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I do not own Ultimate Magic. The change from the wording of it as opposed to what is on the PRD concerns me. Typically they only change the wording like this if there has been some kind of errata or FAQ on something. I looked through what I could find and I could not find anything pertaining to this subject.
Does anyone happen to own Ultimate Magic and can check to see if the wording is the same as what Christopher Lee posted? Does anyone happen to know why the discrepency exists?
I believe that the difference in wording is important here. If it is as Christopher Lee posted then I am inclined to agree with Mergy that you do qualify for Power Attack at first level. This is mostly because I can't think of any other term to use then "uses" to denote that you actually use the eidolon's scores. However, if there has been some change and the official wording of the class ability is that which is posted on the PRD as I linked above then I stand by my initial judgement that gaining the modifiers is not the same as gaining the ability scores thus he would not qualify at first level.
When the developer of the game tells you how the rules work, that's how they work.

Lune |

That is true, Mergy, but I can see the issue in interpretting what the developer said. I know this kind of thing comes up all the time. That is why I was trying to focus on the change in wording between the site and the book printing.
Does anyone own a copy of the book to see if their wording has changed in their book? Or does anyone know why the wording may be different on the PRD than it is in the book?
This is an important oddity that seems pivotal to the issue at hand.

Christopher Lee |
That is true, Mergy, but I can see the issue in interpretting what the developer said. I know this kind of thing comes up all the time. That is why I was trying to focus on the change in wording between the site and the book printing.
Does anyone own a copy of the book to see if their wording has changed in their book? Or does anyone know why the wording may be different on the PRD than it is in the book?
This is an important oddity that seems pivotal to the issue at hand.
I checked the FAQ, and SKR specifically states that they qualify but can only use the feat while wearing the suit if their Str drops below 13 when not wearing it. Looks like I was wrong!
ust as a Str 11 character wearing a belt of strength +2 bumps him to Str 13 and allows him to take Power Attack, you can do this. You just couldn't use the feat without the belt/eidolon-suit.
—Sean K Reynolds, Wed, Aug 10, 2011
However, I'd like to point out that "gaining ability modifiers" does not apply to you gaining the ability score modifiers (such as +4 for having an 18) of the suit, but to the level based modifiers that the Eidolon gains. For example, at level 5 it still gets a +2 Str/Dex. Otherwise, you would also get it's mental "modifiers", which you don't.

Morris Chan |
It was clarified in a thread by James; don't feel like necroing. It's linked somewhere in the One Synth to rule them all line.
And yes, Rejuv / heal work as if separate; your HP heal, you have to use Rejuv to get the temps back.
that was also my question, I basically picture it as like this:
I have 28 HP my edilon suit gives me 20 temp HPwhen I take damage i use my own hit points and not touch the temporary hit point by the fused link wording. thus can be healed normally by healer via cure spells or channeling. I would not touch the temp HP unless I myself was about to go negative because the temp HP from edilon is harder to heal.
my issue is this " The eidolon’s temporary hit points can be restored with the rejuvenate eidolon spell." is the only spell that can heal Synthesist's edilon rejuvenate eidelon? which is a 3rd level summoner spell? or can you use the lesser rejuvenate spell?

Derwalt |

Lesser Rejuvenate works as well.
But - when you write "when I take damage i use my own hit points and not touch the temporary hit point by the fused link wording" take a look at the ability:
Fused Link (Su)
Starting at 1st level, the synthesist forms a close bond with his eidolon. Whenever the temporary hit points from his eidolon would be reduced to 0, the summoner can, as a free action, sacrifice any number of his own hit points. Each hit point sacrificed this way prevents 1 point of damage done to the eidolon (thus preventing the loss of the summoner’s temporary hit points), preventing the eidolon from being killed and sent back to its home plane.
This ability replaces life link.
...you can only transfer your own hp into the Eidolons Temp hpwhen your temporary HP would be reduced to 0. You cannot f.ex. take 5 dmg and say that it is your own hp, not the temporary hp. The fused link ability can only be activated when your eidolon would otherwise be reduced to 0 hp.