
Adamantine Dragon |

thx also how'd you get a half dryad, was it because they usually mate with humans?
I thought I covered that in the race description. She is the offspring of a wild elf that was enchanted by a dryad who fell in love with the elf and freed him. He also fell in love with the dryad. They saved the forest and as a reward were granted a child.
As conceived she was unique. There was no other drylf in the world.
However, I would be very pleased if someone else found the race to be worth trying out in their own world. And I suppose a dryad could fall in love with a human, but that union wouldn't produce the same result probably.

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thx also how'd you get a half dryad, was it because they usually mate with humans?
Dryads breed true. If they mate with a human, the result is a pure dryad. If they mate with a satyr the result is either a dryad or a satyr depending on the gender of the child.
If it did not work out that way dryads would not be able to continue as a race given that they are a single sex species.

Adamantine Dragon |

Theos Imarion wrote:thx also how'd you get a half dryad, was it because they usually mate with humans?Dryads breed true. If they mate with a human, the result is a pure dryad. If they mate with a satyr the result is either a dryad or a satyr depending on the gender of the child.
If it did not work out that way dryads would not be able to continue as a race given that they are a single sex species.
This union was referred to in the posts above as a specific God-granted request as a reward for saving the forest.
That sort of thing happens all the time in fantasy.
This is fantasy.
Why in the name of Gary Gygax would you even post something like this? Are you trying to say that creating custom races based on divine intervention is some sort of perversion of the game's intent?
I seriously can't even begin to understand what your purpose is here LazarX. Are you saying Gods can't break the rules?
What is your point?

wraithstrike |

If nobody has given you the link then go here Treantmonk's Guide to Druids. It only covers the core rulebook, but the basic ideas are still valid.

wraithstrike |

Oh they are best still, I've heard the are worse because you have to grapple for rake.
You do have to grapple for rake, but you can also not grapple and just get the bite and 2 attacks. If you focus on grappling you can also hold bad guys down. When they get to be large at level they are really nice. The smaller cats are better before level 7 though if you want a cat.

wraithstrike |

When you have a tiger it gets to make a grapple check as a free action because it has the grab ability.
Normally it is a free action.
Maintaining the grapple which also allows you to rake is a standard action however, and because of Grab you get a +4 bonus.
You also get a +5 bonus to maintain a grapple if the victim can not escape the first time he gets a chance. That normally means that once the tiger has someone or something they are not going anywhere. Being grappled also affects gives a penalty to AC normally lowers dex, making the grappled opponent easier to kill.

wraithstrike |

You could depending on what you put into your strength score, but even if you are the better grappler the animal companion is more the good enough. I would let him handle the grappling.
I would boost his int to 3, take improved unarmed strike then improved grapple.
Craft Wondrous Item should be enough since that is what most items are. Giving him barding later on is also not a bad idea.

Duna the Explorer of Indol |

I agree with some of you. I can honestly say that dinosaurs are the best. I have a velociraptor myself. He's really powerful.

galahad2112 |
@ Theos
For survivability, I'd recommend a Dwarf. +2 Con and Wis are great for a long-lasting druid. bonuses on saves are pure gravy. Alternatively, the Dwarf can grab SR 5+character level, which is no joke either.
I really do favor the idea of a SINGLE level dip into monk for the wisdom bonus to AC, stunning fist, IUS, flurry ability, and access to some other weapons. Plus the bonus feat. If you REALLY want to dip, lv 2 is also nice for evasion and another bonus feat. The only way I'd go 3 is for a Zen Archer monk, but at that point, you're really cutting your druid levels.
For a tanking druid/monk I'd recommend (20pt buy)
Str 14 (5)
Dex 15 (7)
Con 16 (5)
Int 10 (0)
Wis 17 (7)
Cha 7 (-4)

wraithstrike |

I don't like SR. It works against you also, and have to spend a standard action to drop it.
When I say it works against you what I mean is if one of your buddies is trying to cast a helpful spell on you then they have to bypass it also.
This is one of those thing I mentioned earlier when I said myself and another poster would disagree on an issue, and you have to make the best choice depending on how your group plays.

galahad2112 |
Wow. You got me there. That's pretty decent. Of course, the whole "Wild Armor" thing is still really pricey, but if you can afford a +4 suit of stone plate, it's amazing. It would still work well with the monk build, too, as, even though you lose the wis bonus to AC, You'll still have that bonus for a LONG time (until you can afford the +1 wild stone plate), and by the time that you have that crazy good armor, well, then you'll have crazy good armor. So there's that.

wraithstrike |

If I were a dawrf stone plate unless thats a horrible idea.
Wild armor is good to have, but it is expensive. I played caster more than combatant until I could afford it.
If stone plate is medium armor then it is good thing to have. I forgot if it was medium or heavy, but with the right spells you can still make a big difference.
galahad2112 |
With this Dwarf build, start out as a Master of Many Styles 1, then go Lion Shaman with the Animal(feather) domain the rest of the way
Str 14 (5)
Dex 15 (7)
Con 16 (5)
Int 10 (0)
Wis 17 (7)
Cha 5 (-4)
Traits: Magical Knack, any other
Feat progression
1 Spell Focus
1b Dragon Style
3 Augment summoning
5 Boon Companion
7 Natural Spell
9 Heavy Armor Prof.
10 Dodge
11+ any
At level 1, you've got 12 Hp, a 15 AC (get mage armor for 19), Great saves (5/4/5, or against most things 7/6/7), the ability to stun (DC scales with your Character level) Improved unarmed strike, and access to an admittedly sub-par ranged weapon, but at least it's something!
By the time you get an animal companion, they are at full levels, by the time you can wild shape, you've got natural spell, by the time you can afford that wild stone plate, you've got the ability to wear it, and your good to go right out of the gate.

Take Boat |

You can also get +1 Wild Dragonhide Plate. It costs 19,300 gp rather than 18,050 gp, but doesn't slow you down as much in Humanoid form compared to Stoneplate but offers the same protection. Heavy Armor Proficiency is only necessary when you're not wild shaped although it's not a terrible idea to take it.
A +1 Wild Dragonhide Breastplate is a good compromise, costs 16,700 gp and is medium armor, but only gives +7 AC.
As for grappling, tigers have the rake ability. This means you get to do as much damage as a full attack while you are grappling. The main grapple check will deal your bite damage and you also get two free claw attacks. If you have the Greater Grapple feat it will even give you a 4th attack (as you can make two grapple checks a round)