City of Golden Death and the Elemental Intersections


Adventures


I really can´t visualize how this works according to the text and the map.
The text says "Each of the eight mayor intersections in the First Ring is bordered by a channel carved into the street and untouched by the gold, enclosing a 50-foot-square area"
What is stopping the players from just taking the way through the channel, avoiding the intersection completely? Or walking around the intersection? Obviously we are missing something here.
Thanks for any help!

Asmo

Sovereign Court

Asmo wrote:

I really can´t visualize how this works according to the text and the map.

The text says "Each of the eight mayor intersections in the First Ring is bordered by a channel carved into the street and untouched by the gold, enclosing a 50-foot-square area"
What is stopping the players from just taking the way through the channel, avoiding the intersection completely? Or walking around the intersection? Obviously we are missing something here.
Thanks for any help!

Asmo

The channel is only a few inches wide, so it's not large enough to walk in. Just stepping on the channel would be considered "inside the border" and would trigger the trap.

As for walking around the intersection, that would bypass the trap. But traveling through the ruins would take significantly longer than along the streets, and would probably increase the chance for random encounters.


Thanks Rob!

We discussed this at our latest session, but we couldn´t sort it out.
Thanks once again for the input!

Asmo

Grand Lodge

Sorry to resurrect a dead thread but I don't understand the intersection traps either. According to the diagram, the party doesn't have to wander through the ruins in order to walk around the trap, they simply have to walk an extra 15 feet or so. So, what's to stop them from doing this every time, just in case the channel is a trap?

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