blue_the_wolf |
If some one is using scry on you is there any way to know your being scryed out side of spells or magic items specifically for that purpuse?
in other words if some one is scrying on my group of adventurers who have no reasonable reason to think they are being particularly singled out ofr scrying and have no particular magical means of defending themselves from scrying and I am rolling will saves behind the screen without their knowledge to prevent metagaming. Under what circumstances might the players find out they are the subject of the scrying?
Hyla |
EDIT:
Scrying: A scrying spell creates an invisible magical sensor that sends you information. Unless noted otherwise, the sensor has the same powers of sensory acuity that you possess. This level of acuity includes any spells or effects that target you, but not spells or effects that emanate from you. The sensor, however, is treated as a separate, independent sensory organ of yours, and thus functions normally even if you have been blinded or deafened, or otherwise suffered sensory impairment.A creature can notice the sensor by making a Perception check with a DC 20 + the spell level. The sensor can be dispelled as if it were an active spell.
Lead sheeting or magical protection blocks a scrying spell, and you sense that the spell is blocked.
Christopher Buckley |
I think, according to the letter of the law, you are required to tell the player who is scried on that he/she "felt a tingle" or "felt the hairs on the back of his/her neck stand up" based on the general rule that says all PCs and NPCs alike are supposed to know when they've been targeted by a spell.
I do believe you are doing the right thing by secretly rolling behind the screen to prevent metagaming. Also remember that a single casting of the spell allows the caster to scry on a single target, not a group, but success allows you to see and hear anything the sensor will allow (such as the group) as described in the spell. Obviously that means you should be scrying on the person in the party with the crappiest will save, with all appropriate modifiers factored in of course. The last thing to remember is that any player scried on, successfully or not, who is trained in spellcraft can make a DC 25 + spell level check to identify the spell being cast on them. This is under the use of spellcraft that allows for the possible identification of any spell after having to make a saving throw against the spell.
On a final note, I'll say that the spell detect scrying is one of the most underrated spells in the game, and it is often overlooked even by good players. I would like the spell well enough if it just allowed you to know when you're being scried on, but the fact that it gives the caster of the spell a chance to "reverse scry" the original scrier is super cool. A single casting also lasts 24 hours FTW.
spalding |
I think, according to the letter of the law, you are required to tell the player who is scried on that he/she "felt a tingle" or "felt the hairs on the back of his/her neck stand up" based on the general rule that says all PCs and NPCs alike are supposed to know when they've been targeted by a spell.
Not completely true -- all PCs and NPCs will notice if they successfully make a save throw against a spell. Nothing states they know that they failed a save throw however.