Monsters for Alkenstar


Lost Omens Campaign Setting General Discussion

Sovereign Court

Hi

I decided to make my new adventure in the great city of alkenstar. Yet I found myself curious what kind of denezines aside from human gunslingers could linger in that highly advanced area. Any ideas?


If you have Bestiary 3 then Pale Strangers could work, they are essentially undead gunslingers. Cannon golems could work. Anything from the clockwork creatures could work as well. If you don't have access to the book you can always look at the PFSRD.

There isn't really that much that just screams it is from Alkenstar. A lack of material from that place.

Sovereign Court Contributor

Alkenstar has a lot of dwarves.

Outside of Alkenstar, there's a lot of mutants, and it is situated in Garund. You'll probably find a number of African-style species, Gnolls, and such. The whole Mana Wastes vibe is kind of like Fallout - so scorpions, two-headed cattle, and trolls might be good choices.


a very rare animated hand gun..... gun has five shots and then ends up as a club.

Paizo Employee Director of Narrative

Ash giants would fit for threats out in the wastes.


the giant amoeba might work too

Silver Crusade

Rust monsters would likely be attracted to a region that is primarily industrial.

Silver Crusade

gremlens would work as well.
mutated monsters of the mana wastes can be written up as can any of the "Old Weapons" there are abandoned mobile fortresses roaming the wastes and floating cities over the western mountian range.
If you have ever played any Wierd West settings those style of monsters would work as well. combine that, industrial victorian, old west, throw in some fallout and you have Alkenstar.

in general you can create anything you need.
and lets not forget your standard desert monsters, there is an entry about the people of Alkenstar scaring off a horde of purple worms by shooting the largest cannon in existance at them.

I wrote up a module for my group (haven't played it yet) that had the Duchess of Alkenstar working on putting in a rail road between Nex and Geb and hiring the PC's to clear out monsters, scout ruins, protect workers, etc.


Spine Dragons roam the manawastes, I think.

Sovereign Court

Sandkrakens.

However, I don't think these are the Tome of Horrors Sandkrakens: the Great Maw of Rovagug was used to scare them off so they must be scary monsters.


If you're looking for mutants, you'll be getting them in a couple of months!

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