
blue_the_wolf |

its something not covered in the rules but I cut range by 1/2 for each size increment below medium and raise it by 1/4 for each increment above medium. for simplicity sake this does not effect the 30 foot rule of most feats and abilities.
you may want to deal with these things in your own way but the idea of something the size of a cat being able to shoot a bow just as far as a giant but with way more accuracy is kind of silly.
note: small characters (halflings and gnomes, kobolds and the like) may feel this is too much of a penalty but its up to the GM to decide how to deal with that. A fariy with a tiny longbow having a range increment of 25 feet makes sense to me.

Glendwyr |
Setting aside questions about air resistance and some really nitpicky stuff about reduced masses and so on, it doesn't really matter how much mass the arrow has - give a light arrow and a heavy arrow the same initial speed and trajectory and they'll go to the same place.
Of course, you can't actually set aside air resistance, but hey.
Realistically, the bow's draw weight should probably modify the range increments, in which case since Tiny characters generally aren't as strong they'd also get shorter range. But that's certainly not the way the game has chosen to go.

Glendwyr |
which is probably a good thing, since the rules are complicated enough already :P
No disagreement there! Although I do think it's sort of silly that a Str 30 barbarian can't throw a large rock farther than can a Str 8 halfling rogue who can barely lift it. Unless I'm missing something, anyway, which is entirely possible.

therealthom |

It seems a questionable assumption that the short bow would provide the same initial velocity. It makes sense that te range increments should be shorter for smaller weapons, but that's not RAW.
If I was going to mess with range increments I would leave large, medium, and small the same for simplicity's sake and only adjust bows sized outside those ranges.

Taffer |

Most creatures smaller than Small are already at a disadvantage with bows because of their lower damage die (for a Tiny creature, a shortbow does 1d3 and a longbow does 1d4). Add to that the fact that most creatures smaller than Small have a low Strength score. Remember, if you have a Strength penalty, you apply that to the damage you do with bows.
With the high probability that any damage most smaller-than-Small creatures will do with a bow will be minimal damage (possibly even invoking the rule where damage is converted to non-lethal damage), why screw with them even further by reducing their range?
I know, common sense dictates...but leave them something!
I recently put a group of pugwampis (Tiny creatures) against my party, most of the monsters using shortbows. Never once did any of them do more damage than 1 point of non-lethal damage.
---
Taffer

Chobemaster |
I'd say that slight design variations aside w/ the handle, a medium shortbow=small longbow. The damage is the same.
1. Damage would be the same if and only if the arrows were essentially the same and the imparted energy were essentially the same (or those 2 factors differed in opposite directions and cancelled each other out, I suppose, but that's the trivial case and logically not happening..)
The arrows cost the same amount of money for long and shortbows and logically the only difference would be a slight amount of wood in the length that would be negligible...the value is the head and labor. Since they cost the same, and labor would obviously be very close, I conclude the heads are the same and therefore the "damagyness" of the arrows themselves are the same. Also, I don't think the magic item generation tables distinguish between long and short arrows at all, so I think that difference must just be ignored and we can infer that by rule, the arrows are the same.
Ergo, we can infer by rule that the energy imparted by a "standard" shortbow is the same as a small longbow. The range increment in the table being the same for both sizes should be taken as an error or "fairness" handwave for halfings, IMO.
Moving from medium bow to small bow is a reduction of 40 ft. I would treat this as a percentage, not an absolute number reduction, so with that assumption, the range increment for a tiny longbow should be 60ft *.6= 36 feet. All the other ranged items use multiples of 10 and you can let the benefit go to the player and call it 40'.
This relies on a supposition that the published table is wrong, but it otherwise entirely consistent with the rules/logic.

Chobemaster |
Most creatures smaller than Small are already at a disadvantage with bows because of their lower damage die (for a Tiny creature, a shortbow does 1d3 and a longbow does 1d4). Add to that the fact that most creatures smaller than Small have a low Strength score. Remember, if you have a Strength penalty, you apply that to the damage you do with bows.
With the high probability that any damage most smaller-than-Small creatures will do with a bow will be minimal damage (possibly even invoking the rule where damage is converted to non-lethal damage), why screw with them even further by reducing their range?
I know, common sense dictates...but leave them something!
I recently put a group of pugwampis (Tiny creatures) against my party, most of the monsters using shortbows. Never once did any of them do more damage than 1 point of non-lethal damage.
---
Taffer
I wouldn't apply the strength penalty...a tiny bow is made for a tiny creature, who will not average 10 STR, so their bows will not be made w/ a minimum draw weight correlating to 10 STR. This is already modelled in the damage done declining, and is consistent w/ a reduced range that I argued for above. I guess you could go the other way...the tiny bow has the same draw and thus the same range, tinies just can't aim when they are straining that hard to pull it.
I guess if you wanted to get really precise with it, you could figure that the normal STR for a tiny humanoid is 6, so tiny wielders w/ STR below that could still take a partial penalty. Too much work for me, though.
With your interpretation, it's essentially stupid for tiny creatures to even craft or carry bows, which the pugwumpies apparently do. Occam's Razor tells you the interpretation must not be correct.

![]() |

Taffer wrote:Most creatures smaller than Small are already at a disadvantage with bows because of their lower damage die (for a Tiny creature, a shortbow does 1d3 and a longbow does 1d4). Add to that the fact that most creatures smaller than Small have a low Strength score. Remember, if you have a Strength penalty, you apply that to the damage you do with bows.
With the high probability that any damage most smaller-than-Small creatures will do with a bow will be minimal damage (possibly even invoking the rule where damage is converted to non-lethal damage), why screw with them even further by reducing their range?
I know, common sense dictates...but leave them something!
I recently put a group of pugwampis (Tiny creatures) against my party, most of the monsters using shortbows. Never once did any of them do more damage than 1 point of non-lethal damage.
---
TafferI wouldn't apply the strength penalty...a tiny bow is made for a tiny creature, who will not average 10 STR, so their bows will not be made w/ a minimum draw weight correlating to 10 STR. This is already modelled in the damage done declining, and is consistent w/ a reduced range that I argued for above. I guess you could go the other way...the tiny bow has the same draw and thus the same range, tinies just can't aim when they are straining that hard to pull it.
I guess if you wanted to get really precise with it, you could figure that the normal STR for a tiny humanoid is 6, so tiny wielders w/ STR below that could still take a partial penalty. Too much work for me, though.
With your interpretation, it's essentially stupid for tiny creatures to even craft or carry bows, which the pugwumpies apparently do. Occam's Razor tells you the interpretation must not be correct.
but taking a look, there is no mention of reduced range for a Grig wielding a tiny longbow, just reduced damage. In this case:
Ranged longbow +6 (1d4–3/×3)
and a Grig has a STR of 5 (which is a -3 modifier).

st00ji |
the reverse of that theory would be that a 5 str medium sized creature could get the opposite of a mighty bow crafted to negate his strength penalty.
regardless of the draw of the bow, the arrow is going to do less damage since the wielding creature is able to impart less energy to it.
i dont think its unrealistic for tiny creatures to be so heavily penalised, though some might consider it unfair.
oh and as for not crafting ranged weapons - their melee attacks are just as penalised by their poor strength, so presumably they are all pacifists?

blue_the_wolf |

With the high probability that any damage most smaller-than-Small creatures will do with a bow will be minimal damage (possibly even invoking the rule where damage is converted to non-lethal damage), why screw with them even further by reducing their range?
this may lead to an exploitable situation... it may be what the OPs fairy is trying to exploit.
If I was going to mess with range increments I would leave large, medium, and small the same for simplicity's sake and only adjust bows sized outside those ranges.
I had thought about that. its simpler and also fair.

Chobemaster |
but taking a look, there is no mention of reduced range for a Grig wielding a tiny longbow, just reduced damage. In this case:...
Sure. I think that's a miss on the designers' part.

![]() |
Most creatures smaller than Small are already at a disadvantage with bows because of their lower damage die (for a Tiny creature, a shortbow does 1d3 and a longbow does 1d4). Add to that the fact that most creatures smaller than Small have a low Strength score. Remember, if you have a Strength penalty, you apply that to the damage you do with bows.
With the high probability that any damage most smaller-than-Small creatures will do with a bow will be minimal damage (possibly even invoking the rule where damage is converted to non-lethal damage), why screw with them even further by reducing their range?
Most tiny creatures with bows aren't dependent on damage. Your typical example would be pixies who can seriously screw you up with their bows if you get them angry at you. And it's not from the 1d3-2 damage range.

Chobemaster |
Taffer wrote:Most tiny creatures with bows aren't dependent on damage. Your typical example would be pixies who can seriously screw you up with their bows if you get them angry at you. And it's not from the 1d3-2 damage range.Most creatures smaller than Small are already at a disadvantage with bows because of their lower damage die (for a Tiny creature, a shortbow does 1d3 and a longbow does 1d4). Add to that the fact that most creatures smaller than Small have a low Strength score. Remember, if you have a Strength penalty, you apply that to the damage you do with bows.
With the high probability that any damage most smaller-than-Small creatures will do with a bow will be minimal damage (possibly even invoking the rule where damage is converted to non-lethal damage), why screw with them even further by reducing their range?
That's a fair point. And even crap damage at range beats crap damage in melee, from their perspective. Still, a 2' tall bow shooting 300'? Unless they have magic materials, that is too much for me.

![]() |

LazarX wrote:That's a fair point. And even crap damage at range beats crap damage in melee, from their perspective. Still, a 2' tall bow shooting 300'? Unless they have magic materials, that is too much for me.Taffer wrote:Most tiny creatures with bows aren't dependent on damage. Your typical example would be pixies who can seriously screw you up with their bows if you get them angry at you. And it's not from the 1d3-2 damage range.Most creatures smaller than Small are already at a disadvantage with bows because of their lower damage die (for a Tiny creature, a shortbow does 1d3 and a longbow does 1d4). Add to that the fact that most creatures smaller than Small have a low Strength score. Remember, if you have a Strength penalty, you apply that to the damage you do with bows.
With the high probability that any damage most smaller-than-Small creatures will do with a bow will be minimal damage (possibly even invoking the rule where damage is converted to non-lethal damage), why screw with them even further by reducing their range?
Most smaller then small archers are fey, there is a good chance that they have some odd magics involved in pitching tiny arrows that far. :P

![]() |

Happler wrote:Sure. I think that's a miss on the designers' part.
but taking a look, there is no mention of reduced range for a Grig wielding a tiny longbow, just reduced damage. In this case:...
Then it was missed thorough the whole book, as no where in the book does it state that range for ranged weapons is changed based on weapon size. (at least not that I can find).

blue_the_wolf |

it doesnt.
thats the point.
the OP is wondering how it should be handled.
remember. the game is built around Medium characters. small characters are just medium characters with minor stat alterations. all other sizes are the realm of monsters with specific rules for how they work.
large and tiny creatures are not truly intended for play. maybe in minor situations of enlarge or reduce person but not as a continual use character. the rules simply dont factor that in. that does not mean that the GM and players cant do it... but dont assume that the standard rules are going to be balanced for those situations without some tweaking.

![]() |
Chobemaster wrote:Then it was missed thorough the whole book, as no where in the book does it state that range for ranged weapons is changed based on weapon size. (at least not that I can find).Happler wrote:Sure. I think that's a miss on the designers' part.
but taking a look, there is no mention of reduced range for a Grig wielding a tiny longbow, just reduced damage. In this case:...
Again, that's because the basic assumption is that you're not using anything other than Small or Medium humanoid races. If you're playing what's effectively monster races, you're on your own.

![]() |

Happler wrote:Again, that's because the basic assumption is that you're not using anything other than Small or Medium humanoid races. If you're playing what's effectively monster races, you're on your own.Chobemaster wrote:Then it was missed thorough the whole book, as no where in the book does it state that range for ranged weapons is changed based on weapon size. (at least not that I can find).Happler wrote:Sure. I think that's a miss on the designers' part.
but taking a look, there is no mention of reduced range for a Grig wielding a tiny longbow, just reduced damage. In this case:...
tiny and large characters are quite possible to end up with in game without playing monsters via the spells Enlarge person and Reduce person. And yet they did not even mention reduced or extended ranges in either of those spells.
Also in the equipment section of the core book, they bothered to give weapon damages for tiny and large weapons (as a small character can be reduced via spell, and a medium character can be enlarged):
Dmg: These columns give the damage dealt by the weapon on a successful hit. The column labeled “Dmg (S)” is for Small weapons. The column labeled “Dmg (M)” is for Medium weapons. If two damage ranges are given, then the weapon is a double weapon. Use the second damage figure given for the double weapon's extra attack. Table: Tiny and Large Weapon Damage gives weapon damage values for Tiny and Large weapons.
And yet, in the same section, they chose not to give any other changes for weapons for reduced small characters or enlarged medium characters, other then damage changes. The options where there, as the next sections where critical and range.
To me, this shows the intent that the only thing that changes with weapons outside of the small/medium range is damage.