
Xyver |
I've asked a few questions here before, getting suggestions for feats and such, but here I will share my entire summoner build for your scrutiny. I'd be grateful if you could take a look at it and see if there are any glaring errors or things that I am missing.
Here we go! He is a Master Summoner, Level 5. We used a 20 point buy
Str: 10
Dex: 14
Con: 12
Int: 13
Wis: 10
Cha: 21 (16+2(human)+1(increase)+2(Item))
HP: 34
Fort/Reflex/Will(Cloak of resistance +1): 3/4/5
BAB: 3
Initiative: 6 (dex + Improved init)
AC: 16
Masterwork morning star, +4 to hit, 1d8 damage
Studded leather armor +1
Light crossbow +5 to hit
Skills: Fly 5, Handle Animal 13, Knowledge Arcane/nature/planes 5/5/5, linguistics 7 (3 extra languages), ride 5, spellcraft 9, UMD 8, Bluff 5, Sense motive 4, Diplomacy 9.
Languages: Common, Bendarian, Terran, Aquan, Auran
Items of note: Headband of Charisma +2, Cloak of Resistance +1, and I have 87 platinum and 2133 gold.
Feats: Craft Wonderous item, Augment summoning (Master summoner class), Superior summoning, Improved initiative.
Abilities: Summon Monster III 10 times per day, lasts minutes not rounds, life link, and a half leveled Eidilon.
Spells:
0: Guidance, Detect Magic, Message, Mage Hand, Resistance, Read Magic
1: Mage Armor, Grease, Enlarge, Shield
2: Haste, Invisibility, Create Pit
Eidilon Quadroped (half level):
Str: 15
Dex: 15
Con: 13
Int: 7
Wis: 10
Cha: 11
HP: 23
Fort/Reflex/Will: 5/6/2
BAB: 3
Initiative: 2
AC: 18
Evolutions: Bite, Legs x2, Claws (1), Improved Natural Armor (1), Pounce (1), Climb (1), Magic attack (1)
Skills: Bluff 3, Knowledge Planes 1, Perception 5, Sense motive 3, Stealth 8, Escape Artist 5, Track 5, Climb 7, Intimidate 6.
Feats: Evasion, Combat Reflexes, Stand Still
Abilities: Darkvision 60 ft, Link, Share Spells.
We are a party of 7 (Inquisitor, dual wielding ranger, Cleric, archer rogue, fighter, skill monkey rogue, and me), and so far I have not been building myself super... Damagey. I'm going more of a support/battlefield control role. This guide looked pretty excellent, been taking ideas from this: http://community.wizards.com/go/thread/view/75882/19873034/Treantmonks_guid e_to_Wizards:_Being_a_God
I'm planning on buying some metal magic rods, getting Extend ASAP, as well as a dex item for my eidilon, and upgrade my cloak of resistance.
NOTE ON LANGUAGES: We just had a "planar shift", we switched from the pathfinder world (we were playing Return to the Temple of Elemental Evil) and jumped to our DM's custom world. So we had to learn the new language, and I lost Ignan. So I'm planning on learning Ignan, Celestial, and Infernal in the next few levels.
So far what I've done in combat is summon creatures (mostly earth elementals) and beat the crap out of things. I've heard rumours that "Wall" spells could be used with the summon monster ability, I'm asking my DM about that now. That would give me more ability to control the battle, and use up less spell slots.
The great thing about master summoner is that I can get unlimited summons out at a time, or 1 summon monster spell and my eidilon out. That, along with superior summons, truly means I can spam the battle field. We were ambushed one night by bugbears, so we were all in bed (Eidilon was standing guard, he go killed stealthily), and we woke up with bug bears standing over us. I just lay there, and summoned earth elementals, got 4 of them (Yay superior summoning!), who all proceeded to wreck the bugbears while we were getting out of bed.
My idea for the eidilon is to make him Large, and give him huge reach, then use his Combat Reflexes and Stand Still to be a moving wall around the battle field. I'm going to get an item for him to boost his Dex so he can have more attacks of opportunity. I'm also building him tanky.
Any suggestions?

Borthos Brewhammer |

Why not buy a masterwork crossbow instead of a masterwork mace? Seems like you have a better chance to hit with the crossbow and do the same damage.
A half-leveled Eidolon can tank about as well as a sorcerer can. ie, not well. Build him as a flanking buddy for your summoned monsters, maybe.
Or, make him bipedal and give him wands, make him a wand monkey.

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Here is a link to a summoner guide and two builds...though I don't think either build is anything close to what you are going for.
The guide will be helpful though.

Attrition |
I might have grabbed a point for my int from my str - and agree on the crossbow - better to be shooting something than swinging something, and skills are all pretty useful.
The resistance spell kinda falls to the wayside once you get cloaks - maybe get light as a replacement?
Next, I'm not sure your eidolon makes a great night-time guard - he poofs when you fall asleep.
As for the physical abilities, remember he'll always be 1/2 your level, and he isn't a full BAB anyways, so there will be a time (soon/now) that his attacks just won't hit. Since you have a large party, though, it's not like you really need another main attacker, so making him more of a stealth/ranged is best.
Finally, I'd check your eidolon's stats - I think you added a level (at least) in there. If you are 5th level, then he's still a 2nd level (round down) - so he should only have 2 HD and 4 evolutions, etc.

Xyver |
Hey, sorry for the late reply. I almost forgot about this thread :P Weekly pathfinder was coming up, so I remembered!
For items, I actually haven't bought any items, I've just been collecting what has been dropped. So, we killed some guys and they dropped a Masterwork mace, so I grabbed that, and someone else dropped a crossbow, so I grabbed that as well. It's kinda funny actually, when we made these characters we never actually bought any items.... The DM rolled for us to get magic items, so we all started with a few, but we never really worked out any starting gold. So I've been getting what I can when I need it :P I do shoot the crossbow, it's rare that I actually ever enter combat. An upgrade to that would be good.
For the Eidilon tanking, I may have to run some stats to see how good he could get at that. I've been giving the Eidilon stealth and perception (we have a rouge with perception through the roof, something like +16 to rolls, so not too much perception) as well as track and stuff. He's kinda utility, I use summons more then my Eidilon.
For half level, it is correct that he is level 3. It says Eidilon is half level, to a minimum of 1. So that means at level 1 and 2 I get a level 1 Eidilon, 3 and 4 is level 2, 5 and 6 is level 3, and so on. So it makes sense. I realized that recently, had an adventure that he was only level 2 when he was supposed to be level 3 :P
As for spells, I could get the Eidilon healing and recalling, but like I said, I don't use him that often, so it'd be a waste. I get so few spells, gotta choose them carefully.
Again, here is the guide I've kinda been following, or at least trying to emulate. Soon, I'm going to make a big list of all the spells I am planning to get, see if I can plan my future a little more.
Guide to being a God