
Moppy |
Hi!
Askng for guidelines on relating Constitution scores to bleep test (multistage fitness test) scores.
For those who do not know what that is, see here and scroll down to "Calculations"
Wikipedia - Multi-stage Fitness Test
TL;DR - A beep sound is played at decreasing intervals. You run back and forth between two markers placed 20 metres (65 feet 7 and 1/2 inches) apart and must arrive at each turning point on/before the next bleep. The number of runs completed determines the final score.

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In a six-second round, a character can run at quadruple their speed. All characters (assuming no armor is worn for the test) can cover 65ft. in six seconds. A character can run for a number of rounds equal to his Constitution score, so most characters can keep this up for at least a minute without slowing. There are no rules covering moving faster than base speed.

Foghammer |

Looking at the chart showing how it's all calculated out, and the breakdown of the 'shuttles' and such, I'm not sure you're going to get the kind of data you want.
Almost all of the data you crunch from this will be static. You can get other results by changing class/feats/magical equipment, but not based on Con score.
EDIT: I guess I basically said the same thing as TriOmegaZero, but differently.

Foghammer |

What I said was wrong. I see where I messed up. TOZ even had it in his post. [facepalm]
Still, like TOZ said, the number of rounds you can run is based on your Con score. But from what I understand, the amount of time it takes between beeps is what changes, not the distance, correct?
I suppose you could crunch this data and get an array of fitness levels based on Con score and see what the correlation is like. I'm not good with math in the slightest though, so I can't be of any help there.

Moppy |
If you're fit enough to be doing such tests, the speed will not be a problem. Marathonners hold 20 km/h (13 miles per hour) for 2 hours. (100 meter sprint is about 36 km/h)
The "problem" with the test is the additional energy required to reverse direction, not the co-ordination required.
There's 2 types of stamina. Aerobic in which the muscles consume oxygen (eg: cruise mode) and anaerobic where the oxygen supply is insufficient and cannot be maintained (eg: full power). So that test is determining the point at which you go anaerobic (typically because of the sudden bursts of power used in reversing direction) and fail.
In some games they have "long term fatigue" and "short term fatigue" and I've been trying to think of a way to get it working in 3.X