Eyes of the Ten Questions *Spoilers*


GM Discussion

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4/5 ****

I'm likely running this at Kublacon and am going to make it as awesome as possible. I've got a question, that perhaps somebody can help me with though.

Because of the specialness of this scenario I've gone with the double spoiler, to help keep people from accidentally spoiling their Eyes of the Ten experience.

Spoiler:
Actually this question doesn't really spoil much at all, but I felt like being mysterious: What scenarios is VC Eliza Perulengro present in? I want to be look over people's chronicle sheets before hand so Eliza can give them a proper greeting if appropriate.

The Exchange 5/5

Pathfinder Lost Omens, Rulebook Subscriber

As far as my notes, I believe it's pretty much Among the Living. She's actually one of the harder ones to get "prior experience" with.

5/5

I think Moreland favors her, check his scenarios. :)

edit: nevermind, I just did for you and I was wrong. Weird, I think this has actually happened once before.

The Exchange 5/5 RPG Superstar 2010 Top 16

My notes concur with Kyle's.

Paizo Employee Director of Brand Strategy

4 people marked this as a favorite.

Eliza Petulengro and Alissa Moldraserva were supposed to be the same person but someone somewhere thought Alissa Moldraserva's name was silly and just changed it without checking to see if she'd appeared previously. That's why Eliza changed from being a Varisian to a Taldan with red hair midway through her continuity. In any case, yeah, other than Among the Living and Among the Dead, Eliza only appears in the Eyes of the Ten series.

Eliza is now considered to be stationed at the

Spoiler:
Woodsedge Lodge
, so she'll only appear in the future in scenarios taking place there or that are set nearby.

4/5 ****

Thank you for the help.

4/5 ****

Another question: If I play some parts of this and GM others (applying credit to the same character) do I miss out on the extra shinny special rewards due to not receiving CP when GMing?

Paizo Employee Director of Brand Strategy

Yes, as there's no way to track whether your PC would have earned specific campaign points or not.

1/5

Hi there,

I also have just started running this for the local group and have a query.

When applying the GM credit to a PC I assume that they are like normal credits and don't take affect until the PC reaches 12th level?

Appoligies if I have missed these answers elsewhere, while I have 20 years of GMing under my belt (man I feel old as I type that), I am realatively new to PFS

Cheers
Taffy

Sovereign Court 5/5 Owner - Enchanted Grounds, President/Owner - Enchanted Grounds

Taffy never got an answer, so I'm bumping this thread.

Of course, I have self-serving reasons (and have been unable to find hardly any discussion regarding these scenarios). I think, if I continue to be stymied in my searches, I will start GM Discussion threads for each scenario. I know they are planned to be run in the Colorado area a couple times in the coming year, and I don't want those GMs to experience the same frustration I felt when prepping this very complicated series.

On with my questions.

1 - Campaign points and how to get them are listed in three of the four scenarios. Was the one where they were left out (#54) deliberate, or am I missing something somewhere?

2 - A related question: Due to the scenario missing the campaign point option, there are only 13 available points. Achieving 12 points is nigh impossible, considering some of the very obscure ways to earn points. Two of my players were out of the running for that boon after only the first scenario, simply because there was no way for them to score high enough diplomacy checks to impress the two VCs at the beginning of the scenario. More than anything, this is why I'm asking #1, above, as I kind of feel this will be a bit of a let down after being presented. Are we seriously pinning that boon to the result of one single dice roll over the course of a 20 hour campaign? Because, even if they are the perfect party and pull off all those obscure ways to gain points, that dice roll ultimately determines whether any player gets the boon or not. And it's a random dice roll, regardless of your skill ranks.

3 - Finally: With the new Guide 4.1 rule that GMs get to apply boons from chronicle sheets for GM credit, does a GM now get to pick one of those two boons on the chronicle for #2-22? please say yes, please, oh please, please, please... <--Yep. That's how cool that boon is. Sucks that it relies on one lone dice roll...

Edit: By the way, Taffy: Yes, this GM credit should be like any other GM credit. You will apply it only after getting a character to that tier. I am unsure how the boon would work, if that is allowed by campaign leadership.

Re-Edit: Bah. Nevermind on the campaign points for #54 questions. I went and looked at the product page, and there was the answer. I just have an old copy. GM credit question still stands, though :-D

Sovereign Court 5/5 Owner - Enchanted Grounds, President/Owner - Enchanted Grounds

Bump

Silver Crusade 4/5

I'm pretty sure it has been stated elsewhere that the guy who GMs the final part of Eyes of the Ten gets the big boon at the end. Of course, you have to have a level 13 PC to apply it to before getting it...

Silver Crusade 4/5 5/55/55/5 RPG Superstar 2013 Top 16

Can anybody tell me why all of the servants are wearing masks? I'm prepping the scenario to run and haven't seen a reason for that mentioned anywhere. Does it have something to do with Galt? I haven't managed to get that far in my ISWG yet...

Shadow Lodge 4/5

It is to protect the identities of the servants from their fellow galtians. I believe that this is mentioned in on of Eliza's responses to PC questions.

4/5 **

Yep, it's in the scenario, in fact, Eliza says it in her boxed text.

Scarab Sages 4/5 5/5

At the end of the Arc, the special boon/favor listed specifically:

Spoiler:

Quote:

Venture-Captain: You are honored by the Decemvirate with a promotion to the rank of venture-captain. While not granted your own lodge immediately, you nevertheless gain an unparalleled amount of influence within the Society and among its allied factions.

You gain 5 bonus PA for this accomplishment on top of those earned through the regular completion of faction missions.
Additionally, you may designate one newly created PC under your Pathfinder Society number as a protege. This tutelage manifests in a +2 bonus to a single ability score of your choice at character creation. You must include a copy of this Chronicle among the records of the new PC, though the PC gains access to no other boons, equipment, or wealth from this Chronicle.

Does this allow it to be given to any current playable race? which includes races from boons?, those with already +2 on certain ability scores or even stack onto any playable races +2 increase making it a +4 total instead?

What is the actual clarification on character creation possibilities attached with this special boon.

Unfortunatly, as a GM I have heard multiple creation possibilities that run along those previous lines and would like to know the actual ruling on this boon.
Spoiler:

Quote:

Step 1: Ability Scores

Pathfinder Society uses the “purchase” system for
generating ability scores, as explained on pages 15–16 of the
Core Rulebook. Pathfinder Society uses the “High Fantasy”
choice of 20 points, allowing you to build a solid PC at 1st
level. Please remember that no score can be reduced below
7 or raised above 18. Racial modifiers are applied after the
points are spent, so it is possible to begin play with a low
ability score of 5 and a high ability score of 20, depending
on your race choice. A character can not be younger than
the minimum age listed on Table 7–1 of the Core Rulebook,
or listed on Table 5–1 of the Advanced Race Guide, and must
be younger than venerable, as listed on Table 7–2 of the
Core Rulebook and Table 5–4 of the Advanced Race Guide. A
character that ages past venerable, for whatever reason, dies
of old age and is removed from the campaign. Characters
do not alter their ability scores as a result of this choice.

Taking this section in the ability scores section-

Racial modifiers are applied after the
points are spent, so it is possible to begin play with a low
ability score of 5 and a high ability score of 20, depending
on your race choice.

Does this mean that that no matter what boon modifier or racial bonus can it ever go past 20?

2/5

Morganwolf wrote:
** spoiler omitted **

Re: your question about ability scores...

Spoiler:
isn't 20 high 'enough' for a starting ability score? spend the extra points on Con. ;-)
5/5

The +2 is an untyped bonus your character receives after their normal starting abilities are figured out.

And no, Jack, 20 is never high enough! I need more to win Pathfinder! /s

Sczarni 2/5

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I'm reading through Part 4 now as I prep to run it in a fortnight and I need some clarification on this point:

Faction Missions:
I may have read it wrong however I think I'm seeing that a few of the faction missions will require a player to recover artifacts from Skyreach which would void them of a campaign point. I don't actually disagree with this as it not only makes a player work for their boons but also because the "Venture Captain" boon would actually separate a character somewhat from their faction.

Also:

GM Credit:
I am not sure on whether or not the character I apply the GM credit from these scenarios to would get either of the boons. Again, I have no problem with this not being the case because something like that should be worked towards but I would still like to get clarification.

Cheers

5/5

1 person marked this as a favorite.

Correct, they need to not do their faction missions to get the campaign point. The GM gets whichever boon they want as long as they have run all four parts.

5/5 *

naztek wrote:
** spoiler on faction missions**

Correct

naztek wrote:
** spoiler on part 4 credit **

You are allowed to take the boon for running it. However, you can choose not to.

ninja'd by the KB

Silver Crusade 4/5

1 person marked this as a favorite.

Yeah, apparently that's the point with part 4 faction missions.

Spoiler:
Every single faction mission in part 4 is a trap! If you want to be a Venture Captain, you have to put the Society as a whole ahead of the faction by ignoring your faction mission.

Sczarni 2/5

1 person marked this as a favorite.

@Fromper: I like that idea, the reward would be unfitting for one who didn't.

Liberty's Edge 5/5

It's pretty messed up, but yeah. I got lucky and managed to accomplish my faction goal accidentally without knowing it.

Sovereign Court 5/5

Another Campaign Point question:

Specific Stuff from part IV:
After running the arc one of the players read through the adventure and questioned the 2nd campaign point.
• The PC deals no needless damage to the Decemvirate’s
property and steals none of the valuable relics held within
the Sanctum of the Ten (individual award).

His problem with my decision to not grant the point to any of the members of the group was over reaching. Some of the members of the group took Vothuemont's Blade in full view of the group and it was dragged around by the unseen servant for the rest of the adventure. This campaign point is listed as individual, but since they were all present I felt like they were all involved in its theft.

What are your thoughts?

(Edited for spelling error.)

Shadow Lodge 4/5

Thoughts:
As this is specifically listed as an individual award I would say that only those who specifically did not meet the conditions would fail to get the campaign point. Someone who just observed something did not commit the acts on their own. Award the point.

4/5

Fromper wrote:

Yeah, apparently that's the point with part 4 faction missions.

** spoiler omitted **

Ugh:
I actually kind of hated this. Everything you've been taught as a Pathfinder before this point has been "do your faction mission" "your faction is important" that has constantly been shoved down your throat. Then, they expect you not to do it in this one case, even though doing so in the rest of the arc is just fine, and there are venture captains who are head of factions themselves! It really doesn't make much sense.

Well, that, and combined with the fact that my character was Grand Lodge, so even though he was doing the Osirion mission he was actually representing the Grand Lodge (sort of), so it makes even less sense. He even skipped doing his mission to continue the main one, only doing the mission afterwards as an afterthought, but apparently that doesn't matter.

Still had a great experience with the arc as a whole, though, and it's really only a minor complaint to the whole series, which is a wonderful high level scenario capstone.


Just finished running this. All somewhat underwhelming, but they all 'played' fairly quickly which is a plus

I do think it needs stressing much more That you are a pathfinder, first and foremost

4/5

I have another question. Come GenCon 2013 this year, will the faction missions for this scenario still intend to be played? The faction missions in here are pretty well written...but I'd like to know.

5/5

1 person marked this as a favorite.
Yiroep wrote:
I have another question. Come GenCon 2013 this year, will the faction missions for this scenario still intend to be played? The faction missions in here are pretty well written...but I'd like to know.

Yes.

5/5

6 people marked this as a favorite.

Just FYI, here are the scenarios that the VCs/Others in this one have been in (through Season 3).

Spoiler:
Osprey (Not a venture Captain):
2 The Hydra's Fang Incident
16 To Scale the Dragon
24 Decline of Glory
34 Encounter at the Drowning Stones
40 Hall of Drunken Heroes
2-EX Year of the Shadow Lodge
2-12 Below the Silver Tarn
2-14 The Chasm of Screams

Eliza Petulengro:
7 Among the Living

Adril Hestram:
1 Silent Tide
3 Murder on the Silken Caravan
4 The Frozen Fingers of Midnight
5 Mists of Mwangi
17 Perils of the Pirate Pact
20 King Xeros of Old Azlant
22 Fingerprints of the Fiend
26 Lost at Bitter End
31 Sniper in the Deep
35 Voice in the Void
38 No Plunder, No Pay

4/5

Silly Question about one item now that the new "Lost Treasures" is out I am curious.

Eyes of the Ten Spoiler:
Now that there are new stats for the Pale Maiden, do you know if we should use those, or are we to assume Gest had a couple of Luck Blades?

Grand Lodge 4/5

Go with the original stats for now. If the scenario is updated or Mike and John say it's okay, then we can use the updated stats.

3/5

Can anyone GM the Eyes of the Ten series? Or is it considered an exclusive only run by 4-star GM's and VO's? I'm a 2-star GM myself and was thinking of running this at some point.
One of my VO's said something about "you have to play it first, before you're allowed to run it". But I couldn't find anything like that in the PFS organized play guidelines or anything in the module summary that says that.

Thanks.

YIDM

Grand Lodge 4/5

YIDM wrote:

Can anyone GM the Eyes of the Ten series? Or is it considered an exclusive only run by 4-star GM's and VO's? I'm a 2-star GM myself and was thinking of running this at some point.

One of my VO's said something about "you have to play it first, before you're allowed to run it". But I couldn't find anything like that in the PFS organized play guidelines or anything in the module summary that says that.

Thanks.

YIDM

You could technically run it first, but when it came to you time to play it you would have MAJOR spoilers to deal with and would have to let the GM running it for you know that you had GM'd it before.

Nathan Meyers
NYC PFS GM/Player

Grand Lodge 4/5

You really don't want this scenario arc spoiled for you. It's too awesome for that tragedy.

Shadow Lodge 4/5

I'd like some input on how to run the initial stages of Requiem for the Red Raven when Adril Hestram is fairly unknown to most of the players AND their characters have met him perhaps once or twice. I mean, I guess I can introduce him thoroughly when they meet, but I worry about the storytelling session and the start in general being awkward and having little focus on the PCs.

Grand Lodge 4/5

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Muser wrote:
I'd like some input on how to run the initial stages of Requiem for the Red Raven when Adril Hestram is fairly unknown to most of the players AND their characters have met him perhaps once or twice. I mean, I guess I can introduce him thoroughly when they meet, but I worry about the storytelling session and the start in general being awkward and having little focus on the PCs.

If possible, run some of the scenarios from Seasons 0 & 1 that Adril gave out, even if it is to other PCs of the same players. So many of the things you run into during Eyes reference people and events of those scenarios, that not having done some of them can make things seem ... incomprehensible.

5-Mists of Mwangi
4-Frozen Fingers of Midnight
Etc. using the list provided earlier in this thread.

4/5 **

When I was coordinating, I made sure I scheduled early scenarios for everyone, so that they are prepared for Eyes. Especially Frozen Fingers of Midnight, but also lots of Adril Hestram ones. It's really the only way to make it work.

Grand Lodge 4/5

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Just finished running part one last night. Absolutely amazing run so far.

I made sure to schedule a lot of the scenarios that feed into this for my home players, and thankfully the few late adds had a handful of things to draw on.

The Talespinning was wonderful as each character played off the last, having done the same adventures and know each other for the past few levels. The first encounter went off without a hitch, and flowed right into the second. Cale the Calistrian went from full to zero in one greater invisibility ninja sneak attack, then teleported to the Raven and fell over. (Did you know that NONE of the Raven's crew has healing capability? Had to use the Raven Spirit's SLAs to get him back up.)

We came back for the second session picking up with the investigation before heading into the maze. They managed to handle the stone garden without too much of an issue, even managing to speak with the cultists and the naga. (Only a timely use of The Confirmation boon to determine what effect going to help Kyalla would have on their secondary success condition prevented a derail.)

Under the Raven's Roost was looking to be easy, as most of the party was nisby stealthing forward with darkvision, until Cale the Calistrian spotted them with see invisiblity up. Teko was assassinated by the ninja, the archer ranger focused down Cale.

Then Geppa raised the ring, and Zaliex appeared in a firestorm. The ninja made taking out Geppa a priority, while walls of fire began appearing and the bird tried to tear him apart with his constant see invisiblity. The fight ended with the earth gliding druid grabbing the ring as the ninja lay invisible and unconcious from the assault. They granted Zaliex freedom and we ended the session.

Last night was supposed to be wrap up. The ninja was all ready to get gussed up as the Red Raven and handle things. Then the former Cheliax faction gnome dragon disciple stepped forward with the Profane Scrolls of Beliac.

All hell broke loose as combat began, the restless dead draining commoners in one touch, the judge facing down and eventually banishing the devil with lucky rolls, and the party trying to deal with the Gray Gardeners, specters constantly popping up, the ninja dancing back and forth through a blade barrier, and the dragon disciple having to save versus destruction.

Finally they are alone with the Raven, able to learn what he knows and recover their lost property. All in all an epic session, with my players looking forward to next week. My brothers delivery of the scroll in his gnomes Scottish brogue will stay with me forever.

Grand Lodge 4/5

Majuba wrote:
Just FYI, here are the scenarios that the VCs/Others in this one have been in (through Season 3).

In my initial email I plan to have the players look through chronicles of the relevant PC. I haven't played many of these scenarios (started PFS just before Season 3), but it gives me something to work with when delivering context. Thank you <3

4/5

3 people marked this as a favorite.
Steven Schopmeyer wrote:
You really don't want this scenario arc spoiled for you. It's too awesome for that tragedy.

I have to have this spoiled for me. No one around here that have level 12's have played it. We have a large log jam of players that refuse to GM it before they play it.

I have a level 9 as my highest character, and won't get him to 12 soon. So to make sure my friends can play it, and it can get run more around here, I will be running it in June and July.

And one day, I will set at a table with the second character I get to 12th level and let the GM know I have run it in the past. But I will get the joy of seeing my friends enjoy it.

Grand Lodge

naztek wrote:

I'm reading through Part 4 now as I prep to run it in a fortnight and I need some clarification on this point:

** spoiler omitted **

Also:
** spoiler omitted **

Cheers

This is the one case where the Faction missions are ...

Spoiler:

a trick. To truly impress the Ten, you're not supposed to do them, and show that your loyalty is not compromised.

5/5 5/55/55/5

1 person marked this as a favorite.
LazarX wrote:
naztek wrote:

I'm reading through Part 4 now as I prep to run it in a fortnight and I need some clarification on this point:

** spoiler omitted **

Also:
** spoiler omitted **

Cheers

This is the one case where the Faction missions are ... ** spoiler omitted **

Spoiler:
I dunno, when the PALADIN is telling you to steal something you know its dangerous.
Grand Lodge

BigNorseWolf wrote:
LazarX wrote:
naztek wrote:

I'm reading through Part 4 now as I prep to run it in a fortnight and I need some clarification on this point:

** spoiler omitted **

Also:
** spoiler omitted **

Cheers

This is the one case where the Faction missions are ... ** spoiler omitted **
** spoiler omitted **

You mean like in Living City, when the Church of Tyr tells you to be subtle?

Grand Lodge 4/5

Mulgar wrote:
Steven Schopmeyer wrote:
You really don't want this scenario arc spoiled for you. It's too awesome for that tragedy.
I have to have this spoiled for me. No one around here that have level 12's have played it. We have a large log jam of players that refuse to GM it before they play it.

How do you guys feel about Roll20?

4/5

Steven Schopmeyer wrote:
Mulgar wrote:
Steven Schopmeyer wrote:
You really don't want this scenario arc spoiled for you. It's too awesome for that tragedy.
I have to have this spoiled for me. No one around here that have level 12's have played it. We have a large log jam of players that refuse to GM it before they play it.
How do you guys feel about Roll20?

I've never tried it. Don't know about my friends.

But for me, it's to late, I've already read it.

Grand Lodge 4/5

You'll know your players better than I, so you're better prepared to run it for them. Best of luck!

4/5

Steven Schopmeyer wrote:
You'll know your players better than I, so you're better prepared to run it for them. Best of luck!

Thank you for the offer though, that was very nice.

Just to let you know, I've been playing and running this game since the 80's. Trust me, they will have a blast.

4/5

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For those that care. Have run them through the first two. In the first part there were no deaths, but there were many many grown pathfinders running for their lives. At the end, I was told "you prepped the hell outta that."

And that my friends, is the whole reason I run PFS.

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