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Probably. We haven't finished the module yet. My main concern is the next session. Can he play a new character of appropriate level?
Technically, Modules are run just like Scenarios, which means if a PC dies and can't be brought back, he is out...

Enevhar Aldarion |

I think this is what you are looking for, from page 24 of the Guide:
Players who do not complete each game session earn 1/3 fewer GP, 1 fewer XP and Prestige Point for each session missed. This also applies to players who join later sessions; they receive 1/3 fewer GP, 1 fewer XP and Prestige Point for each session missed. In both cases, players earn a minimum of 1/3 GP, 1 XP and 1 Prestige Point (or 1/2 XP and 1/2 Prestige Point on the slow advancement track).
Now, since I have never run or reported a sanctioned module, I am only guessing, based on the above, that you can report each session needed to complete a module separately. Otherwise, you would have no way to show which sessions a character was there for. But the problem is that, other than the level one modules, only one character can ever get credit for playing through a module. So I do not know if it would be legal for you to start a module with one character, have that character die, and then finish the module for credit with a second character, since both characters would earn a partial reward and a chronicle sheet, even though one character is dead and gone. This will probably need a ruling from Mike or Mark and maybe an exception for this kind of rare situation added to the rules for module play.

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Enevhar,
That WAS the case, but the latest campaign guide changed all that. As Dragnmoon said, characters suffer consequences in modules as they would in any other adventures! (OH BLESSED BE ROVAGUG FOR THAT!)
As a GM/player, you have a few options here.
1- The adventure is in a large town so the party should be able to find a cleric to cast raise dead upon him. This will require a PP cost (unlikely at that level) OR the spending a GP cost (where the rest of the party can chip in).
2- Continue the adventure and raise the dead PC at the end (spending PPs or gp the PCs received) the dead guy would only accumulate GP/XP/PP up to the point in the adventure he participated.
JP

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1- The adventure is in a large town so the party should be able to find a cleric to cast raise dead upon him. This will require a PP cost (unlikely at that level) OR the spending a GP cost (where the rest of the party can chip in).
2- Continue the adventure and raise the dead PC at the end (spending PPs or gp the PCs received) the dead guy would only accumulate GP/XP/PP up to the point in the adventure he participated.JP
He really wants to play the rest of the module. Unfortunately, he got killed in the first encounter. Plus, we wont have a legal table if he can't play the rest. I like the idea of letting him play the rest of it with a pre-gen and only getting 1/3 exp & PA if the party can get him raised at the end.
This situation also taught the other players that, yes, you can get killed in a PFS scenario. They sure did change their Modus of Opporandi after the paladin died!
Btw, JP, this is Christian from Bonnie Brae PFS! ;)

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So, I'm not seeing anything solid on this one way or the other:
Session 1: Player character XXXX-1 dies.
Session 2: Player Character XXXX-2 joins the party as a pregen, and gets 1/3 less credit for the rest of the scenario per the guide rules.
Edit: In fact if I'm reading this correctly, the pregen is only necessary if it's a non-1st level adventure.

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A character got killed in the first part of Mask of the Living God. Can that player continue the module with another PFS character of 2nd to 4th level? If so, how do I report that character's death and award prestige and exp. to the new character?
To answer your first question: Yes, he can continue with another PFS character of 2nd to 4th level. He also has other options---see below.
As to your second question: You don't report his death because "no conditions (including death) carry beyond the end of the module."
You report the award prestige and XP after the module is ended. There is no separate reporting of each session.
My answers are as per the free PFS Rules download for MotLG available on the module's webpage at Paizo:
http://paizo.com/products/btpy8bal?Pathfinder-Module-Masks-of-the-Living-Go d
Just read Page 1 of the PFS Rules download, especially the sections "Legal Pathfinder Society Characters" (your player has several options), "Conditions, Death, and Expendables", and "Getting Credit". It's all explained there, plus it includes the chronicle sheet.
Cheers!
Rick

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As to your second question: You don't report his death because "no conditions (including death) carry beyond the end of the module."
You report the award prestige and XP after the module is ended. There is no separate reporting of each session.
I don't think you're reading an up to date version of the guide.
GPFSOP 4.1 pg. 23 Under Sanctioned Modules
Conditions, Death, and Expendables
When playing your own character, all conditions
(including death) not resolved within the module carry
beyond the end of the module. Likewise, any wealth
spent or resources expended during the course of the
adventure are tracked and must be recorded on the
Chronicle sheet.

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Rick Middlebrooks wrote:As to your second question: You don't report his death because "no conditions (including death) carry beyond the end of the module."
You report the award prestige and XP after the module is ended. There is no separate reporting of each session.
I don't think you're reading an up to date version of the guide.
GPFSOP 4.1 pg. 23 Under Sanctioned Modules
Conditions, Death, and Expendables
When playing your own character, all conditions
(including death) not resolved within the module carry
beyond the end of the module. Likewise, any wealth
spent or resources expended during the course of the
adventure are tracked and must be recorded on the
Chronicle sheet.
Mea culpa! You're right; I didn't read the Guide at all. I haven't played since last year's Dragon*Con and haven't read the new Guide. Consequently, I was going by the PFS Rules download for the module and didn't know that the Guide had overridden it.
Thanks for the update. I've got some reading to do this weekend.
Cheers,
Rick

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So, I'm not seeing anything solid on this one way or the other:
Session 1: Player character XXXX-1 dies.
Session 2: Player Character XXXX-2 joins the party as a pregen, and gets 1/3 less credit for the rest of the scenario per the guide rules.
Edit: In fact if I'm reading this correctly, the pregen is only necessary if it's a non-1st level adventure.
Here's what's going to happen. The player is going to finish the mod with a level 4 pre-gen. Then, at the end of the module, the other players are going to chip in and get the dead character raised. Only 1/3 of the exp & 1 PA will be awarded to the newly raised character and the pre-gen will just be discarded.