Just for trolling - Rogue builds!


Pathfinder First Edition General Discussion


I am bored so just for fun I create a unnusual rogue build. A lot of people do not like rogue, I do. So i will try to make some good builds, it is a dificult task so evey help is welcome.

This one is a secondary warrior, a flanker buddy

The goods
- it can debuff (crippling strike, cornugon smash)
- it is the party face...while dumping cha!
- very decent saves
- decent Hps
- he can ignore partial conceleament (good for the SA)
- healbot after the battle

The not so goods
- not that good damage
- intimidate and acrobatics still hard against a lot of monsters.

The bads
- Low Ac
- Low CMD

Spoiler:

Half-elf
Cleric 1 /Swashbuckler 14

Str 24
Dex 14
Con 18
Int 10
Wis 18
Cha 7

speed 40

Ofensive:

+21 +3 adamantine keen holy flachion (2d4+21(+7d6 if sneack

attacking) 15-20/x2)[Power attack + furious focus+intimidate

with cornugon smash]

defensive:

AC: 27
Hit points: 155 (level+con+favored class+ toughness)
CMD: 31

saving throws:

Fort +17
Ref +16
Will +17

Skills: (all maxed out)

Perception
Acrobatics = +32
Bluff
Diplomacy
intimidate = +26
sense motive
Stealth
spellcraft

Feats:
Skill focus (Acrobatics)(racial), Iron will, Power attack,

Furious focus, Toughness, Defensive combat training, great

fortitude, cornugon smash, intimidating prowess, Weapon

focus(falchion), Blind fight, improved blind fight.

Rogue Talent:
Peerless maneuver, Weapon training, combat trick (x2),

crippling strike, dispelling attack, oportunist.

others:
Domains(travel, Conversion inquisition(bluff, intimidate,

diplomacy becomes wis based skills)
evasion
sneak attack +7d6
uncanny dodge, improved unncany dodge.
Spells

Gear
+3 adamantine keen holy flachion
cloak of resistance +5
boots of elvenkind
+5 mitrhil fire resistent bandedmail of determination
Ring of protection +2
amulet of natural armor +2
Belt of physical might +4 (Str,Con)
Headband of inspired wisdom +4
Wand of cure light wounds


An interesting build, nice to see someone making a useful looking rogue without abusing the Scout archetype


Dispelling attack requires minor and major magic rogue talents

Liberty's Edge

Clerics aren't allowed to take Inquisitions, to my knowledge. Though you could just take a level of Inquisitor instead of Cleric if you're willing to skip the Travel Domain.


Might not be something new to you guys but I just made him two days ago.

I'm hoping my players don't see this, they'll be "meeting" him this Sunday, but I couldn't resist.

Also, if you're one of my players and you do happen to read this... well, don't. =\

Caladir Tarlen:

Elf
Level 2 Flowing Monk, Level 9 Rogue (favored)
Str 8
Dex 22
Con 12
Int 16
Wis 20
Cha 18
Abilities rolled using 2d6+6 (homebrewed)

Speed 30

Offensive:
CMB - 6
CMB w/ Unarmed Strike - 13
CMB w/ Unarmed Strike and Triping - 17

Unarmed Strike - +13/+8 1d8+2d6+6 x2 (1d6 to self)
Flurry of Blows - +12/+12/+7 1d8+2d6+6 x2 (1d6 to self)
x2 +1 Agile Mithral Daggers - +7/+2 1d4+7 19-20/x2
x2 +1 Agile Mithral Daggers (thrown) - +14/+9 1d4+7 19-20/x2 10ft

Sneak Attack +5d6

Defensive:
HP - 74 (+9 from Rogue favored class)

AC - 24 (possible +3 from Combat Expertise and +5 from Offensive Defense)
Touch - 24 (possible +3 from Combat Expertise and +5 from Offensive Defense)
Flat-Footed - 18 (Uncanny Dodge eliminates this)

CMD - 30 (possible +3 from Combat Expertise and +5 from Offensive Defense)
CMD vs Trip - 32 (possible +3 from Combat Expertise and +5 from Offensive Defense)

Fort - 9
Ref - 17
Will - 13
+2 vs Enchantment, Immune to magical sleep

Skills:
Acrobatics - 20
Bluff - 18
Climb - 13
Diplomacy - 16
Disable Device - 18
Disguise - 16
Escape Artist - 18
Perception - 21
Sense Motive - 19
Sleight of Hand - 21 (34 to conceal weapons)
Stealth - 20

Traits:
Threatening Defender
Child of the Streets

Feats:
Combat Expertise
Quickdraw
Improved Feint
Knockout Artist
Improved Trip
Greater Trip

Abilities:
Low-Light Vision
Elven Immunities
Silent Hunter
Keen Senses
Weapon Familiarity
Trapfinding
Sneak Attack +5d6
Evasion
Trap Sense +3
Uncanny Dodge
Improved Uncanny Dodge
Unarmed Strike
Flurry of Blows
Redirection - Ref DC 16
Unbalancing Counter - Ref DC 16

Rogue Talents:
Hidden Weapons
Underhanded
Combat Reflexes
Offensive Defense

Monk Bonus Feat:
Weapon Finesse (Unarmed Strike)

Equipment: (using pc wealth)
Amulet of Mighty Fists, Agile, Vicious
Monk's Robes
Ring of Protection +2
Belt of Incredible Dexterity +2
Headband of Inspired Wisdom +4
Cloak of Resistance +2
x2 +1 Agile Mithral Daggers

Equipment Weight - 4 lbs

Basically he utilizes the combo of Unbalancing Counter, target is flat-footed until the end of your next turn, to set up a full Trip/AoO Unbalancing Counter/Flurry of Blows/Sneak Attack/Pound Fest routine. Or failing that feint for one Sneak Attack... attack?

Edit - Forgot to mention, he prefers to use subdual over lethal damage neting an aditional +5 dmg from his Sneak Attacks

Edit2 - Forgot to add Vicious damage to Unarmed Strikes. It's late. =(

The Exchange

Deadmanwalking wrote:
Clerics aren't allowed to take Inquisitions, to my knowledge. Though you could just take a level of Inquisitor instead of Cleric if you're willing to skip the Travel Domain.

They are. Some confusion came about when UC came out, and said that Inquisitions were inquisitor only. UM is the correct source, stating that Inquisitions are okay for anyone.


airsic wrote:
Dispelling attack requires minor and major magic rogue talents

True.

Revised build (also corrected some math mistakes)

Spoiler:
Half-elf
Cleric 1 /Swashbuckler 14
Str 24
Dex 14
Con 18
Int 10
Wis 18
Cha 7

speed 40

Ofensive:

+21 +3 adamantine keen holy flachion (2d4+21(+7d6 if sneack

attacking) 15-20/x2)[Power attack + furious focus+intimidate

with cornugon smash]

defensive:

AC: 27
Hit points: 155 (level+con+favored class+ toughness)
CMD: 36

saving throws:

Fort +17
Ref +16
Will +17

Skills: (all maxed out)

Perception
Acrobatics = +35
Bluff
Diplomacy
intimidate = +29
sense motive
Stealth
spellcraft

Feats:
Skill focus (Acrobatics)(racial), Iron will, Power attack,

Furious focus, Toughness, Defensive combat training, great

fortitude, cornugon smash, intimidating prowess, Weapon

focus(falchion), Blind fight, improved blind fight.

Rogue Talent:
Peerless maneuver, Weapon training, combat trick (x2),

crippling strike, fast tumble, oportunist.

others:
Domains(travel, Conversion inquisition(bluff, intimidate,

diplomacy becomes wis based skills)
evasion
sneak attack +7d6
uncanny dodge, improved unncany dodge.
Spells

Gear
+3 adamantine keen holy flachion
cloak of resistance +5
boots of elvenkind
+5 mitrhil fire resistent bandedmail of determination
Ring of protection +2
amulet of natural armor +2
Belt of physical might +4 (Str,Con)
Headband of inspired wisdom +4
Wand of cure light wounds


Ranged rogues are dificult, Still I think I make an aceptable build.

Note that every turn he moves more than 10 feat he can add SA. Note that the damage is not that low Whitout SA.

And my favorite* is that he can move and use a wand of acid arrow to deliver SA to a caster forcing a concentration check for a couple of rounds, if the familiar use another wand to cast the same spell the Dc for the concentration check can be very high.

Still, I am not which are the best wands for the familiar to use, any help is welcome.

Spoiler:

Half-Elf
Weapon master 4 - Sniper/scout 11

Str 18
Dex 25
Con 12
Int 8
Wis 12
Cha 14

Ofensive:

Initiative
+11

SA:+6d6

+24 - +2 holy MW Longbow (2d8+40 (two arrows)) [+4d6 against creatures of evil alignment] (manyshot + deadly aim)

or full attack

+22(two arrows)/+22/+17/+12 (1d8+20/x3)

+18 keen flachion (2d4+8)

Special: Accuracy, Deadly Range, Scout’s Charge, Skirmisher.

Defense:

Evasion

AC: 32
Touch AC: 19
FF AC: 25
Hps: 93

SAves

Fort +13
Ref +20
WIll +11

Feats: WF (longbow), WS (longbow), Skill focus (Kn "x"), point blank shot,Eldrith heritage (Arcane), Improved familiar, improved initiative, rapid shot,

precise shot, manyshots, iron will, Deadly aim, Improved precise shot.

Skills: Max perception, UMD and Stealth.

Special: Accuracy, Deadly Range, Scout’s Charge, Skirmisher.

Rogue talent: Combat trick, Snap shot, Sniper Eye, surprise attack, Hunter surprise.

+2 holy MW Longbow (32K) , Belt of physical might +4 (Str, Dex) (40 K), cloak of resistance +5 (25K), Ring of protection +2 (8K), amulet of natural armor , +2 keen adamantine flachion

(8k), +5 shadowed mitrhal brestplate (34K), Gloves of dueling (15K), Bracer of archery Greater (25K),

Wands: Acid arrow, Vanish, protection from evil, Blur...

*idea taken from a highly regarded expert guide on Arcane trickster.

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