "out of turn" action, then doing so is not their "regular turn" and does not stop them from being flat-footed.

Why do I read it this way?

Because it explicitly says that Flat-Footed is "At the start of a battle, before you have had a chance to act". That's a direct quote. In fact, it's the first sentence. Then in parentheses it says that bit about "regular turn". If I try to accept BOTH sentences as valid, then the definition I just presented is the only valid choice. Or, in other words, if I take Jeraa's point of view, I MUST directly ignore the first sentence of the definition of Flat-Footed.

Since I don't like ignoring rules, or even sentences of rules, I really try to incorporate both ideas.

So, you're flat-footed at the start of combat until you act in your turn and if you can act out of turn, such actions won't end your state of being flat-footed.

That's the only parsing that fits both parts of the sentence.

Besides, nobody wants this:

GM: Surprise round. Fred, you're the only one not surprised so it's your turn.
Fred: Even though my initiative is 1?
GM: Yes, everyone else is surprised so you go.
Fred: I shoot the monster. Here's my damage.
GM: Great. Now it's round 1. The monster won initiative, so it will attack Fred. What's your AC?
Fred: 22.
GM: No way, it can't be that high. Is that your Flat-footed AC?
Fred: No, that's my normal AC because I'm not Flat=-footed.
GM: Yes you are. You haven't had a regular turn yet.
Fred: But, I've acted, haven't I? I shot the monster.
GM: Yep, but you're still Flat-footed.
Fred: But it says right here, first sentence, that Flat-footed happens at the start of combat before I act. I acted, so it is no longer the start of combat before I acted."
GM: Sure, but that wasn't a regular turn so it doesn't count.
Fred: Doesn't "Flat-footed" mean I am just not prepared for combat, not quite ready yet.
GM: Pretty much.
Fred: So how can I be not ready for combat AFTER I have already attacked in this combat?
GM: I have no idea, but you are.
Fred: So I shot the monster but I don't know I am in combat yet?
GM: Yep, that's it.
Fred: I shot the monster but I never acted?.
GM: Yep. Makes total sense to me.
Fred: OK, I quit. I'll go play GURPS...

Shadow Lodge

Pathfinder Lost Omens, Maps, Rulebook Subscriber
Jeraa wrote:
Quote:
Flat-Footed: At the start of a battle, before you have had a chance to act (specifically, before your first regular turn in the initiative order), you are flat-footed. You can't use your Dexterity bonus to AC (if any) while flat-footed. Barbarians and rogues of high enough level have the uncanny dodge extraordinary ability, which means that they cannot be caught flat-footed. Characters with uncanny dodge retain their Dexterity bonus to their AC and can make attacks of opportunity before they have acted in the first round of combat. A flat-footed character can't make attacks of opportunity, unless he has the Combat Reflexes feat.
A surprise round isn't a regular turn. So it seems that you can act in the surprise round, and still be flat footed in the first regular round.

I don't know anyone who would rule that actions taken on your initiative in the surprise round don't count as removing the flat-footed condition. In fact the core rulebook itself seems to contradict that interpretation; the description of the rogue talent "Surprise Attack" states that a rogue needs to have taken this ability in order to be able to treat opponents as flat-footed during the surprise round, even if they have already acted. If the rogue doesn't have that ability, then opponents are no longer considered flat footed after they have acted in the surprise round. And even if the rogue does have this ability, it only works during the surprise round; the flat-footed condition does not continue into the first regular round. Note, too, that it's only the rogue who gets to treat opponents who have acted as still being flat-footed.

I would interpret the section you highlighted as saying you are flat-footed until your initiative comes up, even if you somehow get to take an action before then (such as, say, being able to take an attack of opportunity because you have combat reflexes).


Just for clarification, I always ruled that those who acted in the surprise round were not flat-footed, because I also felt that was the spirit of the rules, but I also felt that was a house rule because I do read the "regular" in flat-footed, the same as the regular in surprise round. This is where someone always comes in and says this is why they put the rules in the hands of intelligent people so... Then I look around the forums, and at myself in the mirror and think, "really?"


question, can you do Immediate actions during the surprise round before you've acted?


Chess Pwn wrote:
question, can you do Immediate actions during the surprise round before you've acted?

It depends on what the immediate action is. I suppose the general answer is "Yes, some immediate actions allow you to use them before you have acted", but that answer by no means covers all immediate actions.

One that comes to mind is a barbarian ability (either a feat or rage power, can't remember) that allows you to rage as an immediate action upon taking damage.

Shadow Lodge

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Pathfinder Lost Omens, Maps, Rulebook Subscriber
Chess Pwn wrote:
question, can you do Immediate actions during the surprise round before you've acted?

In general, no - you cannot use an immediate action if you are flat-footed.


in general no I don't think you can take most immediate actions before you have acted (the barbarian example is complicated by the fact that most barbarians by the time they would have a rage power also have uncanny dodge)

typically the way I handle combat is that until your initiative comes up you are basically not aware that combat is happening (or at least you are still in that initial shock of combat breaking out and reacting to that) - so no sharing results of knowledge checks, no taking of immediate actions (most of the time) etc.

however if you have a special ability that does allow you to act (combat reflexes for example that lets you take attacks of opportunity) then that suddenly becomes a bit better of a feat and something more truly unique. Likewise how I interpret the divination school ability means that divination wizards are nearly always ready to react to combat (rarely caught flat-footed) which feels right for the flavor of that school (and in the hands of the right player is mechanically powerful without being utterly broken).

worth noting as well that in many cases characters should be drawing weapons on the first round of combat - if you don't bother with handling that bit of the rules then you are, to some degree, shortchanging players who take Quickdraw. It also makes things like shrunken a bit better (since you can treat them like ammunition and draw them and throw them as part of the same action they are good for rogues/ninjas throwing them on the first round of combat or during a surprise round


I really don't see how someone who acted in the surprise round becomes flat-footed before they act again after the surprise round.
What I've understood it as is that you're flat-footed before you act in combat because you aren't in combat-mode yet, fully aware of your opponent and prepared. So how could a charging orc become flat-footed after they jump out of the undergrowth?
If there is anything supporting this by RAW, it's yet another, to me, 'RAW doesn't really matter'-case. Because I really don't see a reason for it.

Shadow Lodge

Pathfinder Lost Omens, Maps, Rulebook Subscriber

I think people are trying to read too much into the two uses of the word "regular".

A surprise round isn't a regular round. But that doesn't mean that it doesn't use a regular method for determining initiative order, with people taking their regular turn once their initiative comes up.


JohnF wrote:


I think people are trying to read too much into the two uses of the word "regular".

A surprise round isn't a regular round. But that doesn't mean that it doesn't use a regular method for determining initiative order, with people taking their regular turn once their initiative comes up.

Yes, this is where the possible question comes in. If flat-footed language never used the words "regular turn," I don't think there would be any confusion at all, and as I said, the intent of the rules seems very clear, once you act, you are not flat-footed any longer. However, the words "regular turn" seem to indicate the idea of a turn wherein the character gets their full action economy (in a surprise round this is not the case). It would be much more clear if the parenthetical in flat-footed was stated in such a way as to just exclude those types of special actions that happen "outside" of the regular sequence of initiative. Again, in my experience most tables go with the once the character has acted they are no longer flat footed, but I believe that is the intent of the rules, regardless of the "regular" language.

Also, just for arguments sake, and I have actually seen this, someone could throw a punch before they had their feet fully set in a "battle stance." Sometimes in a hostile situation you just throw a punch from where you are, say, a bar stool just hypothetically. In that case, you have most definitely acted, but I would also say you are not "fully ready for combat."


That whole thing is absurd. It implies that both combatants in a fight could never ever ever possibly know they're in a fight unless they have a class feature that prevents it. Every single battle begins with a sucker punch. If there's 12 people combined on both sides of the fight, the 12th guy stands there watching as the other 11 run around swinging swords and blasting spells, unaware of the possibility that he's in a fight. If two parties cross paths, exchange words, clearly present hostile intentions, and begin to rumble... No one but the first guy in the initiative can possibly know a fight is about to happen. The last guy, despite being part of the initial confrontation and declaration that a battle royale is about happen, and despite watching the chaos in real time, is still in a stupor and clueless to the fact the guy who just told him he's going to stab him in the face with the knife he's about to pull out, then pulls out said knife, then moves 30' over to him and proceeds to face stab him.

C1: You wanna go bro?

C2: Yeah bro bring it!

C1: I'm bringin it bro!

C2: Do it then bro!

C1: See this fist?

C2: Yeah I see it, what?

C1: I'm gonna punch your face with it bro.

C2: Come at me bro!

C1: This fist. That side of your face. Not so much in that area, or over there, but right... there...

C2: Quit talkin and do it then bro!

C1: Ok bro, you asked for it bro, here I come. Right now. Over to you. With this fist right here. To hit you right there! You ready!?

C2: I'm ready!

C1: I ain't playin bro! I'm gonna do it right now, on 3... 1... 2... 2-1/2... 2-3/4...

C2: (braces for impact)

C1: 3! (punch)

C2: (still flat footed) WHY YOU HIT ME BRO!? I wasn't ready!

By the rules, that's how it goes. And it's ridiculous. I've always ran it, as has every DM I've played with, as if you are only flat-footed in a surpise round IF there even is a surprise round, unless there's a specific feature that causes it.

Liberty's Edge

Item 1:

prd - Initiative wrote:


Flat-Footed: At the start of a battle, before you have had a chance to act (specifically, before your first regular turn in the initiative order), you are flat-footed.

Note: turn, not round. The turn is when your character act, if you find a piece of text that define regular turn as part of a regular round, please show it.

Piece of text that speak of regular round have a limited pertinenncy.

Item 2:

prd - Surprise wrote:
Unaware Combatants: Combatants who are unaware at the start of battle don't get to act in the surprise round. Unaware combatants are flat-footed because they have not acted yet, so they lose any Dexterity bonus to AC.

We have a rule that say that unaware combatant are flat footed. We can suppose that aware combatant aren't flat footed.

Combine it with a rule (item 1) that say that you are flat footed until your first regular turn. As "regular turn" is undefined we can reasonably suppose that it mean "the first turn in which you act without using special abilities".

So the first turn in which you act without using combat reflex or other ability beyond the result of your initiative check.


Diego Rossi wrote:

Item 1:

prd - Initiative wrote:


Flat-Footed: At the start of a battle, before you have had a chance to act (specifically, before your first regular turn in the initiative order), you are flat-footed.

Note: turn, not round. The turn is when your character act, if you find a piece of text that define regular turn as part of a regular round, please show it.

Piece of text that speak of regular round have a limited pertinenncy.

Item 2:

prd - Surprise wrote:
Unaware Combatants: Combatants who are unaware at the start of battle don't get to act in the surprise round. Unaware combatants are flat-footed because they have not acted yet, so they lose any Dexterity bonus to AC.

We have a rule that say that unaware combatant are flat footed. We can suppose that aware combatant aren't flat footed.

Combine it with a rule (item 1) that say that you are flat footed until your first regular turn. As "regular turn" is undefined we can reasonably suppose that it mean "the first turn in which you act without using special abilities".

So the first turn in which you act without using combat reflex or other ability beyond the result of your initiative check.

This answer right here is as good as it gets.

It's the only way to read ALL the rules so that they make sense without deliberately ignoring some of them.


Diego Rossi wrote:

Item 1:

prd - Initiative wrote:


Flat-Footed: At the start of a battle, before you have had a chance to act (specifically, before your first regular turn in the initiative order), you are flat-footed.

Note: turn, not round. The turn is when your character act, if you find a piece of text that define regular turn as part of a regular round, please show it.

Piece of text that speak of regular round have a limited pertinenncy.

Item 2:

prd - Surprise wrote:
Unaware Combatants: Combatants who are unaware at the start of battle don't get to act in the surprise round. Unaware combatants are flat-footed because they have not acted yet, so they lose any Dexterity bonus to AC.

We have a rule that say that unaware combatant are flat footed. We can suppose that aware combatant aren't flat footed.

Combine it with a rule (item 1) that say that you are flat footed until your first regular turn. As "regular turn" is undefined we can reasonably suppose that it mean "the first turn in which you act without using special abilities".

So the first turn in which you act without using combat reflex or other ability beyond the result of your initiative check.

That's some sweet rules-fu.


Pathfinder Starfinder Roleplaying Game Subscriber

Q: "Why did you buy the Amulet of Non-detection and Ring of Invisibility again? You're a swashbuckler, don't you want folks to see you?"

A: "Not before I get to go, I don't! My AC sucks until I go, then!"


Diego Rossi wrote:

Item 1:

prd - Initiative wrote:


Flat-Footed: At the start of a battle, before you have had a chance to act (specifically, before your first regular turn in the initiative order), you are flat-footed.

Note: turn, not round. The turn is when your character act, if you find a piece of text that define regular turn as part of a regular round, please show it.

Piece of text that speak of regular round have a limited pertinenncy.

Item 2:

prd - Surprise wrote:
Unaware Combatants: Combatants who are unaware at the start of battle don't get to act in the surprise round. Unaware combatants are flat-footed because they have not acted yet, so they lose any Dexterity bonus to AC.

We have a rule that say that unaware combatant are flat footed. We can suppose that aware combatant aren't flat footed.

Combine it with a rule (item 1) that say that you are flat footed until your first regular turn. As "regular turn" is undefined we can reasonably suppose that it mean "the first turn in which you act without using special abilities".

So the first turn in which you act without using combat reflex or other ability beyond the result of your initiative check.


GM Nowruz wrote:
As "regular turn" is undefined we can reasonably suppose that it mean "the first turn in which you act without using special abilities".

Or you can reasonably suppose that it means what it says in plain English: your next turn in the combat initiative sequence.

No need to add superfluous subordinate clauses to limit it unnecessarily.


I define a regular turn as having a full round action. Move standard and swift.


Cavall wrote:
I define a regular turn as having a full round action. Move standard and swift.
Ambush wrote:
At 4th level, a bandit becomes fully practiced in the art of ambushing. When she acts in the surprise round, she can take a move action, standard action, and swift action during the surprise round, not just a move or standard action.

This doesn't say you can take a full round action, but you can take a standard, a move, and a swift. Does it count as a regular turn?

Lookout wrote:
Whenever you are adjacent to an ally who also has this feat, you may act in the surprise round as long as your ally would normally be able to act in the surprise round. If you would normally be denied the ability to act in the surprise round, your initiative is equal to your initiative roll or the roll of your ally –1, whichever is lower. If both you and your ally would be able to act in the surprise round without the aid of this feat, you may take both a standard and a move action (or a full-round action) during the surprise round.

This one says you can take standard and a move action OR a full round action. However, you don't get a swift action.

Does this one count as a regular turn?


Cavall wrote:
I define a regular turn as having a full round action. Move standard and swift.


Cavall wrote:
Cavall wrote:
I define a regular turn as having a full round action. Move standard and swift.

Ok ok ...

There's two Level 5 characters.

Both are 4 Bandit Rogue / 1 Sohei Monk.

They have both have the Ambush ability, Devoted Guardian ability, and the Lookout teamwork feat.

They both always act in the surprise round, and can take a standard and move action (or a full-round action) and a swift action.

Ok. Now do they lose flat-footed with their action in the surprise round?

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