Phasics |
Quick question
Can bonded objects be treated as wonderous items for the purposes of adding magical properties to them.
e.g. you have a bonded staff at 3rd level you meet the reqs for craft wonderous item. you choose to add magic missle 3/day to the staff as a wonderous item ability.
or
e.g. bonded staff is given 50 charges of burning hands costing the same as a wand to enchant
or can you only craft a bonded item with its own craft feat thus preventing you from doing anything until you meet the feat level requirement.
Idward Evanhand |
Quick question
Can bonded objects be treated as wonderous items for the purposes of adding magical properties to them.
e.g. you have a bonded staff at 3rd level you meet the reqs for craft wonderous item. you choose to add magic missle 3/day to the staff as a wonderous item ability.
or
e.g. bonded staff is given 50 charges of burning hands costing the same as a wand to enchant
or can you only craft a bonded item with its own craft feat thus preventing you from doing anything until you meet the feat level requirement.
I don't see why you can't add a wondrous ability to anything. You just have to follow the rules on crafting wondrous items.
As for a giving it 50 charges this isn't possible. If you have a staff you can make it a magical staff, if you have a wand you can make it a magical wand, etc.
Heaven's Agent |
You have to use the proper craft Feat, and as a result you have to wait until you meet the requisite caster level.
Now, as Idward mentioned nearly anything can conceivably created as a wondrous item. Be sure to check with your GM if such things are allowed, though. The two items you mention clearly fly in the face of the concepts behind crafted items, and I would not allow my characters to create such items.
bonded staff is given 50 charges of burning hands costing the same as a wand to enchant
Should your GM allow these items to be made you'll need to calculate the prices for them as wondrous items, not the item type they stand in for.
Idward Evanhand |
aech wrote:isn't there just a penalty if you don't have the correct caster level yet?The caster level isn't needed to craft the item, but it is needed to use the Feat. The item creation Feat is a requirement that must be met, or in this instance one that the wizard would qualify to learn.
Actually come to think of it, there is a requirement for the caster level. If there is a spell required then you must have the caster level required to cast the spell.
For example you must be caster level 3 to craft a spell with lesser restoration.
*edit*
At least cleric 3, though you can craft the spell with the higher cl even in a wondrous item.
Heaven's Agent |
Actually come to think of it, there is a requirement for the caster level. If there is a spell required then you must have the caster level required to cast the spell.
For example you must be caster level 3 to craft a spell with lesser restoration.
It depends on the item. Having a caster level capable of casting a given spell is not a requirement. However some items, like potion, do require the spell itself as a prerequisite that must be met.
blackbloodtroll |
A wizard can add additional magic abilities to his bonded object as if he has the required Item Creation Feats and if he meets the level prerequisites of the feat. For example, a wizard with a bonded dagger must be at least 5th level to add magic abilities to the dagger (see Craft Magic Arms and Armor feat).
zagnabbit |
I'd let you use Craft Wand on the staff.
It's just a big wand.
You would not get the sweet recharge ability until you qualified for Craft Staff.
This may be a pseudo-houserule though. I've allowed Craft Wand to be used on a bracelet in the past. (the player is giving up the wrist slot in this case which is a built in penalty).
Also there is an AP villain with a lesser metamagic rod that is also a dagger, albeit one without an enhancement bonus. So there is a weak precedent for nonstandard items with standard Magic Items abilities.
zagnabbit |
True
But you need to meet the prerequisites for the feats.
So for a bonded staff
I'd let some limited Wonderous Item stuff in at lvl3
Wand and Weapon mods at lvl5
Rod stuff at lvl9
Staff mods at lvl11
Otherwise choosing a staff would be asinine mechanically.
Though that would account for the near lack of staff bonds I've noticed in my very limited society play.
Heaven's Agent |
Ask your GM. We can only tell you what's allowed given the basic rules in this instance, and the basic rules are very straightforward: to enchant a staff one uses Craft Staff or Craft Magic Arms and Armor, depending on how the staff is being enchanted.
How the rules can be applied other than the basic framework is left entirely up to your GM to determine, and anything we say here has no bearing on your game.