Gm Æbsolutæxistance's Ræign of Wintær (Inactive)

Game Master Dylos

Character creation rules in Campaign Info


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So I am considering running Rise of the Runelords anniversary edition or Reign of Winter, at this point I am not ready to recruit, but I wanted to check for interest because I have what I think is an interesting home rule that I'd want to use. The home rule is this, everyone would be a Gestalt character, however one of your class choices at every level must be an NPC class. Thoughts?


There are two RotRL games that just started up in the last few days - one by Leinathan which had a whopping 20+ applicants, of which he took eight, and another by Crustypeanut which also features Psionics and has more than 10 applicants so far. So there's definitely interest for Rise of the Rune Lords.

I'm not familiar with Reign of Winter, and haven't noticed any threads about it, so I can't speak to that one.

The idea of having an NPC class every level is interesting to me. It seems like it could give a specific background direction for your character, which is neat, and also make up for some of the weaknesses of some characters, specifically by getting better Hit Dice, Saves, and Skills. I'd definitely be interested in seeing how that went.


POSTING FOR REIGN OF WINTER!!!

Character formation rules?


Reign of winter please! I would love this, also, the gestalt with NPC class idea sounds fun.


Whenever you want to start the campaign, I stand ready to formulate a character! I will be either a Bard/Aristocrat or an Oracle/Aristocrat.

Grand Lodge

Reign of Winter......


Looks like a good deal of interest in reign of winter so its looking good for RoW at this point. I won't be posting detailed rules until this evening at the earliest. Will likely be 20 pt builds or 4d6 7 times dropping the lowest allowing people to pick 20 pts after rolling. Archetypes will be OK, not sure about races yet, but RoW is a nice setting for oddball races.


I have some interest in playing Reign of Winter. I would be most interested in making a character. I have had an barbarian (invulnerable rager) in mind that I have wanted to play. Once you post character creation details I will begin the crunch. In the meantime I will begin a backstory.


Reign of Winter sounds great to me. Gestalt build sounds interesting as well. I'll likely propose an arcane class of some sort or perhaps a witch.


Dotting for interest.


A Stryx Oracle would be pretty cool. Or a Grippli Bard wearing a princely outfit! If 3PP is allowed, a Kitsune with the Moon Child Class from It Came From The Stars would be cool! A Fetch Summoner (NOT a Synthesist!) is also flavorful. A Dhampir Gunslinger would be... interesting.


Dotting for interest as well. the Gestalt idea with NPC classes is very nice, will probably be something X/expert.

Dhampir gunslinger reminds of Blade....


Interesting. I'll try rolling, at least...

4d6 ⇒ (5, 6, 3, 3) = 17=14
4d6 ⇒ (6, 6, 5, 1) = 18=17
4d6 ⇒ (2, 6, 1, 6) = 15=14
4d6 ⇒ (6, 4, 6, 6) = 22=18
4d6 ⇒ (6, 5, 1, 1) = 13=12
4d6 ⇒ (2, 2, 3, 3) = 10=8
4d6 ⇒ (5, 4, 5, 3) = 17=14

Final stats: 18, 17, 14, 14, 14, 12.
Time to try an unoptimized MAD build!


4d6 ⇒ (3, 1, 2, 6) = 12
4d6 ⇒ (1, 1, 2, 5) = 9
4d6 ⇒ (3, 1, 1, 2) = 7
4d6 ⇒ (2, 6, 3, 3) = 14
4d6 ⇒ (3, 1, 6, 5) = 15
4d6 ⇒ (3, 5, 3, 4) = 15
4d6 ⇒ (3, 3, 2, 6) = 14


NOOOOOOOOOOO! How dare you, digital dice! I WILL MAKE YOU PAAAAAAAAAAAY!

*4 Hours Later*
FLUMPH CHOIR OF THE DARK TAPESTRY! TAKE THAT YOU EVIL DICE!!!


The Silver Prince wrote:

4d6

4d6
4d6
4d6
4d6
4d6
4d6

No wonder you want to make an oracle, your dice are cursed.

Grand Lodge

i'll pass i am no big fan of Gestalt builds :)

have fun Telekt brother that future body snatch.

All Hail Telekt !


I'm interested. Trying to decide what to play. Leaning towards either a cleric or a duelist of some sort.


Point buy, for the win?


I submit Grayson Thornwarden, 3rd son of Alisdair Thornwarden, Human Ranger and Survivalist.


What time of day do you plan on running this? Or will it be PBP.
Here's my rolls
4d6
4d6
4d6
4d6
4d6
4d6
4d6


Ok, I'm new to this board. Is it /4d6 or something like that?


I would be interested in either one. Dwarven fighter / expert.
4d6 ⇒ (5, 5, 5, 3) = 18= 15
4d6 ⇒ (6, 5, 6, 4) = 21= 17
4d6 ⇒ (3, 2, 3, 6) = 14= 12
4d6 ⇒ (4, 6, 5, 4) = 19= 15
4d6 ⇒ (2, 3, 2, 1) = 8= 7
4d6 ⇒ (5, 1, 3, 2) = 11= 10
4d6 ⇒ (6, 4, 2, 3) = 15= 13

Final stats = 17,15,15,13,12,10


Ragnarok--it's (dice)4d6(/dice), with [] rather than ().

As for my character, I'm thinking an Ulfen inquisitor of Erastil. More to come.


Angelkin Rogue/Warrior Gestalt or Fetchling Shadow Sorcerer/Expert Gestalt

Reign of Winter or RotRL is fine


@Ragnarok - it should be (dice)4d6(/dice) except replace () with []

Here are my rolls
4d6 ⇒ (5, 5, 2, 2) = 14
4d6 ⇒ (4, 3, 6, 4) = 17
4d6 ⇒ (4, 1, 2, 2) = 9
4d6 ⇒ (6, 2, 1, 3) = 12
4d6 ⇒ (4, 3, 3, 6) = 16
4d6 ⇒ (5, 6, 3, 2) = 16
4d6 ⇒ (6, 5, 6, 4) = 21

final rolls: 12, 14, 8, 11, 13, 14, 16 (Re-roll?)

I'm thinking a barbarian/adept.


Grayson Thornwarden wrote:
I submit Grayson Thornwarden, 3rd son of Alisdair Thornwarden, Human Ranger and Survivalist.

4d6 ⇒ (4, 2, 4, 5) = 15 = 13

4d6 ⇒ (2, 5, 1, 3) = 11 = 10
4d6 ⇒ (4, 6, 4, 6) = 20 = 16
4d6 ⇒ (1, 5, 6, 2) = 14 = 13
4d6 ⇒ (2, 1, 5, 1) = 9 = 8
4d6 ⇒ (2, 3, 5, 4) = 14 = 12
4d6 ⇒ (4, 1, 5, 4) = 14 = 13

16,13,13,13,12,10


Let me roll and see where my inspiration takes me.

4d6 ⇒ (5, 6, 3, 2) = 16=14
4d6 ⇒ (4, 3, 3, 4) = 14=11
4d6 ⇒ (6, 6, 3, 1) = 16=15
4d6 ⇒ (4, 6, 4, 6) = 20=16
4d6 ⇒ (5, 2, 1, 5) = 13=12
4d6 ⇒ (4, 4, 4, 1) = 13=12
4d6 ⇒ (2, 2, 6, 5) = 15=13

Final rolls 12,12,13,14,15,16 pretty good.

I'm thinking Ranger (Witchguard archetype if we have a witch)/ Adept going into Arcane Archer if we get that far.

Would a Skirmisher/Adept still be able to cast spells from his Adept list or does Skirmisher restrict his ability to cast spells at all?

Skirmisher wrote:
This ability replaces the Ranger’s spells class feature. Skirmishers do not gain any spells or spellcasting ability, do not have a caster level, and cannot use spell trigger and spell completion magic items.

Edit: Tiefling would sound appropriate as a Witchguard


Rocan wrote:

I'm thinking Ranger (Witchguard archetype if we have a witch)/ Adept going into Arcane Archer if we get that far.

Would a Skirmisher/Adept still be able to cast spells from his Adept list or does Skirmisher restrcit his ability to cast spells at all?

Skirmisher wrote:
This ability replaces the Ranger’s spells class feature. Skirmishers do not gain any spells or spellcasting ability, do not have a caster level, and cannot use spell trigger and spell completion magic items.

Skirmisher would not remove adept spell casting, but take note that adept is divine and will not help you qualify for arcane archer.

However I may make an arcane NPC class just to balance things out.


Character creation rules are now in the campaign info tab, if I'm missing anything or if there are any questions, feel free to ask.

I still need to make the table for additional gold granted from the craft/profession/perform skill check, and possibly the arcane NPC class.

Recruitment will close Friday at midnight PST (actually Saturday at that point) don't expect the game to start until Monday of next week.


Actually the Witchguard makes me able to cast arcane 1-st level spells from the witch's patron spells at lvl 4, is that enough for Arcane Archer?

As Skirmisher I would not take Arcane Archer Prestige Class, just as a Witchguard it would seem very fitting.


4d6 ⇒ (5, 1, 5, 5) = 16 15
4d6 ⇒ (5, 3, 3, 5) = 16 13
4d6 ⇒ (6, 3, 1, 2) = 12 10
4d6 ⇒ (1, 3, 5, 4) = 13 12
4d6 ⇒ (1, 5, 6, 4) = 16 15
4d6 ⇒ (2, 2, 2, 5) = 11 9
4d6 ⇒ (5, 1, 6, 1) = 13 12

Hmmm, this should make a reasonable barbarian. I will see what back story I come up with.

I may also make a sorcerer instead. I do enjoy sorcerers.


Rocan wrote:

Actually the Witchguard makes me able to cast arcane 1-st level spells from the witch's patron spells at lvl 4, is that enough for Arcane Archer?

As Skirmisher I would not take Arcane Archer Prestige Class, just as a Witchguard it would seem very fitting.

The ranger is still a divine spell caster so the answer would unfortunately be no, even though the spells are from a witch's patron list, they are added to the ranger's list and become divine spells when cast by the ranger.


4d6 ⇒ (5, 2, 4, 5) = 16 14

4d6 ⇒ (5, 2, 1, 3) = 11 10

4d6 ⇒ (3, 5, 2, 3) = 13 11

4d6 ⇒ (5, 6, 4, 4) = 19 15

4d6 ⇒ (6, 3, 6, 2) = 17 15

4d6 ⇒ (4, 1, 4, 3) = 12 11

4d6 ⇒ (6, 6, 2, 4) = 18 16

Fetchling Shadow Sorcerer/Expert

Str 11
Dex 16
Con 11
Int 16
Wis 13
Cha 17

Expert Class Skills

Survival
Perception
Disable Device
Sense Motive
Perform (Puppetry)
Knowledge (Local)
Knowledge (Nobility)
Acrobatics
Climb
Swim

Bloodline Class Skill; Stealth

Trait Class Skill; Lesser Noble (Errant Countess to be exact) (Diplomacy) (+100 GP)

Other Traits

Focused Mind (+2 concentration)

Northern Ancestry (Nymph of the ice)

or

Angelkin Rogue/Warrior

Str 17
Dex 16
Con 14
Int 15
Wis 11
Cha 13

Traits

Indomitable Faith (+1 will)

Lesser Noble (Knowledge Nobility) +100 GP

Warded against Witchery


GM Æbsolutæxistance wrote:
The ranger is still a divine spell caster so the answer would unfortunately be no, even though the spells are from a witch's patron list, they are added to the ranger's list and become divine spells when cast by the ranger.

Hmm figured that might have been the case, I'll start brewing in the morning for another build of the Witchguard/Skirmisher.


I'm making a witch-lite NPC class called the Jinx, which will be a NPC class option as well, I figured it fits with the flavor to have a witch-lite NPC class, just need to come up with the spell list at this point and then I'll post it.


Guess I might be a bit cliche, but I'm going to be going the dwarven armor/weapon traveling merchant/smithy routine.


The Jinx is now listed in the campaign info tab, the formatting isn't very pretty, but it's basically a modified adept that uses a different spell list and gets the familiar sooner because it uses the familiar like a witch. It's an arcane spellcaster.

A Jinx can learn spells from a witch and vise-verse assuming the spells are on both lists (all jinx spells are witch spells).


the fetchling (if chosen)

will have perform (puppetry) and be a performer

the angelkin will have profession (bouncer) and generally be a knight errant with no hindering moral code.


Lumiere Dawnbringer wrote:

the fetchling (if chosen)

will have perform (puppetry) and be a performer

the angelkin will have profession (bouncer) and generally be a knight errant with no hindering moral code.

You'll need to pick one, as only one submission each please, and you'll need to finish the character.


GM Æbsolutæxistance wrote:
Lumiere Dawnbringer wrote:

the fetchling (if chosen)

will have perform (puppetry) and be a performer

the angelkin will have profession (bouncer) and generally be a knight errant with no hindering moral code.

You'll need to pick one, as only one submission each please, and you'll need to finish the character.

i can't submit both as options for the group to decide

i'd rather do the fetchling, but the angelkin works as a backup.


Interested..... I want to think on a concept though.....

Dark Archive

dotting for interest.

dice:
set 1: 4d6 ⇒ (2, 3, 2, 2) = 9
set 2: 4d6 ⇒ (3, 6, 2, 5) = 16
set 3: 4d6 ⇒ (6, 1, 3, 1) = 11
set 4: 4d6 ⇒ (3, 2, 5, 3) = 13
set 5: 4d6 ⇒ (1, 3, 6, 4) = 14
set 6: 4d6 ⇒ (6, 5, 2, 6) = 19
set 7: 4d6 ⇒ (6, 5, 5, 6) = 22


In the process of building a Chaotic Neutral Male Kitsune Ninja/Aristocrat who is in town to pull off a heist, but being the gentleman rogue that he is, he is swept up into the events to come.

Physical quirks: all silver fur, opalescent white eyes, black eye mask like a masquerade mask, human form looks like a young male Taldan noble with black hair and silver irises.

Personality Quirks: Chivalrous demeanor, witty humor that can turn mocking, sense of personal honor.

Will have it posted by tomorrow!


Here's what I have so far; crunch is done, though fluff is still in the process. Didn't really find any image I liked, so expect this to possibly change. (This is Loup Blanc by the way)


"Prophet" wrote:
Here's what I have so far; crunch is done, though fluff is still in the process. Didn't really find any image I liked, so expect this to possibly change. (This is Loup Blanc by the way)

Just wanted to note that I don't see a craft, profession or perform in your crunch.


4d6 - 1 ⇒ (5, 3, 5, 1) - 1 = 13
4d6 - 4 ⇒ (4, 4, 6, 5) - 4 = 15
4d6 - 1 ⇒ (1, 6, 1, 1) - 1 = 8
4d6 - 1 ⇒ (2, 3, 4, 1) - 1 = 9
4d6 - 2 ⇒ (6, 4, 2, 3) - 2 = 13
4d6 - 1 ⇒ (1, 1, 2, 6) - 1 = 9
4d6 - 1 ⇒ (5, 2, 6, 1) - 1 = 13

Well, that's not even 15 points. I think I'll probably take the 20 point buy.


GM Æbsolutæxistance wrote:
"Prophet" wrote:
Here's what I have so far; crunch is done, though fluff is still in the process. Didn't really find any image I liked, so expect this to possibly change. (This is Loup Blanc by the way)
Just wanted to note that I don't see a craft, profession or perform in your crunch.

Ah, I didn't even notice that part of the submission. Added in Profession (cook) to replace Heal--it fits, makes sense.

The Exchange

Reign of Winter sounds good to me. Lets roll them dice and see how they fall.

4d6 ⇒ (2, 2, 1, 4) = 9 = 8
4d6 ⇒ (6, 2, 6, 6) = 20 = 18
4d6 ⇒ (5, 2, 4, 1) = 12 = 10
4d6 ⇒ (6, 1, 6, 3) = 16 = 15
4d6 ⇒ (3, 2, 3, 3) = 11 = 9
4d6 ⇒ (5, 4, 2, 3) = 14 = 12
4d6 ⇒ (2, 4, 3, 3) = 12 = 10

So 18, 15, 12, 10, 10, 9 or 25 pt buy effectively - sounds heroic misfit to me. Leave me to think about it.

Cheers

Dark Archive

Very interested, lets see what my stats are and maybe the will help me settle on a concept.

4d6 - 1 ⇒ (1, 1, 1, 3) - 1 = 5
4d6 - 1 ⇒ (6, 1, 2, 6) - 1 = 14
4d6 - 1 ⇒ (1, 5, 5, 6) - 1 = 16
4d6 - 2 ⇒ (2, 5, 4, 3) - 2 = 12
4d6 - 2 ⇒ (5, 2, 2, 4) - 2 = 11
4d6 - 1 ⇒ (3, 4, 1, 3) - 1 = 10
4d6 - 1 ⇒ (1, 2, 1, 1) - 1 = 4

so, a 9 point build, optional 20 point buy here i come!

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