Some Rules Questions


Rules Questions


Hello all,

I had a few questions from my last session and want to know your thoughts about them?

1. A crawling hand is attacking a P.C and grappled him, what are the modifiers I should use if another P.C try's to attack the crawling hand?
If the P.C misses what should I do to see if he/she hits their own party member instead of the intended target.

2. My question was if you become a werewolf do you autocratically become C. Evil?

3. And the damage to armour and weapons?
Basically is it up to the GM if the attack bypasses hardness ... ie fire vs scrolls ... sonic vs glass ... acid vs metal.

*edit* feel free to add in any page numbers to help, well me read up on the asked questions.

Thanks..........


Chris Wojcik wrote:


1. A crawling hand is attacking a P.C and grappled him, what are the modifiers I should use if another P.C try's to attack the crawling hand?
If the P.C misses what should I do to see if he/she hits their own party member instead of the intended target.

None and No

Chris Wojcik wrote:


2. My question was if you become a werewolf do you autocratically become C. Evil?

No, as the Lycanthrope template mentions nothing about alignment change, but the player should have no control when the disease kicks in and he becomes an animal. Look at Bestiary description for Lycanthrope and appendix 4: monsters as PCs

Chris Wojcik wrote:


3. And the damage to armour and weapons?
Basically is it up to the GM if the attack bypasses hardness ... ie fire vs scrolls ... sonic vs glass ... acid vs meta

Energy Attacks: Energy attacks deal half damage to most objects. Divide the damage by 2 before applying the object's hardness. Some energy types might be particularly effective against certain objects, subject to GM discretion. For example, fire might do full damage against parchment, cloth, and other objects that burn easily. Sonic might do full damage against glass and crystal objects

Ta

Grand Lodge

Akasharose wrote:
Chris Wojcik wrote:


2. My question was if you become a werewolf do you autocratically become C. Evil?
No, as the Lycanthrope template mentions nothing about alignment change, but the player should have no control when the disease kicks in and he becomes an animal. Look at Bestiary description for Lycanthrope and appendix 4: monsters as PCs

The character's alignment doesn't change just from gaining the template. When under an involuntary transformation, the werewolf personality's alignment and actions are chaotic evil. If the character allows himself to rampage and murder people on the full moon without seeking a cure or restraint, or if he transforms voluntarily, his alignment should start shifting in that direction, but he could eventually gain full control of the wolf while keeping or regaining a non-evil alignment.

Akasharose wrote:
Chris Wojcik wrote:


3. And the damage to armour and weapons?
Basically is it up to the GM if the attack bypasses hardness ... ie fire vs scrolls ... sonic vs glass ... acid vs meta
Energy Attacks: Energy attacks deal half damage to most objects. Divide the damage by 2 before applying the object's hardness. Some energy types might be particularly effective against certain objects, subject to GM discretion. For example, fire might do full damage against parchment, cloth, and other objects that burn easily. Sonic might do full damage against glass and crystal objects

Abilities that specifically target objects probably shouldn't halve the damage, but all energy attacks are subject to hardness unless a rule says otherwise.

Some objects have low or no hardness. Scrolls, for example, are paper and some potion vials are glass. These might, at most, have a small amount of hardness due to being magical items (hardness +1 per 3 caster levels seems about right, being half the benefit they would get if they were weapons or armour).

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