Halfling Gang


Advice


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Hey all,

So as i am intrested in PFS play I had been chatting with my roommate and with my wife about it (they both played 3.5 a bit)

And they are also thinking they want to get into it as well.

Anyway I was curious if anyone had made a mini group of characters that always play together?

these would be 3 (maybe 4 depending on one other person) characters that we only played together.

They would level up at the same time and in that way we could do things that most PFS characters can't, we could build for synergy.

Anyway in thinking about that we came upon the idea for a "Gang" of mounted halflings.

Honestly the visual is just funny as hell to me.

So if you were to build 3 characters to work really well together what would they be?

1. Will be (the one I really like) Cavalier of the sword.
Teamwork will be key in the group. And I like Cavaliers.

2. ??????

3. ??????

We really want to stick to characters that have a good mount from go. so maybe a druid, summoner, etc.

Part of me really wants a barbarian with the mounted powers but im not sure how well it works.

Also keep in mind that these need to be viable from level 1. perhaps not "great" but at the least decent.

And we really want to play up the teamwork portion. maybe a bard?

Thanks for the help.

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

I'm picturing 3ft tall versions of the Rough Rhinos from A:tLA. You're all cavaliers, but you each specialize in a different weapon. Oh, and a different teamwork feat. So then in a single round you could all activate your "share it with everyone thing" and suddenly you all have 3-4 teamwork feats, and go nuts in a fury of tiny death.


Heh, that works, but we were hopeing to make a well running party, but all mounted furys.

hense the barbarian, druid, cavalier.

not sure if the barbarian could last till 5th with a mount he bought.

at 5th hes good, he gets a mount -4 and can take boon to get a real one.

Summoner would work, but frankly I hate summoners.

And yes the flavor is amazing. from a banner with the group symbol "gang colors" to the barbarian losing his mind (and taking his mount with him) its just to awesome not to do.

Liberty's Edge

At a recent convention, I GMed a couple of times for a group of 4 halflings (paladin, synthesist summoner, sorcerer, and oracle). Lots of fun. Most amusing was the table of all halflings, gnomes, and a dwarf. The dwarf was in the unusual position of being the tallest character in the group. :)


By the time our core group in Georgia reached about 5th level, we had an established party that we took all the way up through Eyes of the Ten. Since then, we've also pulled together a few other parties (same players, different characters) that play together about 70% of the time. At this point, it's hard for us to sit down at a scenario that nobody has played before, and it's rather rare to be able to sit down at the same time; being some of the more active GMs in the area means we're usually behind the screen at a convention or game day.

That said, it can make for great fun to have regular partners in crime.

Teamwork feats become more viable when you're always playing with the same characters (even without the Tactician ability). It will also allow you to diversify your skill sets a bit more readily. Even the mounts can take those Teamwork feats so long as they have an Intelligence of 3 or higher.


John Compton wrote:
Teamwork feats become more viable when you're always playing with the same characters (even without the Tactician ability). It will also allow you to diversify your skill sets a bit more readily. Even the mounts can take those Teamwork feats so long as they have an Intelligence of 3 or higher.

If they do not have a 3+ Int can the Tactician still give them the feats?

I was going with "Yes" but I am not sure.

Liberty's Edge

PRD: Tactician wrote:
At 1st level, a cavalier receives a teamwork feat as a bonus feat. He must meet the prerequisites for this feat. As a standard action, the cavalier can grant this feat to all allies within 30 feet who can see and hear him. Allies retain the use of this bonus feat for 3 rounds plus 1 round for every two levels the cavalier possesses. Allies do not need to meet the prerequisites of these bonus feats. The cavalier can use this ability once per day at 1st level, plus one additional time per day at 5th level and for every 5 levels thereafter.

you could start as a Barbarian, and take a one level dip in Cavalier or Samurai to get a mount, and then take the boon companion feat. Of course this only mitigates 4 levels of non-cavalier/samurai for the mount's power, but there you go.


My friends and I regularly build teams of PFS characters so that we can always (mostly) play together with fun synergy.

Our most famous/infamous is 'Team Cheliax' [with a Human fighter, Human Cleric of Asmodeus and a Dwarf Cleric of Torag]... all LN(E) loyal servants of Cheliax who have travelled the length and breadth of Golarion

but we also have 'Qadiran Mounted Brigade 57' [a Gnome cavalier, Halfling summoner w/ quadruped mount eidolon and a Human paladin]
- our original intent was to have all small, mounted, Qadira faction characters.... but the paladin player rebelled.
- this team has had some serious troubles with several scenarios... we knew the mounted theme (and the small size) would be a hindrance, but...

and we have 'Team Monk' [Human Cleric of Irori/Master of Many Styles, Human Monk (Sensei), Human Unarmed Fighter/Master of Many Styles/Magus]
- all characters are Lantern Lodge, all have at least one level (and are supposed to have most levels) in Monk.
- this team is quite effective, as we build a LOT of synergy with character selection, especially feats.

MSG


Frankly the idea of a pack of mounted halflings charging through a dungeon is what made us want to do it.

In PFS how does it work to simply buy a mount?

Like say our mounted fury Barbarian wants to buy a wolf/dog/pony/boar/etc?

Liberty's Edge

He could buy a riding dog or Pony. As far as I know those are the only two medium sized mounts that you can purchase. All other mounts like wolves, boars, etc. you must have a class ability that allows you to take that animal as a companion or mount.

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

I don't think there's anything stopping you from buying ordinary mounts from the Equipment chapter of the Core Rulebook.

EDIT: Ninja'd.


And either one of those works great.

Riding dog fits the theme just fine.

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

For the team, I vote for:

• Cavalier (or Samurai)
• Paladin
• Druid (or Cleric with Animal domain)
• Sorcerer


why Sorcerer?

Well for the magic i assume, but do most PFS games really NEED an arcane caster?

nothing really wrong with it i suppose.

I just have a feeling we are working with 3.

from what I understand healing can be an issue in a lot of PFS games so thats why we were thinking Druid.

Also for the Cavalier, is going into bard the Battle herald any good?

Honestly it does not look good at all and honestly I never really like multiclass, but it does fit the theme.

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Thefurmonger wrote:

why Sorcerer?

Well for the magic i assume, but do most PFS games really NEED an arcane caster?

nothing really wrong with it i suppose.

I just have a feeling we are working with 3.

You sounded like you wanted variety of sorts, so I threw it in. If it were me, though, they'd all be martial types. :D

Quote:
from what I understand healing can be an issue in a lot of PFS games so thats why we were thinking Druid.

Healing's not really an issue as long as you have someone who can activate either a wand of CLW or a wand of Infernal Healing.

Liberty's Edge

Thefurmonger wrote:

why Sorcerer?

Well for the magic i assume, but do most PFS games really NEED an arcane caster?

nothing really wrong with it i suppose.

I just have a feeling we are working with 3.

from what I understand healing can be an issue in a lot of PFS games so thats why we were thinking Druid.

Also for the Cavalier, is going into bard the Battle herald any good?

Honestly it does not look good at all and honestly I never really like multiclass, but it does fit the theme.

I have a Cavalier heavy (only 1 level of Bard) Battle Herald in my home game and the only problem is you get even more little special abilities to use. Since is the GM's character, I keep forgetting about those things. But overall, seems to be a fine choice.


I really appreciate all the advice.

And to tell the truth I think the all martial may be the way to go.

Simple, fun and effective.

The only issue is mounts living for the first 4 levels or so (for those that do not get it at 1st)

so, thus far I'm thinking.

1. Cavalier order of the sword. (on cool, cavalier mount)

2. Pali. (Archtype?????, Do any get mount at 1?). sadly stuck on a purchaced animal for first 4 levels. Also can use a wand of CLW

3. Barbarian (Monnted Fury) Again stuck on crap mount for a while, but at least the mount can rage level 2+

Liberty's Edge

fortunately mounts are relatively cheap if you are just purchasing them. So I wouldn't worry about them dieing. You just then buy a new one.


According to the field guide we can each have one combat animal and any number of non-combat animal.

Could we each then have an extra mount with us just in case as our non combat animal?

And yeah they dont cost a lot, first adventure they will have to deal with a pony as riding dogs are too expensive.

Also a rules question.

In the FAQ it talkes about training of animals. and perhaps i'm just failing my reading check, but can my character train someone elses animal?

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