Thinking of New Magic Item


Advice


I am thinking about making a new magic item for my players, but I dont want it to be too gamebreaking. Here's what I have for starters.

{Insert slot} of Absolute Knowledge: You call upon the arcane forces to deal 1d6+int mod to target.(1/2 character level/day).

I feel like its slightly over powered, and was thinking possibly a will save. Let me know what you think.

Silver Crusade

It only gets overpowered if your 10th level wizard has a crazy high INT. Let us say he has a 36 INT. So five times a day he can do 1d6+ 13. Even at 5th level the fighter could probably dish out 14-19 points a round.

That said magic usually requires a touch attack roll or save to do damage. Setting a Will save DC allows the item to be useful early and then at higher levels in special circumstances. I suggest DC 12.

I like to make new items one time use. This way I can see it used a few times without worrying about it breaking the game. I can also adjust it without fear of breaking my own game. Worst case scenario they blow through the two or three items I gave them and destroy a couple encounters.

edit: One thing I like to do is make magic items with non-combat uses. I find the players seem the most interest in those. Combat type items tend to all be treated as variations of the same damage dealing widget.


Thanks, much appreciated.


For something like this, I'd probably go with a ranged touch attack, myself. Just a personal preference, though.

And I'd probably call it '{Insert slot} of a Little Knowledge' (being a dangerous thing, ho ho).

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