What happens first?...


Rules Questions


Hi guys,

Say an archer and a wizard are standing 60' away from each other at the start of the fight...

The initiative is rolled and the archer wins it.

He decides to ready an attack with his bow, as to fire at the wizard at the first sign of casting (presumably to distract the wizard and scuttle his spell).

The wizard casts a quickened fireball.

What happens first? The readied action, or the quickened spell? Is there a written rule about this?

I just want to get my things straight before this situation happens to me tomorrow during the game.

Thanks guys.

Ultradan


Quickend spell can not be interupted and there is no obvious sign of casting, so the fireball would hit first.

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

BEGS wrote:
Quickend spell can not be interupted and there is no obvious sign of casting, so the fireball would hit first.

Based on what?

Shadow Lodge

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path Subscriber

Han shoots


Jiggy wrote:
BEGS wrote:
Quickend spell can not be interupted and there is no obvious sign of casting, so the fireball would hit first.
Based on what?

Swift action vs standard action i wonder who would win


Ultradan wrote:

Hi guys,

Say an archer and a wizard are standing 60' away from each other at the start of the fight...

The initiative is rolled and the archer wins it.

He decides to ready an attack with his bow, as to fire at the wizard at the first sign of casting (presumably to distract the wizard and scuttle his spell).

The wizard casts a quickened fireball.

What happens first? The readied action, or the quickened spell? Is there a written rule about this?

I just want to get my things straight before this situation happens to me tomorrow during the game.

Thanks guys.

Ultradan

The archer gets to shoot attack before the wizard can finish the spell, meaning the wizard might have to make a concentration check so the spell does not fizzle. Archer are normally happier getting a full round attack off than readying actions, and that alone might be enough to end a caster depending on how the archer is made.

Mirror image and/or displacement might be something you want to invest in when dealing with archers.

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

BEGS wrote:
Jiggy wrote:
BEGS wrote:
Quickend spell can not be interupted and there is no obvious sign of casting, so the fireball would hit first.
Based on what?
Swift action vs standard action i wonder who would win

Well, prepare to no longer wonder:

The rules on Readied Actions wrote:
The action occurs just before the action that triggers it.

The readied action goes first, possibly fizzling the quickened fireball. Of course, the caster still has the rest of his turn left, so he could cut loose with a regular fireball with no trouble. Poor archer.


how would the archer notice the spell being cast?
No verbal or somatic is used.

Swift Actions
A swift action consumes a very small amount of time, but represents a larger expenditure of effort than a free action. You can perform one swift action per turn without affecting your ability to perform other actions. In that regard, a swift action is like a free action. You can, however, perform only one single swift action per turn, regardless of what other actions you take. You can take a swift action anytime you would normally be allowed to take a free action. Swift actions usually involve spellcasting, activating a feat, or the activation of magic items.

Cast a Quickened Spell
You can cast a quickened spell (see the Quicken Spell feat), or any spell whose casting time is designated as a free or swift action, as a swift action. Only one such spell can be cast in any round, and such spells don't count toward your normal limit of one spell per round. Casting a spell as a swift action doesn't incur an attack of opportunity.


Quote:

how would the archer notice the spell being cast?

No verbal or somatic is used.

Where does it say quickened spells don't use verbal or somatic components?


Y'all see why I asked this? lol

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

BEGS wrote:

how would the archer notice the spell being cast?

No verbal or somatic is used.

None of the rules text you quoted says this. Where are you getting this idea?

EDIT: Ninja'd.


wraithstrike wrote:
Quote:

how would the archer notice the spell being cast?

No verbal or somatic is used.

Where does it say quickened spells don't use verbal or somatic components?

Never mind it seem i was wrong about that as i can not find the source.

But i still say its dubious to use a standard action to defeat a swift action


When the action is readied, it is pretty much just waiting for the conditions to be met in order to be completed meaning the archer has the arrow notched and ready to go and all he has to do is let the thing fly. That's shorter than a swift action.

Liberty's Edge

As a rules issue, No rules state that a swift action takes priority over any other action with regards to a readied attack. You could houserule something like in Magic the Gathering card mechanic called Split Second. Something presumably too fast to counteract.

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