KDNash |
So I am working on starting up a new campaign and I need help. The world is homebrewed entirely, but most of the rules are the same except for that I am capping the level off at 6 (much like the E6 system in d20, I have already done a lot of numbers crunching and it is balanced).
I want to create a magical item that will loosly string along my players on a set storyline, but still leavnig a lot of open ended oppertunities to do what they want to do. I do however want the item to have tangible benefits and negative effects (I was thinking that something is after this item). I need help creating a magical item that would have effects that are interesting so that it is unique to the campaign.
I'm sorry if the thread seems very open-ended, but I seriously only know that and that is it. I know for a fact I don't want the magical item to be a piece of equipment like armor or a weapon. I was thinking a ring, amulet, etc.
Cele |
Hrm... how about the Crown of the Magical Mcguffin... who ever wears it is king of the Britons? (Sorry, I couldn't help myself)
If you explain more about your homebrew world, perhaps it would be helpful for your request?
Perhaps
-one of the three keys to open a long lost but legendary vault?
-A cup that when used to water a field causes ripe harvests?
-A glowing stone that floats when it gets hot (and can be used to build floating castles, ships and what not?)
-A book with no end
-a Magic Compass