
GM Æbsolutæxistance |

So I am considering running Rise of the Runelords anniversary edition or Reign of Winter, at this point I am not ready to recruit, but I wanted to check for interest because I have what I think is an interesting home rule that I'd want to use. The home rule is this, everyone would be a Gestalt character, however one of your class choices at every level must be an NPC class. Thoughts?

YoricksRequiem |

There are two RotRL games that just started up in the last few days - one by Leinathan which had a whopping 20+ applicants, of which he took eight, and another by Crustypeanut which also features Psionics and has more than 10 applicants so far. So there's definitely interest for Rise of the Rune Lords.
I'm not familiar with Reign of Winter, and haven't noticed any threads about it, so I can't speak to that one.
The idea of having an NPC class every level is interesting to me. It seems like it could give a specific background direction for your character, which is neat, and also make up for some of the weaknesses of some characters, specifically by getting better Hit Dice, Saves, and Skills. I'd definitely be interested in seeing how that went.

GM Æbsolutæxistance |

Looks like a good deal of interest in reign of winter so its looking good for RoW at this point. I won't be posting detailed rules until this evening at the earliest. Will likely be 20 pt builds or 4d6 7 times dropping the lowest allowing people to pick 20 pts after rolling. Archetypes will be OK, not sure about races yet, but RoW is a nice setting for oddball races.

Loup Blanc |

Interesting. I'll try rolling, at least...
4d6 ⇒ (5, 6, 3, 3) = 17=14
4d6 ⇒ (6, 6, 5, 1) = 18=17
4d6 ⇒ (2, 6, 1, 6) = 15=14
4d6 ⇒ (6, 4, 6, 6) = 22=18
4d6 ⇒ (6, 5, 1, 1) = 13=12
4d6 ⇒ (2, 2, 3, 3) = 10=8
4d6 ⇒ (5, 4, 5, 3) = 17=14
Final stats: 18, 17, 14, 14, 14, 12.
Time to try an unoptimized MAD build!

Billybrainpan |

@Ragnarok - it should be (dice)4d6(/dice) except replace () with []
Here are my rolls
4d6 ⇒ (5, 5, 2, 2) = 14
4d6 ⇒ (4, 3, 6, 4) = 17
4d6 ⇒ (4, 1, 2, 2) = 9
4d6 ⇒ (6, 2, 1, 3) = 12
4d6 ⇒ (4, 3, 3, 6) = 16
4d6 ⇒ (5, 6, 3, 2) = 16
4d6 ⇒ (6, 5, 6, 4) = 21
final rolls: 12, 14, 8, 11, 13, 14, 16 (Re-roll?)
I'm thinking a barbarian/adept.

Grayson Thornwarden |

I submit Grayson Thornwarden, 3rd son of Alisdair Thornwarden, Human Ranger and Survivalist.
4d6 ⇒ (4, 2, 4, 5) = 15 = 13
4d6 ⇒ (2, 5, 1, 3) = 11 = 104d6 ⇒ (4, 6, 4, 6) = 20 = 16
4d6 ⇒ (1, 5, 6, 2) = 14 = 13
4d6 ⇒ (2, 1, 5, 1) = 9 = 8
4d6 ⇒ (2, 3, 5, 4) = 14 = 12
4d6 ⇒ (4, 1, 5, 4) = 14 = 13
16,13,13,13,12,10

Rocan |

Let me roll and see where my inspiration takes me.
4d6 ⇒ (5, 6, 3, 2) = 16=14
4d6 ⇒ (4, 3, 3, 4) = 14=11
4d6 ⇒ (6, 6, 3, 1) = 16=15
4d6 ⇒ (4, 6, 4, 6) = 20=16
4d6 ⇒ (5, 2, 1, 5) = 13=12
4d6 ⇒ (4, 4, 4, 1) = 13=12
4d6 ⇒ (2, 2, 6, 5) = 15=13
Final rolls 12,12,13,14,15,16 pretty good.
I'm thinking Ranger (Witchguard archetype if we have a witch)/ Adept going into Arcane Archer if we get that far.
Would a Skirmisher/Adept still be able to cast spells from his Adept list or does Skirmisher restrict his ability to cast spells at all?
This ability replaces the Ranger’s spells class feature. Skirmishers do not gain any spells or spellcasting ability, do not have a caster level, and cannot use spell trigger and spell completion magic items.
Edit: Tiefling would sound appropriate as a Witchguard

GM Æbsolutæxistance |

I'm thinking Ranger (Witchguard archetype if we have a witch)/ Adept going into Arcane Archer if we get that far.
Would a Skirmisher/Adept still be able to cast spells from his Adept list or does Skirmisher restrcit his ability to cast spells at all?
Skirmisher wrote:This ability replaces the Ranger’s spells class feature. Skirmishers do not gain any spells or spellcasting ability, do not have a caster level, and cannot use spell trigger and spell completion magic items.
Skirmisher would not remove adept spell casting, but take note that adept is divine and will not help you qualify for arcane archer.
However I may make an arcane NPC class just to balance things out.

GM Æbsolutæxistance |

Character creation rules are now in the campaign info tab, if I'm missing anything or if there are any questions, feel free to ask.
I still need to make the table for additional gold granted from the craft/profession/perform skill check, and possibly the arcane NPC class.
Recruitment will close Friday at midnight PST (actually Saturday at that point) don't expect the game to start until Monday of next week.

Grand Moff Vixen |

4d6 ⇒ (5, 1, 5, 5) = 16 15
4d6 ⇒ (5, 3, 3, 5) = 16 13
4d6 ⇒ (6, 3, 1, 2) = 12 10
4d6 ⇒ (1, 3, 5, 4) = 13 12
4d6 ⇒ (1, 5, 6, 4) = 16 15
4d6 ⇒ (2, 2, 2, 5) = 11 9
4d6 ⇒ (5, 1, 6, 1) = 13 12
Hmmm, this should make a reasonable barbarian. I will see what back story I come up with.
I may also make a sorcerer instead. I do enjoy sorcerers.

GM Æbsolutæxistance |

Actually the Witchguard makes me able to cast arcane 1-st level spells from the witch's patron spells at lvl 4, is that enough for Arcane Archer?
As Skirmisher I would not take Arcane Archer Prestige Class, just as a Witchguard it would seem very fitting.
The ranger is still a divine spell caster so the answer would unfortunately be no, even though the spells are from a witch's patron list, they are added to the ranger's list and become divine spells when cast by the ranger.

Lumiere Dawnbringer |

4d6 ⇒ (5, 2, 4, 5) = 16 14
4d6 ⇒ (5, 2, 1, 3) = 11 10
4d6 ⇒ (3, 5, 2, 3) = 13 11
4d6 ⇒ (5, 6, 4, 4) = 19 15
4d6 ⇒ (6, 3, 6, 2) = 17 15
4d6 ⇒ (4, 1, 4, 3) = 12 11
4d6 ⇒ (6, 6, 2, 4) = 18 16
Fetchling Shadow Sorcerer/Expert
Str 11
Dex 16
Con 11
Int 16
Wis 13
Cha 17
Expert Class Skills
Survival
Perception
Disable Device
Sense Motive
Perform (Puppetry)
Knowledge (Local)
Knowledge (Nobility)
Acrobatics
Climb
Swim
Bloodline Class Skill; Stealth
Trait Class Skill; Lesser Noble (Errant Countess to be exact) (Diplomacy) (+100 GP)
Other Traits
Focused Mind (+2 concentration)
Northern Ancestry (Nymph of the ice)
or
Angelkin Rogue/Warrior
Str 17
Dex 16
Con 14
Int 15
Wis 11
Cha 13
Traits
Indomitable Faith (+1 will)
Lesser Noble (Knowledge Nobility) +100 GP
Warded against Witchery

Rocan |

The ranger is still a divine spell caster so the answer would unfortunately be no, even though the spells are from a witch's patron list, they are added to the ranger's list and become divine spells when cast by the ranger.
Hmm figured that might have been the case, I'll start brewing in the morning for another build of the Witchguard/Skirmisher.

GM Æbsolutæxistance |

The Jinx is now listed in the campaign info tab, the formatting isn't very pretty, but it's basically a modified adept that uses a different spell list and gets the familiar sooner because it uses the familiar like a witch. It's an arcane spellcaster.
A Jinx can learn spells from a witch and vise-verse assuming the spells are on both lists (all jinx spells are witch spells).

GM Æbsolutæxistance |

the fetchling (if chosen)
will have perform (puppetry) and be a performer
the angelkin will have profession (bouncer) and generally be a knight errant with no hindering moral code.
You'll need to pick one, as only one submission each please, and you'll need to finish the character.

Lumiere Dawnbringer |

Lumiere Dawnbringer wrote:You'll need to pick one, as only one submission each please, and you'll need to finish the character.the fetchling (if chosen)
will have perform (puppetry) and be a performer
the angelkin will have profession (bouncer) and generally be a knight errant with no hindering moral code.
i can't submit both as options for the group to decide
i'd rather do the fetchling, but the angelkin works as a backup.

Divinitus |

In the process of building a Chaotic Neutral Male Kitsune Ninja/Aristocrat who is in town to pull off a heist, but being the gentleman rogue that he is, he is swept up into the events to come.
Physical quirks: all silver fur, opalescent white eyes, black eye mask like a masquerade mask, human form looks like a young male Taldan noble with black hair and silver irises.
Personality Quirks: Chivalrous demeanor, witty humor that can turn mocking, sense of personal honor.
Will have it posted by tomorrow!

"Prophet" |

"Prophet" wrote:Here's what I have so far; crunch is done, though fluff is still in the process. Didn't really find any image I liked, so expect this to possibly change. (This is Loup Blanc by the way)Just wanted to note that I don't see a craft, profession or perform in your crunch.
Ah, I didn't even notice that part of the submission. Added in Profession (cook) to replace Heal--it fits, makes sense.

![]() |

Reign of Winter sounds good to me. Lets roll them dice and see how they fall.
4d6 ⇒ (2, 2, 1, 4) = 9 = 8
4d6 ⇒ (6, 2, 6, 6) = 20 = 18
4d6 ⇒ (5, 2, 4, 1) = 12 = 10
4d6 ⇒ (6, 1, 6, 3) = 16 = 15
4d6 ⇒ (3, 2, 3, 3) = 11 = 9
4d6 ⇒ (5, 4, 2, 3) = 14 = 12
4d6 ⇒ (2, 4, 3, 3) = 12 = 10
So 18, 15, 12, 10, 10, 9 or 25 pt buy effectively - sounds heroic misfit to me. Leave me to think about it.
Cheers

![]() |

Very interested, lets see what my stats are and maybe the will help me settle on a concept.
4d6 - 1 ⇒ (1, 1, 1, 3) - 1 = 5
4d6 - 1 ⇒ (6, 1, 2, 6) - 1 = 14
4d6 - 1 ⇒ (1, 5, 5, 6) - 1 = 16
4d6 - 2 ⇒ (2, 5, 4, 3) - 2 = 12
4d6 - 2 ⇒ (5, 2, 2, 4) - 2 = 11
4d6 - 1 ⇒ (3, 4, 1, 3) - 1 = 10
4d6 - 1 ⇒ (1, 2, 1, 1) - 1 = 4
so, a 9 point build, optional 20 point buy here i come!